Files
LlamaCasty/ytLive.csproj
T
gramps abfab25685 build: the exe is LlamaCasty.exe, and the publish script proves the artifact
Renames AssemblyName to LlamaCasty before the first Steam depot — Steamworks is explicit
that renaming a live exe is painful, so this had to land first, not later.

Four assembly-qualified pack URIs carried the old name, not three: MainWindow (window
icon), OverlayHost (logo), RenameRecordingDialog and KeepBroadcastDialog. Pack URIs
resolve by assembly name at runtime, so a stale one compiles, passes every test and then
silently renders nothing the first time that view opens. AssemblyIdentityTests guards
both halves — the assembly name, and no source XAML still naming the legacy assembly.
Packaging/Package.appxmanifest and package-msix.sh carry the exe name too.

scripts/publish.sh replaces the by-hand publish: single-file win-x64, ReadyToRun,
ffmpeg beside the exe, and it refuses to finish if ffmpeg, LICENSE, PRIVACY.md or
THIRD-PARTY-NOTICES.txt are missing, or if a test assembly leaked in.

That last guard exists because the first publish was wrong in a way no test could see:
PublishSingleFile + IncludeNativeLibrariesForSelfExtract bundled the libav*.dll family
into the exe — a 9-file output with no ffmpeg folder and a 182 MB binary, so the locator
would have found nothing at runtime. ExcludeFromSingleFile="true" on the content keeps
the folder a folder. Diffing against a control publish without the single-file flags
found it; guessing at item globs wasted two attempts first (recorded in MyMistakes.md).

