In the Socials drawer, under the show/hide switch: text colour, an optional background plate with its own colour and opacity, and a text drop shadow. The bar had been hard-wired white-on-transparent since it shipped. - `SocialsConfig` gains five additive properties (BarTextColor, BarBackgroundEnabled, BarBackgroundColor, BarBackgroundOpacity, BarTextShadow). - Persistence: five new Socials columns, added by the per-column idempotent migration pattern (a half-migrated DB heals instead of failing), written in Save and read back in Load with defaults for pre-existing rows. - `SocialBarRenderer.Render(entries, SocialBarStyle?)` — the look is a separate value type so the renderer stays a pure "entries + look" function and the preview can never read a half-applied config mid-edit. A malformed hex falls back to white/black instead of throwing inside a render tick. - The plate hugs the entries (rounded 20px, padding) so it reads as a caption bar, not a band across the frame. Off by default, because transparent is what creators have today. - The colour pickers reuse `BorderColorPalette` — one catalogue of the app's colours, per the TASK 60/63 rule. Guard: SocialBarAppearanceTests paints the real strip and inspects pixels — default is white with no plate, a red text colour reaches the glyphs, a 55% blue plate yields half-transparent blue pixels, and the shadow adds dark pixels that were not there before.
389 lines
13 KiB
C#
389 lines
13 KiB
C#
using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Threading;
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using System.Windows.Input;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.Services;
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namespace ytLive.ViewModels;
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/// <summary>
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/// View model for the Social Media Site Promotion dialog. Owns the working copy
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/// of the social bar config: the six fixed slots, the sign-in gate, per-row
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/// validation, the freemium lock, and the YouTube sign-out. Deliberately WPF-free
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/// (no MessageBox, no Window) so the whole flow is unit-testable with fakes.
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/// The window surfaces the confirmations (delete, sign-in gate) as dialogs and
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/// calls back into the VM.
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/// </summary>
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public sealed class SocialsDialogViewModel : ViewModelBase
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{
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public const int MaxSlots = 6;
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private readonly ISocialValidator _validator;
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private readonly Func<Task<YouTubeChannel?>> _signInProvider;
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private readonly Func<Task> _signOutAction;
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private readonly List<DialogEntry> _working = new();
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private readonly CancellationTokenSource _cts = new();
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private YouTubeChannel? _account;
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private bool _isSignedIn;
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private bool _isBusy;
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private bool _barEnabled = true;
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public SocialsDialogViewModel(
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ISocialValidator validator,
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Func<Task<YouTubeChannel?>> signInProvider,
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Func<Task> signOutAction,
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YouTubeChannel? account,
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SocialsConfig? current = null)
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{
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_validator = validator;
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_signInProvider = signInProvider;
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_signOutAction = signOutAction;
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_barEnabled = current?.BarEnabled ?? true;
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_barTextColor = current?.BarTextColor ?? "#FFFFFF";
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_barBackgroundEnabled = current?.BarBackgroundEnabled ?? false;
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_barBackgroundColor = current?.BarBackgroundColor ?? "#000000";
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_barBackgroundOpacity = current?.BarBackgroundOpacity ?? 0.55;
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_barTextShadow = current?.BarTextShadow ?? false;
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_account = account;
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_isSignedIn = account != null;
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foreach (var entry in current?.Entries ?? [])
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if (entry.Service != SocialService.YouTube)
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_working.Add(new DialogEntry(entry.Service, entry.Handle, entry.ProfileUrl));
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SignInCommand = new RelayCommand(_ => _ = SignInAsync(), _ => CanSignIn);
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SaveCommand = new RelayCommand(_ => Save(), _ => CanSave);
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CancelCommand = new RelayCommand(_ => Cancel());
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RebuildSlots();
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}
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public ObservableCollection<SocialSlotViewModel> Slots { get; } = new();
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public bool BarEnabled
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{
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get => _barEnabled;
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set => SetProperty(ref _barEnabled, value);
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}
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// ─── Bar appearance (creator request 2026-10-30) ───────────────────────────
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private string _barTextColor = "#FFFFFF";
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public string BarTextColor
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{
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get => _barTextColor;
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set => SetProperty(ref _barTextColor, value);
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}
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private bool _barBackgroundEnabled;
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public bool BarBackgroundEnabled
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{
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get => _barBackgroundEnabled;
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set => SetProperty(ref _barBackgroundEnabled, value);
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}
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private string _barBackgroundColor = "#000000";
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public string BarBackgroundColor
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{
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get => _barBackgroundColor;
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set => SetProperty(ref _barBackgroundColor, value);
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}
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private double _barBackgroundOpacity = 0.55;
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public double BarBackgroundOpacity
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{
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get => _barBackgroundOpacity;
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set => SetProperty(ref _barBackgroundOpacity, value);
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}
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private bool _barTextShadow;
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public bool BarTextShadow
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{
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get => _barTextShadow;
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set => SetProperty(ref _barTextShadow, value);
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}
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/// <summary>The colours offered for the text and the plate — the same catalogue the border
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/// picker uses, so there is one list of "the app's colours" (TASK 60/63).</summary>
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public IReadOnlyList<NamedColor> ColorOptions => BorderColorPalette.All;
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public bool IsSignedIn
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{
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get => _isSignedIn;
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private set
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{
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if (SetProperty(ref _isSignedIn, value))
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OnPropertyChanged(nameof(ShowSignInBanner));
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}
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}
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public bool IsBusy
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{
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get => _isBusy;
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private set
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{
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if (SetProperty(ref _isBusy, value))
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{
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OnPropertyChanged(nameof(ShowSignInBanner));
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CommandManager.InvalidateRequerySuggested();
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}
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}
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}
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public bool ShowSignInBanner => !IsSignedIn && !IsBusy;
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public bool CanSignIn => !IsBusy;
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/// <summary>
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/// Save is blocked while any slot has un-validated input, is mid-validation,
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/// or failed validation — an empty slot or a confirmed entry never blocks.
