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LlamaCasty/Controls
gramps 9b337ad91b feat(blur): the brand logo cannot be blurred
The blur is universal, so it would swallow the logo along with everything else. The compositor
now defers every visible brand logo: skipped in both element loops, blitted immediately AFTER
the blur group, before the flash/social/ticker overlays. One logo per scene, so it is cheap.

Preview mirrors it: the staged scene's brand logo is drawn above the blur host (StagedBrandLogo),
so what you see in the editor is what the encoder gets.

Test: a blur covering the logo's area leaves the logo's pixels exactly white while the coloured
background beneath it blends.
2026-11-01 13:32:23 -08:00
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