Files
LlamaCasty/HANDOFF.md
T
gramps ec6a5ca466 docs(queue): six veggies, then the new work; scheduling and publishing retired
Creator ruling 2026-11-09: finish the queue before the new features, gold pass always last.

**Retired (platform's surface, not ours):**
- 34 scheduled streams — YouTube owns scheduling *and* the reminder that makes it worth anything.
- 50 publish recording — Studio owns upload (resumable, quota-aware, explains rejections), and an
  in-app uploader would widen the OAuth consent to whole-channel video management for one convenience.
  The app adds "Show in folder" instead.

**New tasks:** 65 replay clips (the creator-side buffer YouTube does not give you), 66 timed ticker
messages, 67 per-event alert videos, 68 edit-while-live + first-run On-Air.

**TASK 65 spec** is the interesting one: 15 s is a clip (10/15/20, default 15); the ring holds encrypted
*encoded* fragments in RAM — raw 1080p frames would be ~7.4 GB for 15 s — so there is no steady disk
write and no crash debris; F10 saves; the replay layer plays once then hides in Live and loops the last
1–3 elsewhere; silent by default; three kept; the layer is excluded from its own clip (hall of mirrors).

**TASK 14 gains Branch 3:** mic input gain ahead of the gate (table boom mics fall under it), webcam
blank hotkey, opacity/geometry parity with a collapsed Geometry disclosure, Show-in-folder.

**Decisions recorded:** the replay-buffer reversal (it was retired in 2022-era reasoning as "different
product"; the case for it won), the platform-surface rule, and voice triggering deferred — always-
listening in a streaming app hears the game, so the content is its own false-positive source.

Queue refactored to 56 lines by archiving completed rows and the superseded surge plan; HANDOFF at 40.
2026-11-09 14:27:07 -08:00

41 lines
2.9 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# HANDOFF — 2026-11-09 (TASK 33 done; queue re-ordered for 1.0)
## State
- `main`. TASK 21 (video layer + soundtrack), TASK 64 (green/blue screen) and TASK 32·4 (fragmented MP4)
are complete; TASK 49 is retired (YouTube owns chat moderation — we just don't paint tombstones).
- **Starting art**: `Assets/starting-background.jpg` is the corrected onboarding screen; bundled art is
hash-keyed into the layout DB, so `StampDefaultBackgroundAsset` compares bytes and re-stamps.
- Left panel alert stack shipped: Steam licence indicator pinned at row 1, event rows LIFO, click →
About or Logs with the event's lines painted. Detail: `docs/ai/ui-surface.md`.
- Site: demo video (silent loop) is the hero; Starting screen is in the scenes section.
- **TASK 33 complete** (`0fa3006`): cause-classified step-down — shed our capture cost, then fps →
resolution for the machine; bitrate only for the upload; one-way with recovery behind a flag.
- **Creator hands cleared 2026-11-09**: vertical camera check 1–6 pass; vertical cadence 29.8/s.
- Tests: 588 green; `FAST=1 ./scripts/verify.sh` ≈ 4 min.
## Next action
- **Queue re-ordered (creator ruling):** 35 → 37 → 40 → 55 → Move → 9·5 → 14 slices → 65 (clips) →
66 → 67 → 68 → 36. TASK 34 (scheduling) and 50 (publishing) are **retired** — platform's surface.
- **New:** 65 replay clips, 66 timed ticker, 67 per-event alert videos, 68 edit-while-live.
- Site repo commits are local (`llgit.llamachile.tube`); deploy is `./deploy.sh`, not a push.
- Do not push the app absent a checkpoint request.
- **Steam is a wait, not a task:** identity verification pending, tax review in Valve's queue (up to 30
business days). No app IDs, no store page, Release entitlement fails closed.
## Landmines
- **The preview pane draws frame-source layers from a whitelist of DataTriggers.** A layer type with no
trigger is invisible in the preview while its decode looks healthy. Add the trigger with the layer
type; pin it with `MediaPreviewDisplayTests`.
- **A bundled-art "version" heal cannot work**: the constant and the embedded resource are compiled at
different moments, so a bump can race the image it is meant to ship. Compare bytes
(`LayoutStore.AssetMatches`). Also: `AllBackgrounds()` returns only the LIVE scene's rows.
- Pack URIs for bundled assets must be assembly-qualified (`/LlamaCasty;component/Assets/…`): the
unqualified form resolves against the entry assembly, which is the test host under `dotnet test`.
- Media sessions are keyed by **path + look** (`MainViewModel.MediaSessionKey`); never acquire by raw path.
- **The audio pipe allows ONE server per name**; DEBUG suffixes it (id, else pid), Release does not.
- Integration tests constructing `MainWindow` must set a temporary `LayoutPathOverride` and clear it in `finally`.
- Bundled FFmpeg stays outside the single-file exe (`ExcludeFromSingleFile="true"`).