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/// </summary>
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public bool CanSave =>
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!IsBusy &&
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Slots.All(s => !s.IsEditing || string.IsNullOrWhiteSpace(s.EditText)) &&
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Slots.All(s => !s.IsValidating && !s.HasError);
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public ICommand SignInCommand { get; }
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public ICommand SaveCommand { get; }
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public ICommand CancelCommand { get; }
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public event Action? SaveRequested;
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public event Action? CancelRequested;
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/// <summary>Entries to persist after a successful save (YouTube first when signed in).</summary>
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public IReadOnlyList<SocialEntry>? CommittedEntries { get; private set; }
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/// <summary>
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/// Dismissal is a hard stop: abort every in-flight validation and get out.
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/// The canceled continuations never touch slot state.
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/// </summary>
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public void Cancel()
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{
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_cts.Cancel();
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CancelRequested?.Invoke();
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}
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/// <summary>Aborts in-flight work without raising <see cref="CancelRequested"/>
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/// (used by the window's Closing handler so a Save close isn't clobbered).</summary>
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public void AbortPending() => _cts.Cancel();
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private async Task SignInAsync()
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{
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if (IsBusy) return;
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IsBusy = true;
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try
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{
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var channel = await _signInProvider();
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if (channel != null)
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{
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_account = channel;
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IsSignedIn = true;
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RebuildSlots();
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}
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}
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finally
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{
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IsBusy = false;
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}
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}
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/// <summary>Starts editing the slot's input box (add or edit).</summary>
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public void StartEdit(int slotIndex)
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{
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if (slotIndex <= 0 || slotIndex >= Slots.Count) return;
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var slot = Slots[slotIndex];
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if (slot.IsLocked || slot.IsYoutube || slot.IsValidating) return;
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slot.EditText = slot.IsFilled ? slot.Handle : string.Empty;
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slot.Error = null;
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slot.IsEditing = true;
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}
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/// <summary>Commits the slot's input — empty cancels, otherwise validates.
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/// Re-submitting text that was already handled is a no-op, so a focus shift
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/// (clicking Cancel, tabbing away) never re-fires a lookup.</summary>
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public void ConfirmEdit(int slotIndex)
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{
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if (slotIndex <= 0 || slotIndex >= Slots.Count) return;
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var slot = Slots[slotIndex];
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if (!slot.IsEditing || slot.IsValidating) return;
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if (string.IsNullOrWhiteSpace(slot.EditText))
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{
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slot.IsEditing = false;
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return;
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}
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var text = slot.EditText.Trim();
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if (slot.IsFilled && text == slot.Handle)
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{
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slot.IsEditing = false;
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return;
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}
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if (slot.LastValidatedInput == text)
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{
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if (slot.IsFilled) slot.IsEditing = false;
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return;
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}
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slot.LastValidatedInput = text;
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_ = ValidateAsync(slot);
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}
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/// <summary>Runs the lookup; on success snaps the row back to its logo + handle.
