aea0670723
The 12:35 live session proved the decoder healthy (frames=240 audioChunks=156 failed=False both clips, alert audio in the mix at peakMix 0.277→0.733) yet the creator still saw 'no video plays / you lost the video'. Root cause: pacing, not decode. AlertClipDecoderFor built the decoder with no frameRateProbe, so RunAsync computed frameDuration = TimeSpan.Zero and RunVideoAsync's pace step was dead code — all 240 frames of the 10s clip dumped through the pipe in the first ~1-2s (130MB as fast as ffmpeg read), then the box froze on the LAST frame while audio chunk-paced its real-time ~7.8s. Reads exactly like a dead decoder on screen. The media path already wired this seam (MainViewModel.cs:308); the alert factory never supplied one. Derivative fix (media/decoder plumbing, cited in broad consensus of players): pass FfmpegFrameRateProbe into the per-play alert decoder exactly like MediaVideoSource does. Good Dog: AlertClipDecoderTests.AlertClipDecoder_PacesVideoFramesToTheProbedFrameRate — real AlertClipDecoder via the fake-process/fake-probe/delay-recorder seam; red on the old factory (zero pacing delays), green with the probe (one ~10ms delay per frame at 100fps). Full suite 321/322, one known-env flake (RealMouseDrag reorder). Docs in this commit: task-47 addendum, MyMistakes.md (a decoder that drops data faster than wall-clock looks identical to a dead one), HANDOFF rewrite.
106 lines
7.1 KiB
Markdown
106 lines
7.1 KiB
Markdown
# HANDOFF — 2026-09-26 (TASK 47: crash + silent-void + video-pacing all fixed; 4 local commits, NOT pushed)
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## Branch / Commit State
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`main` — four local commits ahead of `origin/main` (= `ecb329e`), **NOT pushed** (awaiting the
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creator's go / milestone signal):
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1. `a11b15e` — **TASK 47** alert box video (built-in/custom clip + read-time fade + message
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ticker + unity audio) + `AlertLayerVideoTests` (fake decoder, 0 warnings, 319/319 green).
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2. `7b940b6` — **crash fix**: AlertOverlayLayer marshals the chat-poller seam to the UI thread
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(regression test red pre-fix / green post-fix). Full suite 320/320.
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3. `80038ff` — **silent-decoder fallback + diagnostics** (no-frame grace 1.0s → six-animation;
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BeginClip/RunAsync logging). Full suite 321 with the **known env flake** (RealMouseDrag
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reorder failing while windows are up).
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4. *(uncommitted next — this session)* — **video pacing fix** (below). Scope:
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`ViewModels/MainViewModel.Chat.cs`, `ytLive.Tests/AlertClipDecoderTests.cs` (new), docs
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(task-47 addendum, `MyMistakes.md`, this file). Test green; build 0 warnings;
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`scope-check.sh` pending, then commit.
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## ✅ Crash fixed (`7b940b6`)
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The creator's first live session: test-tab alerts DID fire (11:21 startup.log: alert-clip audio in
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the mix, `peakMix 0.375 → 0.891` with mic+loop at 0.000) but the app crashed at `11:22:01.301` on
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the first REAL polled message: `Must create DependencySource on same Thread as the DependencyObject`
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in `DataBindEngine.ProcessCrossThreadRequests`. `AlertOverlayLayer.OnMessageReceived` had no
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UI-thread marshal (`ChatOverlayLayer` has one); it ran `RefreshAlertPreviews` → `UpdatePreview` on
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the MTA poller thread and stamped `alertBox.VideoImageSource` (INPC + WPF-bound) with a
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WriteableBitmap created there. Fix + Good Dog regression test
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`OnMessageReceived_FromPollerThread_MarshalsPreviewWritesToTheUiThread` (red/green verified).
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## ✅ "Nothing in the alert box" void — fixed (`80038ff`)
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After the crash fix: On-Air → test → **remove and re-add** the Stream Alerts layer → TEST event →
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procs in chat but **nothing in the alert box**. startup.log 11:44 `peakMix 0.105` (no alert audio)
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vs 11:21's 0.375–0.891. Every stage of the clip path was silent by design; a decoder whose `Start()`
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succeeds but yields **no frames AND no audio** left `_clip != null` with `_latestClipFrame == null`
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→ blank box forever. Fix: no-frame grace (1.0s) in `AlertOverlayLayer.Advance` → tear down + same
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alert as six-animation; BeginClip/RunAsync diagnostics stop the silence. Good Dog:
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`SilentDecoder_FallsBackToTheAnimationAfterTheNoFrameGrace`.
