Creator's Release take `ty-20261109-1142-036-0005.mp4` (1080×1920 @ 30, 300 s) measured by cropping the webcam tile and diffing frames: 29.8 distinct images/s overall, median 30 s window 30.0/s, worst 24/s, one 4-frame repeat run in 9026 frames. The app's own lines agree (`webcam 28.4–30.0/s` against camera `arrivals 29.9–30.1/s`). - The 25.6/s failure recorded on the 2026-10-05 16:9 take does **not** reproduce in the vertical tier, so the vertical take no longer blocks the cadence units. - Recorded the measurement trap in `frame-pipeline.md`: a threshold of 1.0 on a downscaled tile reports long "0.0/s" stretches during low motion — duplicates sit below 0.02, a still face at 0.3–0.7. Read the histogram before believing a count. - Vertical-tier camera check reported 1–6 pass; both creator-hands items in TASKS.md are closed. (The mic being off for the first 2:42 does not affect video cadence.)
3.0 KiB
3.0 KiB
HANDOFF — 2026-11-09 (TASK 33 policy; vertical checks passed)
State
main. TASK 21 (video layer + soundtrack), TASK 64 (green/blue screen) and TASK 32·4 (fragmented MP4) are complete; TASK 49 is retired (YouTube owns chat moderation — we just don't paint tombstones).- Starting art replaced twice today (
f7e1b76,a6f15a4, fix70e2c48): the corrected onboarding screen isAssets/starting-background.jpg; both earlier images are inAssets/archive/. Bundled art is hash-keyed into the layout DB on first seed, soStampDefaultBackgroundAssetcompares the stored asset's hash with the resource and re-stamps on a mismatch — replacing a bundled background needs no version bump. - Left panel alert stack shipped: Steam licence indicator pinned at row 1, event rows LIFO, click →
About or Logs with the event's lines painted. Detail:
docs/ai/ui-surface.md. - Site: demo video (silent loop) is the hero; Starting screen is in the scenes section.
- TASK 33: policy + planner done (
bc62bd8,555ff5c); remaining — VM subscribe, encoder restart, toast, capture-cost shed. Creator hands cleared 2026-11-09: vertical camera check 1–6 pass, vertical cadence 29.8 distinct/s (no defect). - Tests: 575 green;
FAST=1 ./scripts/verify.sh≈ 62s. Background suite 45 green.
Next action
-
App queue starts at 33 (bandwidth step-down), then 34/35/37/40/50/55, Move transitions, 9·5.
-
Site: 15-second demo clip → compress, poster, hero with reduced-motion fallback. Creator is shooting it.
-
Site repo commits are local (
llgit.llamachile.tube); deploy is./deploy.sh, not a push. -
Do not push the app absent a checkpoint request.
-
Steam is a wait, not a task: identity verification pending, tax review in Valve's queue (up to 30 business days). No app IDs, no store page, Release entitlement fails closed.
Landmines
- The preview pane draws frame-source layers from a whitelist of DataTriggers. A layer type with no
trigger is invisible in the preview while its decode looks healthy. Add the trigger with the layer
type; pin it with
MediaPreviewDisplayTests. - A bundled-art "version" heal cannot work: the constant and the embedded resource are compiled at
different moments, so a bump can race the image it is meant to ship. Compare bytes
(
LayoutStore.AssetMatches). Also:AllBackgrounds()returns only the LIVE scene's rows. - Pack URIs for bundled assets must be assembly-qualified (
/LlamaCasty;component/Assets/…): the unqualified form resolves against the entry assembly, which is the test host underdotnet test. - Media sessions are keyed by path + look (
MainViewModel.MediaSessionKey); never acquire by raw path. - The audio pipe allows ONE server per name; DEBUG suffixes it (id, else pid), Release does not.
- Integration tests constructing
MainWindowmust set a temporaryLayoutPathOverrideand clear it infinally. - Bundled FFmpeg stays outside the single-file exe (
ExcludeFromSingleFile="true").