Measured: 127 MB exe + 129 MB ffmpeg = 257 MB depot. Tests: AssemblyIdentity,
StorePackaging, BuildStamp, BundledFonts all pass; app builds with 0 warnings.
2026-11-01 07:01:50 -08:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<ApplicationIcon>Assets\llamacasty-icon.ico</ApplicationIcon>
<!-- The shipped exe is LlamaCasty.exe (renamed 2026-11-01, before the first Steam depot so
the store never sees the legacy name). RootNamespace stays `ytLive` — the C# namespaces
are not user-visible and renaming them would churn every file for no benefit. -->
<AssemblyName>LlamaCasty</AssemblyName>
<RootNamespace>ytLive</RootNamespace>
<!-- 64-bit Windows only (creator ruling 2026-10-09). The bundled ffmpeg is the win64 build
and ONNX Runtime ships no win-x86 native, so a 32-bit process could never stream; a
32-bit address space (2–4 GB) would also choke on 1080p frame buffers. x64 makes the
exe refuse to start on 32-bit Windows instead of failing at Go Live. -->
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Compile Remove="ytLive.Tests\**" />
<EmbeddedResource Remove="ytLive.Tests\**" />
<None Remove="ytLive.Tests\**" />
<Page Remove="ytLive.Tests\**" />
</ItemGroup>
<!-- Per-build identity stamp (2026-09-04): takes 1–6 could not be attributed to an
exact binary — render perf "fixes" were being judged against builds we could not
prove were running. A fresh GUID per build makes an incremental compile impossible
(that is the point: every exe you launch was compiled NOW), the wordmark shows the
id, and startup.log records id + build time. -->
<Target Name="GenerateBuildStamp" BeforeTargets="CoreCompile">
<PropertyGroup>
<BuildStampFile>$(IntermediateOutputPath)BuildStamp.g.cs</BuildStampFile>
<BuildStampId>$([System.Guid]::NewGuid().ToString('N').Substring(0,8))</BuildStampId>
<BuildStampTime>$([System.DateTime]::Now.ToString('yyyy-MM-dd HH:mm:ss'))</BuildStampTime>
<!-- RELEASE COUNTER (creator ruling 2026-09-04): the UI shows a sequential number that
ticks +1 per COMMIT, starting at 13 — a per-BUILD GUID changed on every launch and read
as noise (rightly). Derived from git rev-list count (stable per commit, no bookkeeping).
Baseline 241 = count at introduction, first display 13. Missing git or unparsed output
falls back to the start (build never breaks). GUID + compile time stay in startup.log,
where build-identity forensics actually live. -->
<BuildNumberBaseline>17</BuildNumberBaseline>
<BuildNumberStart>13</BuildNumberStart>
</PropertyGroup>
<Exec Command="&quot;C:\Program Files\Git\cmd\git.exe&quot; rev-list --count HEAD"
WorkingDirectory="$(ProjectDir)" ConsoleToMSBuild="true" IgnoreExitCode="true">
<Output TaskParameter="ConsoleOutput" PropertyName="CommitCountRaw" />
</Exec>
<PropertyGroup>
<CommitCount>$(CommitCountRaw.Trim())</CommitCount>
<BuildCounterFile>$(ProjectDir)BuildCounter.txt</BuildCounterFile>
<PriorBuildCount Condition="Exists('$(BuildCounterFile)')">$([System.IO.File]::ReadAllText('$(BuildCounterFile)').Trim())</PriorBuildCount>
<PriorBuildCount Condition="'$(PriorBuildCount)' == ''">423</PriorBuildCount>
<BuildNumber>$([MSBuild]::Add($(PriorBuildCount), 1))</BuildNumber>
</PropertyGroup>
<WriteLinesToFile File="$(BuildCounterFile)" Lines="$(BuildNumber)" Overwrite="true" WriteOnlyWhenDifferent="false" />
<PropertyGroup>
<BuildNumber Condition="! $([System.Text.RegularExpressions.Regex]::IsMatch('$(BuildNumber)', '^[0-9]+$'))">$(BuildNumberStart)</BuildNumber>
</PropertyGroup>
<ItemGroup>
<BuildStampLines Include="// &lt;auto-generated&gt; Per-build identity (ytLive.csproj GenerateBuildStamp)."/>
<BuildStampLines Include="// Release/Label = the sequential UI stamp (+1 per commit, started at 13)."/>
<BuildStampLines Include="// Id/BuiltLocal = per-build forensic identity, logged to startup.log only. Never edit by hand."/>
<BuildStampLines Include="namespace ytLive.Helpers%3B"/>
<BuildStampLines Include="public static class BuildStamp { public const int Release = $(BuildNumber)%3B public const string Label = &quot;#$(BuildNumber)&quot;%3B public const string Id = &quot;$(BuildStampId)&quot;%3B public const string BuiltLocal = &quot;$(BuildStampTime)&quot;%3B }"/>
</ItemGroup>
<WriteLinesToFile File="$(BuildStampFile)" Lines="@(BuildStampLines)" Overwrite="true" WriteOnlyWhenDifferent="false" />
<ItemGroup>
<Compile Include="$(BuildStampFile)" />
</ItemGroup>
</Target>
<ItemGroup>
<Resource Include="Assets\llamacasty-icon.png" />
<Resource Include="Assets\llamacasty-logo.jpg" />
<Resource Include="Assets\starting-background.jpg" />
<Resource Include="Assets\brb-background.jpg" />
<Resource Include="Assets\live-background.jpg" />
<Resource Include="Assets\ending-background.jpg" />
<Resource Include="Assets\chat-background.jpg" />
<Resource Include="Assets\alert-default.mp4" />
<!-- Design-standard typefaces (DESIGN.md): Inter + JetBrains Mono, OFL-1.1. -->
<Resource Include="Assets\Fonts\Inter-Regular.ttf" />
<Resource Include="Assets\Fonts\Inter-Medium.ttf" />
<Resource Include="Assets\Fonts\Inter-SemiBold.ttf" />
<Resource Include="Assets\Fonts\Inter-Bold.ttf" />
<Resource Include="Assets\Fonts\JetBrainsMono-Medium.ttf" />
<Resource Include="Assets\Fonts\JetBrainsMono-SemiBold.ttf" />
</ItemGroup>
<ItemGroup>
<None Include="THIRD-PARTY-NOTICES.txt" CopyToOutputDirectory="PreserveNewest" />
<!-- The EULA and privacy policy travel with every copy: they are what the About screen and
any store listing are checked against. -->
<None Include="LICENSE" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
<None Include="PRIVACY.md" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
</ItemGroup>
<!-- Webcam background effects (TASK 51): Google's MediaPipe Selfie Segmenter (landscape,
Apache-2.0), converted to ONNX by tools/selfie-seg/ and embedded in the assembly —
~430 KB, so it lives in git, ships inside the exe, and is never downloaded at runtime
(Store policy 10.2.2, same posture as the bundled ffmpeg). -->
<ItemGroup>
<EmbeddedResource Include="Assets\Models\selfie_segmenter_landscape.onnx" LogicalName="ytLive.Assets.Models.selfie_segmenter_landscape.onnx" />
</ItemGroup>
<!-- Bundled FFmpeg (TASK 48 item 1, Store policy 10.2.2 dynamic code inclusion).
The app used to DOWNLOAD an unsigned ffmpeg from GitHub at first run and execute
it; that 404'd on the creator's first real recording (2026-09-01) and is the one
hard certification gate. ffmpeg.exe + ffprobe.exe + the libav*.dll family now ship
in the output under a single ffmpeg/ folder — the shared build resolves its DLLs
from the exe's own directory, so they must stay siblings.
The binaries are NOT in git (135 MB). scripts/fetch-ffmpeg.sh populates ./ffmpeg
from a pinned URL, verifying SHA-256 first. CopyToPublishDirectory=Always is the
one that matters for the MSIX package. -->
<ItemGroup>
<!-- `Remove` first: the SDK's default None glob already matched ffmpeg\**, so an Include
without removing it produced DUPLICATE items — one carrying the copy metadata and one
with none. Harmless until PublishSingleFile + IncludeNativeLibrariesForSelfExtract came
along, where the bundler collapses the duplicate and the folder silently stops being
published (found 2026-11-01: a 9-file publish with no ffmpeg in it). -->
<!-- ⛔ ExcludeFromSingleFile is load-bearing. With PublishSingleFile +
IncludeNativeLibrariesForSelfExtract the bundler treats the libav*.dll family as native
libs and swallows them INTO the exe — a 182 MB exe with no ffmpeg\ folder beside it, so
the locator finds nothing and every stream fails at runtime. The metadata keeps the
folder a folder. (Found 2026-11-01 by diffing the publish output against a control
publish without the single-file flags.) -->
<None Remove="ffmpeg\**" />
<None Include="ffmpeg\**" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" ExcludeFromSingleFile="true" />
</ItemGroup>
<Target Name="GuardBundledFfmpeg" BeforeTargets="CoreCompile">
<Error Condition="!Exists('$(MSBuildProjectDirectory)\ffmpeg\ffmpeg.exe')"
Text="Bundled FFmpeg is missing from ffmpeg\. Run scripts/fetch-ffmpeg.sh once before building (it pins the URL and verifies SHA-256). FFmpeg must be bundled, never downloaded at runtime — that is Windows Store policy 10.2.2, and the previous download path 404'd on 2026-09-01." />
</Target>
<ItemGroup>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>ytLive.Tests</_Parameter1>
</AssemblyAttribute>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.10" />
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.31.0" />
<PackageReference Include="NAudio.Wasapi" Version="2.2.1" />
<PackageReference Include="NAudio.WinMM" Version="2.2.1" />
<PackageReference Include="Notification.Wpf" Version="11.0.0" />
<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.12" />
<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="8.0.0" />
<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.2903.40" />
</ItemGroup>
</Project>