591 green, 0 warnings.
- `Scene.SceneMutesMic` / `SceneMutesDesktop` are **nullable booleans**: null = leave the mix alone, so
a scene is passive until the creator says otherwise. Schema columns added, NULL for every existing
layout except one deliberate default.
- **Applied once when the scene takes the PROGRAM output** (`TransitionToScene`, only when live or
recording). Staging a scene offline is auditioning, not a stream edit — the test asserts that.
- **The creator is boss:** a manual mute survives any transition into a scene with no opinion; a scene
that does have one wins on its next entry. `SetMicMuted`/`SetGameMuted` are idempotent so a repeated
"mute" cannot clobber the level that unmute would restore.
- **BRB ships muted** (creator spec) for new layouts *and* via a one-time migration for existing rows
where the creator has never expressed an opinion.
- UI: two three-state checkboxes under the layers list ("When this scene goes live"), styled with
`PropertyPillCheck` so the theme test holds.
`SceneAudioTests` covers the whole rule in one integration test: default state, offline staging does
nothing, live entry mutes, manual unmute survives a passive scene, an opinionated scene wins, desktop
untouched, and all three states roundtrip through save/reload.
Needs the creator's eye: the checkboxes are new chrome in the left panel (indeterminate = passive).
26 lines
1.6 KiB
Markdown
26 lines
1.6 KiB
Markdown
# TASK 35 — Scene-linked audio: "scenes remember the room" (queued 2026-09-01; spec approved by the creator same day)
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> Catalog: [`TASKS.md`](../TASKS.md) — status and requirements live here.
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**Goal:** the BRB scene mutes the mic; the Chat scene brings it back. The creator stops fiddling with
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audio at transitions — the scene carries the room state. OBS needs scripts/plugins; native = the
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creator-proof pitch.
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**Shipped 2026-11-10.** Columns `Scene.SceneMutesMic` / `SceneMutesDesktop` (nullable = passive),
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three-state checkboxes under the layers list ("When this scene goes live"), applied once at the program
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transition in `TransitionToScene`. `SceneAudioTests` pins the whole rule: offline staging edits nothing,
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`null` never overrides a manual mute, a scene with an opinion wins on its next entry, and all three
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states survive a save/reload.
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1. ✅ `Scene` gains nullable `SceneMutesMic` / `SceneMutesDesktop` — `null` = don't touch (the default;
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scenes are passive until told). Schema column bump + roundtrip.
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2. ✅ Applied on **live transitions only** (thumbnail click / hotkey), ONCE at entry — never on
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offline staging (no surprise stream-state edits while auditioning).
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3. ✅ The creator is boss: a manual mute/unmute mid-scene is never overridden until the next entry.
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4. ✅ BRB ships `SceneMutesMic = true`; other scenes default `null` — creator's choice.
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5. ✅ Edit UI: two checkboxes in the scene's Properties section (left panel, edit mode) — no new chrome.
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6. ✅ Test (the ONE): transition applies scene state; `null` leaves state untouched; manual override
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survives until the next entry.
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