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/// A canceled lookup (dismissal) leaves the slot untouched.</summary>
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private async Task ValidateAsync(SocialSlotViewModel slot)
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{
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var ct = _cts.Token;
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slot.IsValidating = true;
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slot.Error = null;
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try
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{
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var text = slot.EditText.Trim();
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var (service, handle, _) = SocialServiceIcons.DetectService(text);
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var result = await _validator.LookupAsync(service, handle, ct);
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if (ct.IsCancellationRequested || result.Canceled) return;
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if (result.Success)
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ApplyValidated(slot, new DialogEntry(service, result.Handle, result.ProfileUrl, result.FediverseSoftware));
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else
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slot.Error = result.Error;
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}
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finally
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{
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slot.IsValidating = false;
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}
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}
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private void ApplyValidated(SocialSlotViewModel slot, DialogEntry entry)
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{
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var index = slot.Index - 1;
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if (slot.IsFilled && index >= 0 && index < _working.Count)
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_working[index] = entry;
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else
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_working.Add(entry);
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slot.Service = entry.Service;
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slot.Handle = entry.Handle;
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slot.ProfileUrl = entry.ProfileUrl;
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slot.FediverseSoftware = entry.FediverseSoftware;
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slot.IsFilled = true;
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slot.IsEditing = false;
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RebuildSlots();
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}
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/// <summary>The window confirms the delete, then calls this. Slot 0 signs out of YouTube.</summary>
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public async Task DeleteSlotAsync(int slotIndex)
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{
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if (slotIndex == 0)
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{
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if (!IsSignedIn) return;
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await _signOutAction();
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_account = null;
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IsSignedIn = false;
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RebuildSlots();
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return;
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}
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var entryIndex = slotIndex - 1;
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if (entryIndex < 0 || entryIndex >= _working.Count) return;
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_working.RemoveAt(entryIndex);
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RebuildSlots();
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}
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private void Save()
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{
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if (!CanSave) return;
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var entries = new List<SocialEntry>();
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if (IsSignedIn && _account != null)
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{
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var handle = _account.DisplayName.Trim().TrimStart('@');
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entries.Add(new SocialEntry
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{
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Service = SocialService.YouTube,
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Handle = handle,
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ProfileUrl = string.IsNullOrWhiteSpace(_account.ChannelId)
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? SocialServiceIcons.CanonicalUrlFor(SocialService.YouTube, handle)
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: $"https://www.youtube.com/channel/{_account.ChannelId}",
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});
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}
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foreach (var entry in _working)
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entries.Add(new SocialEntry
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{
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Service = entry.Service,
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Handle = entry.Handle,
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ProfileUrl = entry.ProfileUrl,
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FediverseSoftware = entry.FediverseSoftware,
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});
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CommittedEntries = entries;
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SaveRequested?.Invoke();
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}
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/// <summary>Builds the config the main window commits on save, or null when empty.</summary>
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public SocialsConfig? BuildSocialsConfig()
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{
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var entries = CommittedEntries ?? throw new InvalidOperationException("Save was not completed.");
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if (entries.Count == 0) return null;
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var config = new SocialsConfig
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{
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BarEnabled = BarEnabled,
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BarTextColor = BarTextColor,
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BarBackgroundEnabled = BarBackgroundEnabled,
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BarBackgroundColor = BarBackgroundColor,
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BarBackgroundOpacity = BarBackgroundOpacity,
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BarTextShadow = BarTextShadow,
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};
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foreach (var entry in entries)
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config.Entries.Add(entry);
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return config;
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}
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private void RebuildSlots()
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{
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foreach (var slot in Slots)
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slot.PropertyChanged -= OnSlotPropertyChanged;
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Slots.Clear();
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for (var i = 0; i < MaxSlots; i++)
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{
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var slot = new SocialSlotViewModel(i);
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if (i == 0)
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{
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slot.Service = SocialService.YouTube;
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slot.IsSignIn = !IsSignedIn;
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slot.IsFilled = IsSignedIn;
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if (IsSignedIn && _account != null)
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slot.Handle = _account.DisplayName;
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}
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else
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{
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var entryIndex = i - 1;
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if (entryIndex < _working.Count)
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{
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var entry = _working[entryIndex];
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slot.Service = entry.Service;
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slot.IsFilled = true;
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slot.Handle = entry.Handle;
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slot.ProfileUrl = entry.ProfileUrl;
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slot.FediverseSoftware = entry.FediverseSoftware;
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}
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else if (i >= 2)
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{
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// Slot is empty — ready for user to add
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}
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}
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slot.PropertyChanged += OnSlotPropertyChanged;
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Slots.Add(slot);
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}
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}
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private void OnSlotPropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName is nameof(SocialSlotViewModel.IsEditing)
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or nameof(SocialSlotViewModel.IsValidating)
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or nameof(SocialSlotViewModel.HasError)
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or nameof(SocialSlotViewModel.EditText))
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{
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OnPropertyChanged(nameof(CanSave));
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CommandManager.InvalidateRequerySuggested();
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}
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}
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}
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