a11b15e444
TASK 43's alert box grows a real video celebration. Per-alert IAlertClipDecoder
(ffmpeg bgra + f32le pipes, real-time paced, disposed at drain) plays the shipped
Assets/alert-default.mp4 (stamped into the Asset table at startup) unless the
creator picks their own file — path reference only, never stored in the DB; the
six AlertRenderer animations stay the fallback. ~0.3s fade rides the alpha
envelope on straight-source copies (EOF freeze-frames then fades out); audio
forwards to a new AudioMixer alert ring (8s, 48k stereo) drained at unity — no
duck, creator ruling — scaled by volume × fade. An auto-composed marquee ticker
('Funder — Super Chat · $10.00', 140px/s) scrolls top-of-frame via a
FramePump._alertTicker seam through Render/CompositeLayers, mixed into the cache
signature (dynamic overlay, never baked). New Stream Alerts section in LeftPanel.
Derivative-work references (how OBS/Streamlabs alert boxes do per-alert video):
- https://support.streamlabs.com/hc/en-us/articles/217741147-Setting-Up-Your-Streamlabs-Alerts (custom image/video per alert type + variations)
- https://obsproject.com/kb/stream-tutorial-2-alerts (alert overlay as an on-screen zone)
- https://streamlabs.com/content-hub/widgets/alert-box (per-event alert playback)
Good Dog: AlertLayerVideoTests drives a fake IAlertClipDecoder through the whole
lifecycle in one pass (custom path wins, decoder spawns/disposes, fade envelope
0→127→255, audio volume×fade, ticker scrolls, EOF fade-drain to idle). It caught
the clip branch of Advance not clearing _current before AdvanceToNext — the layer
stayed IsPlaying after drain (MyMistakes post-mortem).
Full vstest 319/319; clean build 0 warnings; scope check green.
139 lines
5.6 KiB
C#
139 lines
5.6 KiB
C#
using System.Collections.Generic;
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using System.Globalization;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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namespace ytLive.Services.Compositor;
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/// <summary>
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/// Rasterizes the stream-alert ticker into a transparent BGRA strip that the
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/// output compositor overlays along the very top edge of the master frame
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/// (TASK 47). The strip is text ("Viewer — Super Chat · $12.34") inside a dark
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/// pill with the LlamaCasty accent bar, rendered ONCE per unique text on the UI
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/// thread (WPF <c>RenderTargetBitmap</c>, Pbgra32→straight-alpha like
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/// <see cref="SocialBarRenderer"/>), then cached. Each <see cref="Render"/> call
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/// is pure byte-math on that cached raster producing a scrolling marquee frame,
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/// so the frame pump can call it from any thread for every output frame at
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/// 30fps without a Dispatcher round-trip.
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/// </summary>
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public static class AlertTickerRenderer
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{
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/// <summary>Master-frame width — the ticker spans the full 1920px output.</summary>
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public const int Width = 1920;
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/// <summary>Strip height (pill + vertical padding).</summary>
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public const int Height = 48;
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private const int PixelsPerSecond = 140;
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private const int RepeatGap = 120;
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private const int CacheLimit = 48;
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private static readonly object Gate = new();
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private static readonly Dictionary<string, VideoFrame> StripCache = new();
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/// <summary>A marquee frame of <paramref name="text"/> scrolled
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/// <paramref name="elapsedSeconds"/> into its loop, or null for empty text.
