- Model: Google's official MediaPipe Selfie Segmenter (landscape, Apache-2.0 per model card), converted to ONNX by tools/selfie-seg/convert_tflite_to_onnx.py (custom op Convolution2DTransposeBias -> ConvTranspose) and verified against MediaPipe's own runtime (verify_against_mediapipe.py: max |diff| 5e-5, 100% binary agreement). Embedded resource, 430 KB. - Services/BackgroundEffects: IPersonSegmenter seam, OnnxPersonSegmenter (onnxruntime 1.31.0 CPU, never throws), BackgroundEffectProcessor (None passthrough, Remove = alpha mask). Not wired yet. - Tests: Remove integration test (fake segmenter) + bundled-model contract test vs MediaPipe reference mask. Full suite 407/408 — the one failure is the documented interactive-desktop flake RealMouseDrag_OnTheLayerList_PersistsTheReorder (passed in the run before; code path untouched). - Docs: ai.md reversal + section + licensing guard, THIRD-PARTY-NOTICES 11-12, TASK 51, indexes, MyMistakes recipe, HANDOFF. References: obs-backgroundremoval (approach only — ONNX Runtime on CPU, 2 threads; GPL-3.0, no code used) https://github.com/royshil/obs-backgroundremoval ; MediaPipe image segmenter https://ai.google.dev/edge/mediapipe/solutions/vision/image_segmenter
124 lines
7.0 KiB
XML
124 lines
7.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<UseWPF>true</UseWPF>
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<ApplicationIcon>Assets\llamacasty-icon.ico</ApplicationIcon>
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<AssemblyName>ytLive</AssemblyName>
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<RootNamespace>ytLive</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="ytLive.Tests\**" />
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<EmbeddedResource Remove="ytLive.Tests\**" />
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<None Remove="ytLive.Tests\**" />
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<Page Remove="ytLive.Tests\**" />
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</ItemGroup>
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<!-- Per-build identity stamp (2026-09-04): takes 1–6 could not be attributed to an
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exact binary — render perf "fixes" were being judged against builds we could not
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prove were running. A fresh GUID per build makes an incremental compile impossible
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(that is the point: every exe you launch was compiled NOW), the wordmark shows the
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id, and startup.log records id + build time. -->
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<Target Name="GenerateBuildStamp" BeforeTargets="CoreCompile">
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<PropertyGroup>
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<BuildStampFile>$(IntermediateOutputPath)BuildStamp.g.cs</BuildStampFile>
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<BuildStampId>$([System.Guid]::NewGuid().ToString('N').Substring(0,8))</BuildStampId>
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<BuildStampTime>$([System.DateTime]::Now.ToString('yyyy-MM-dd HH:mm:ss'))</BuildStampTime>
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<!-- RELEASE COUNTER (creator ruling 2026-09-04): the UI shows a sequential number that
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ticks +1 per COMMIT, starting at 13 — a per-BUILD GUID changed on every launch and read
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as noise (rightly). Derived from git rev-list count (stable per commit, no bookkeeping).
