Non-coding is parked on Valve (identity verification, store page, depot); the week is code, tests, debugging, polish. Ordered by what actually blocks a public build: entitlement seam and licence UI (days 1-2), greyed tiers (2), visibility picker (3), stream resilience (3-4), output contract (4), gold pass (5). Sized honestly against the measured rate: ~50 units remain, 15-25 fit in five days, so the plan names week-2 candidates and the five items that should not block launch at all (scheduled streams, scene audio, defaults split, YPP slice 2, feedback batch). Every unit carries the same definition of done — clean build, per-class tests, verify.sh on the declared scope, and the falsified doc corrected in the same commit.
43 lines
2.8 KiB
Markdown
43 lines
2.8 KiB
Markdown
# HANDOFF — 2026-11-01 (exe renamed, depot builds, output rule enforced)
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## State
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- Branch `main`, level with `origin` through `8f79b20`; this unit is local.
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- **The shipped exe is `LlamaCasty.exe`** (`AssemblyName` renamed; four pack URIs fixed — the docs
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said three, `KeepBroadcastDialog.xaml:5` was the fourth). Guarded by `AssemblyIdentityTests`.
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- **`scripts/publish.sh`** stages `artifacts/steam-stage` and refuses to finish if `ffmpeg\`, the
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licence, privacy or notices file is missing, or test assemblies leaked in. Output 257 MB.
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- **The output-profile rule is built and enforced**: `Models/OutputProfile.cs` (921,600 px / 30 fps,
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fail closed) resolved once in `BuildEncoderOptions`, which feeds the one ffmpeg process writing
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both outputs. `MainViewModel.DeveloperMode` bypasses it in Debug only.
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- **Distribution is Steam-exclusive** (2026-10-31): free app + paid edition as a Steam **DLC**; the
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**$10/month** plan sold off-Steam by Polar, *stated, never sold*, in-app.
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- **Entitlement is `steamDlcOwned || polarKeyValid`**; `steam_api64.dll` ships beside the exe and
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the app must start without Steam, falling back to free.
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- **Site live with Steam** (`a9d07ce`); `www.llamacasty.com` 301s to the apex.
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## Next action
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**Tomorrow, day 1 of the surge: the entitlement seam.** `IEntitlement` (`HasDlc`, `IsValid`), the
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Steam DLC implementation on `Steamworks.NET` behind it, a fake for tests, and `HasProOutput`
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consuming the interface instead of `IsPremium` directly. The Steam-less path must fall back to the
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free profile. Then the licence UI's four states against the fake.
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Full week in `TASKS.md` → "Surge week — coding only": day 2 greyed tiers, day 3 visibility picker,
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days 3–4 stream resilience, day 4 output contract, day 5 gold pass.
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## Landmines
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- **⛔ `ExcludeFromSingleFile="true"` on the ffmpeg content** — without it the publisher bundles
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libav\*.dll into the exe and the app ships unable to find ffmpeg. Recipe in `MyMistakes.md`.
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- **Dev affordances are compiled out, not hidden** — `DeveloperPanel` is removed from the Release
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build; `Helpers/DevBuild.cs` is the single source for the flag (never `const`).
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- **Nothing may gate a feature.** The only paid delta is the output profile; `ShowBrandFlash` stays
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`false` and entitlement must never enable it.
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- **No checkout inside a Steam build** — the Wallet rule. The monthly is named, never sold, in-app.
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- **The org access token never ships.** `organization_id` is public; the token is not.
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- **The site publishes the model, never the numbers**, and never takes payment or links a checkout.
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- **No self-updater and no version banner**: Steam updates the app.
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- Pre-existing: the **full test suite hangs** (WASAPI teardown) — per-class runs; `ytLive.Tests`
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carries 3 xUnit warnings the app-only gate does not see; a red settings control is still a bug.
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