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/// Thread-safe: reads the cached raster and does row copies only.</summary>
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public static VideoFrame? Render(string? text, double elapsedSeconds)
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{
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if (string.IsNullOrWhiteSpace(text)) return null;
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var strip = GetStrip(text!);
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if (strip == null) return null;
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var sw = strip.Width;
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var cycle = Width + sw + RepeatGap;
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var pos = (int)(elapsedSeconds * PixelsPerSecond) % cycle;
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var x = Width - pos;
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var pixels = new byte[Width * Height * 4];
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CopyStrip(pixels, strip, x);
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if (x < 0)
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CopyStrip(pixels, strip, x + Width + RepeatGap); // wrapped tail enters from the right
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return new VideoFrame(Width, Height, pixels);
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}
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private static void CopyStrip(byte[] dst, VideoFrame strip, int dstX)
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{
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if (dstX >= Width || dstX + strip.Width <= 0) return;
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var x0 = Math.Max(0, dstX);
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var x1 = Math.Min(Width, dstX + strip.Width);
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var sx0 = x0 - dstX;
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var copyBytes = (x1 - x0) * 4;
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var sw = strip.Width;
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for (var y = 0; y < strip.Height; y++)
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Buffer.BlockCopy(strip.BgraPixels, (y * sw + sx0) * 4, dst, (y * Width + x0) * 4, copyBytes);
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}
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private static VideoFrame? GetStrip(string text)
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{
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lock (Gate)
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{
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if (StripCache.TryGetValue(text, out var cached)) return cached;
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}
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var strip = RenderStrip(text);
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if (strip == null) return null;
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lock (Gate)
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{
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if (StripCache.Count >= CacheLimit) StripCache.Clear();
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if (!StripCache.TryGetValue(text, out var existing))
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StripCache[text] = strip;
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return StripCache[text];
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}
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}
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private static VideoFrame? RenderStrip(string text)
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{
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// WPF rendering is single-threaded; the pump thread resolves to the UI
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// thread at most once per unique text (then hits the cache).
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var app = Application.Current;
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if (app != null && !app.Dispatcher.CheckAccess())
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{
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VideoFrame? result = null;
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app.Dispatcher.Invoke(() => result = RenderStrip(text));
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return result;
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}
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const double pillHeight = 34;
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const double accentW = 6;
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const double padX = 16;
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const double gap = 8;
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var font = new Typeface(new FontFamily("Segoe UI"), FontStyles.Normal, FontWeights.SemiBold, FontStretches.Normal);
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var ft = new FormattedText(text, CultureInfo.InvariantCulture, FlowDirection.LeftToRight,
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font, 22, Brushes.White, 1.0);
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var pillW = (int)Math.Ceiling(padX + accentW + gap + ft.Width + padX);
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var top = (Height - pillHeight) / 2.0;
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var textTop = top + (pillHeight - ft.Height) / 2.0;
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var visual = new DrawingVisual();
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using (var dc = visual.RenderOpen())
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{
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var pill = new Rect(0, top, pillW, pillHeight);
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dc.DrawRoundedRectangle(new SolidColorBrush(Color.FromArgb(0xE6, 0x10, 0x13, 0x24)), null, pill, pillHeight / 2, pillHeight / 2);
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dc.DrawRoundedRectangle(new SolidColorBrush(Color.FromRgb(0xe9, 0x45, 0x60)), null,
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new Rect(padX, top + (pillHeight - 12) / 2.0, accentW, 12), 2, 2);
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dc.DrawText(ft, new Point(padX + accentW + gap, textTop));
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}
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var bitmap = new RenderTargetBitmap(pillW, Height, 96, 96, PixelFormats.Pbgra32);
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bitmap.Render(visual);
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var pixels = new byte[pillW * Height * 4];
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bitmap.CopyPixels(pixels, pillW * 4, 0);
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// Pbgra32 is premultiplied — unpremultiply so the compositor's
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// straight-alpha source-over doesn't halo the text edges.
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for (var i = 0; i < pixels.Length; i += 4)
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{
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var a = pixels[i + 3];
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if (a == 0 || a == 255) continue;
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pixels[i] = (byte)(pixels[i] * 255 / a);
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pixels[i + 1] = (byte)(pixels[i + 1] * 255 / a);
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pixels[i + 2] = (byte)(pixels[i + 2] * 255 / a);
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}
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return new VideoFrame(pillW, Height, pixels);
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}
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} |