Files
LlamaCasty/HANDOFF.md
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gramps a80108dd96 feat(ui): left-panel alert stack — licence indicator pinned on top, events LIFO below
Creator design (2026-11-05). A stack of red rows at the top of the left panel, above both mode grids
so it shows while editing and while live, pushing the panel's content down.

- Row 1 is the **Steam licence indicator** and nothing displaces it. It reads as status, not a
  warning: "Entitlement 30 fps · Maximum 60 fps", both numbers derived from QualityOptions and
  HasProOutput. While higher tiers are unavailable it shows a **pin** (standing indicator, no close
  control); once ownership is verified the pin becomes a **close control** and the dismissal is
  persisted (`Steam.LicenceIndicatorDismissed`), permanent while ownership holds. Losing ownership
  restores it as pinned — a change of state, not a preference. Click → About.
- **Event rows stack beneath, newest first**, one row per episode (an episode advancing its state
  updates its own row rather than adding another). Each is dismissible. Click → the Logs tab opens
  with that event's sequence range painted red (`HighlightedLogFrom/To` + `LogInRangeConverter`; two
  numbers rather than a collection because the log list is virtualised and realised rows do not
  re-evaluate on membership changes).
- Replaces the old red panel under the quality picker, which is removed.
- The Steam diagnostic text loses "Contact the creator or support" for a neutral
  "Steam licensing is not configured in this build."

Tests: `AttentionAlertStackTests` — pinned first with the status text; owned → closable and the close
survives a reload but ownership loss restores it pinned; pinned cannot be dismissed; event rows LIFO
with in-place episode updates; clicking an event opens Logs and sets its range. AboutHub + Entitlement
tests updated for the removed panel and the new wording. FAST gate: 532 passed, 0 failed, 0 warnings.
2026-11-05 11:41:59 -08:00

2.0 KiB

HANDOFF — 2026-11-05 (alert stack + media/chroma fixes)

State

  • main. TASK 21 (video layer + soundtrack), TASK 64 (green/blue screen) and TASK 32·4 (fragmented MP4) are complete; TASK 49 is retired (YouTube owns chat moderation — we just don't paint tombstones).
  • Left panel alert stack shipped: Steam licence indicator pinned at row 1 (Entitlement 30 fps · Maximum 60 fps, pin → close once owned, permanent while owned), event rows LIFO beneath, click → About or the Logs tab with that event's lines painted. Detail: docs/ai/ui-surface.md.
  • Video layer fixes this session: the preview-pane trigger whitelist (a video layer was invisible), a quadratic frame copy that capped 1080p playback at 2 fps, and deadline pacing for video and audio.
  • Tests: 575 green, 1m50s; FAST=1 ./scripts/verify.sh = 527 in ~62s.

Next action

  • TASK 32·1 (blip retry) — it pushes its episodes into the alert stack. Then 32·5 (ingest pre-flight), then 32·2/32·3 (countdown + Back on air) which need YOUR measurement take: pull the network on a private stream and time how long YouTube holds the broadcast.
  • Open loop: 32·4 is proven by construction only — kill ffmpeg mid-recording and play the file.
  • Do not push absent a checkpoint request.

Landmines

  • The preview pane draws frame-source layers from a whitelist of DataTriggers. A layer type with no trigger is invisible in the preview while its decode looks healthy (alert box 2026-09-26, scoreboard, video layer 2026-11-05). Add the trigger with the layer type; pin it with MediaPreviewDisplayTests.
  • Nothing in the suite drives the real cursor any more; the drag arithmetic is pure (DragReorderMathTests).
  • Integration tests constructing MainWindow must set a temporary LayoutPathOverride and clear it in finally.
  • Media sessions are keyed by path + look (MainViewModel.MediaSessionKey); never acquire by raw path.
  • Bundled FFmpeg stays outside the single-file exe (ExcludeFromSingleFile="true").