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Baseline 241 = count at introduction, first display 13. Missing git or unparsed output
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falls back to the start (build never breaks). GUID + compile time stay in startup.log,
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where build-identity forensics actually live. -->
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<BuildNumberBaseline>241</BuildNumberBaseline>
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<BuildNumberStart>13</BuildNumberStart>
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</PropertyGroup>
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<Exec Command=""C:\Program Files\Git\cmd\git.exe" rev-list --count HEAD"
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WorkingDirectory="$(ProjectDir)" ConsoleToMSBuild="true" IgnoreExitCode="true">
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<Output TaskParameter="ConsoleOutput" PropertyName="CommitCountRaw" />
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</Exec>
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<PropertyGroup>
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<CommitCount>$(CommitCountRaw.Trim())</CommitCount>
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<BuildNumber>$([MSBuild]::Add($(BuildNumberStart), $([MSBuild]::Subtract($(CommitCount), $(BuildNumberBaseline)))))</BuildNumber>
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<BuildNumber Condition="! $([System.Text.RegularExpressions.Regex]::IsMatch('$(BuildNumber)', '^[0-9]+$'))">$(BuildNumberStart)</BuildNumber>
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</PropertyGroup>
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<ItemGroup>
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<BuildStampLines Include="// <auto-generated> Per-build identity (ytLive.csproj GenerateBuildStamp)."/>
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<BuildStampLines Include="// Release/Label = the sequential UI stamp (+1 per commit, started at 13)."/>
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<BuildStampLines Include="// Id/BuiltLocal = per-build forensic identity, logged to startup.log only. Never edit by hand."/>
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<BuildStampLines Include="namespace ytLive.Helpers%3B"/>
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<BuildStampLines Include="public static class BuildStamp { public const int Release = $(BuildNumber)%3B public const string Label = "#$(BuildNumber)"%3B public const string Id = "$(BuildStampId)"%3B public const string BuiltLocal = "$(BuildStampTime)"%3B }"/>
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</ItemGroup>
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<WriteLinesToFile File="$(BuildStampFile)" Lines="@(BuildStampLines)" Overwrite="true" WriteOnlyWhenDifferent="false" />
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<ItemGroup>
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<Compile Include="$(BuildStampFile)" />
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</ItemGroup>
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</Target>
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<ItemGroup>
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<Resource Include="Assets\llamacasty-icon.png" />
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<Resource Include="Assets\llamacasty-logo.jpg" />
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<Resource Include="Assets\starting-background.jpg" />
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<Resource Include="Assets\brb-background.jpg" />
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<Resource Include="Assets\live-background.jpg" />
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<Resource Include="Assets\ending-background.jpg" />
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<Resource Include="Assets\chat-background.jpg" />
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<Resource Include="Assets\alert-default.mp4" />
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</ItemGroup>
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<ItemGroup>
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<None Include="THIRD-PARTY-NOTICES.txt" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<!-- Webcam background effects (TASK 51): Google's MediaPipe Selfie Segmenter (landscape,
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Apache-2.0), converted to ONNX by tools/selfie-seg/ and embedded in the assembly —
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~430 KB, so it lives in git, ships inside the exe, and is never downloaded at runtime
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(Store policy 10.2.2, same posture as the bundled ffmpeg). -->
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<ItemGroup>
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<EmbeddedResource Include="Assets\Models\selfie_segmenter_landscape.onnx" LogicalName="ytLive.Assets.Models.selfie_segmenter_landscape.onnx" />
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</ItemGroup>
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<!-- Bundled FFmpeg (TASK 48 item 1, Store policy 10.2.2 dynamic code inclusion).
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The app used to DOWNLOAD an unsigned ffmpeg from GitHub at first run and execute
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it; that 404'd on the creator's first real recording (2026-09-01) and is the one
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hard certification gate. ffmpeg.exe + ffprobe.exe + the libav*.dll family now ship
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in the output under a single ffmpeg/ folder — the shared build resolves its DLLs
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from the exe's own directory, so they must stay siblings.
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The binaries are NOT in git (135 MB). scripts/fetch-ffmpeg.sh populates ./ffmpeg
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from a pinned URL, verifying SHA-256 first. CopyToPublishDirectory=Always is the
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one that matters for the MSIX package. -->
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<ItemGroup>
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<None Include="ffmpeg\**" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
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</ItemGroup>
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<Target Name="GuardBundledFfmpeg" BeforeTargets="CoreCompile">
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<Error Condition="!Exists('$(MSBuildProjectDirectory)\ffmpeg\ffmpeg.exe')"
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Text="Bundled FFmpeg is missing from ffmpeg\. Run scripts/fetch-ffmpeg.sh once before building (it pins the URL and verifies SHA-256). FFmpeg must be bundled, never downloaded at runtime — that is Windows Store policy 10.2.2, and the previous download path 404'd on 2026-09-01." />
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</Target>
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<ItemGroup>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>ytLive.Tests</_Parameter1>
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</AssemblyAttribute>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.10" />
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<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.31.0" />
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<PackageReference Include="NAudio.Wasapi" Version="2.2.1" />
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<PackageReference Include="NAudio.WinMM" Version="2.2.1" />
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<PackageReference Include="Notification.Wpf" Version="11.0.0" />
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<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.12" />
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<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="8.0.0" />
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<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.2903.40" />
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<PackageReference Include="Velopack" Version="1.2.0" />
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</ItemGroup>
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</Project>
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