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## ✅ "No video plays" — decoder HEALTHY, video UNPACED — fixed (this unit)
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Creator repro after `80038ff` (12:35 session): still "no video plays in the web-alert box", "like
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you lost the video" — but the new diagnostics PROVED the decoder healthy: `Alert clip start: box …`
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→ `Alert clip end: … frames=240 audioChunks=156 failed=False` twice, alert audio in the live mix
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(`peakMix 0.277 → 0.733`, mic/loop 0.000). Root cause was **pacing, never decode**:
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`AlertClipDecoderFor` (MainViewModel.Chat.cs:113) built the decoder with **no frame-rate probe** →
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`RunAsync` computed `frameDuration = TimeSpan.Zero` → `RunVideoAsync`'s pace step
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(`if (frameDuration > 0)`) was dead code → all 240 frames of the 10s clip dumped through the pipe
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in the first ~1-2s (130MB as fast as ffmpeg read), then the box sat frozen on the LAST frame while
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the audio pipeline paced 156 chunks at real-time ~7.8s. Reading exactly like "no video / you lost
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it". The media path already had the seam wired (`MediaVideoSource` gets
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`frameRateProbe: new FfmpegFrameRateProbe(…)`, MainViewModel.cs:308) — the alert factory just
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never passed one.
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**Fix (uncommitted):** `AlertClipDecoderFor` passes
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`frameRateProbe: new FfmpegFrameRateProbe(new FfmpegLocator(), () => new FfmpegDecodeProcess())` so
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video paces at the clip's native ~24fps (10s real-time) in lockstep with audio. Good Dog test
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`AlertClipDecoderTests.AlertClipDecoder_PacesVideoFramesToTheProbedFrameRate` drives the REAL
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`AlertClipDecoder` through the media-style fake process + fake probe + recorded delay seam
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(3 frames at 100fps → one ~10ms delay per frame; red on the old factory, green now). Full suite
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321/322 (one known-env flake). `MyMistakes.md`: **a decoder that drops data faster than wall-clock
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looks identical to a dead decoder on screen — "plays but you don't see it" is a PACING bug before
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it's a decode bug.** Rules: never ship a pipe whose `frameDuration` can be zero; check pacing
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(bytes/s vs wall-clock) before re-auditing the codec.
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## Follow-ups queued (NOT done in this unit)
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- **TASK 3 item 20 persistence half** — canonical `RewardEvents` SQLite table +
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`superChatEvents.list` (30-day) backfill + session-report rollup (still in-memory only).
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- TASK 3 item 16 (Text source); TASK 40 units A/C/D; TASK 32–36; TASK 12 master limiter — queued.
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- If the alert box is STILL "no video" after this fix + relaunch: check the 12:35-style
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`Alert clip end: … frames=240` line (now logged) — a healthy decode with no visual means the
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painter/render path, not the decoder; the creator's Live scene also has a WebSource
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"Web Resource-0" bottom-right — confirm which element they watch when describing the
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"web-alert / stream-alerts" box.
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- The known pump stall (`render=full-render … totalMs=147`, ~6fps worst) is recorded as a
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pre-existing perf item, NOT part of this unit.
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## Around the task (carried facts)
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- RealMouseDrag tests no-op while a game/fullscreen window steals the mouse — **close fullscreen
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windows before full-suite runs**; passes in isolation.
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- Test-env trap: saved OAuth session loads synchronously → force `vm.IsConnected` in signed-in tests.
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- `subscriberCount` YPP slice 2 needs re-consent — do not merge with other units. `MARCOM.md`/
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`MONETIZATION.md` gitignored — never commit.
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- API facts (TASK 44 + 45): liveChatId unavailable until broadcast live; `400 MISSING_REQUIRED_FIELD`
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from `liveChat/messages.insert` = wrong body shape (missing `snippet.type`).
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- TASK 47 sticky facts: bgra from ffmpeg is opaque (alpha=255); audio pipe = carry-buffer loop;
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default clip = `%TEMP%\ytLive-alert-{id}.mp4`; decoder per-play; DB stays `user_version 10`.
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- Every committed change needs a **close + relaunch** of the running app to be seen.
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## Next step
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1. Commit this unit with the declared scope
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`./scripts/scope-check.sh "ViewModels/MainViewModel.Chat.cs" "ytLive.Tests/AlertClipDecoderTests.cs"`.
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2. Push the four local commits at the creator's go / milestone signal.
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3. Creator to relaunch and re-run the repro — with the probe wired the clip plays real-time
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(~10s of motion, not a blur + frozen frame); the `Alert clip end:` line confirms decode health.
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## Critical working rules (unchanged, still binding)
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- **Good Dog = ONE integration test per change.** Scope lock + `./scripts/scope-check.sh` before commit.
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- Windows dotnet host for all WSL builds (`/mnt/c/Program Files/dotnet/dotnet.exe`, quoted paths).
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- 0 warnings on real clean builds. One commit = fix + its memory (task doc, MyMistakes, handoff).
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- No menus/polls with the creator; decisions asked once then held; do the work, then report. |