591 green, 0 warnings.
- `Scene.SceneMutesMic` / `SceneMutesDesktop` are **nullable booleans**: null = leave the mix alone, so
a scene is passive until the creator says otherwise. Schema columns added, NULL for every existing
layout except one deliberate default.
- **Applied once when the scene takes the PROGRAM output** (`TransitionToScene`, only when live or
recording). Staging a scene offline is auditioning, not a stream edit — the test asserts that.
- **The creator is boss:** a manual mute survives any transition into a scene with no opinion; a scene
that does have one wins on its next entry. `SetMicMuted`/`SetGameMuted` are idempotent so a repeated
"mute" cannot clobber the level that unmute would restore.
- **BRB ships muted** (creator spec) for new layouts *and* via a one-time migration for existing rows
where the creator has never expressed an opinion.
- UI: two three-state checkboxes under the layers list ("When this scene goes live"), styled with
`PropertyPillCheck` so the theme test holds.
`SceneAudioTests` covers the whole rule in one integration test: default state, offline staging does
nothing, live entry mutes, manual unmute survives a passive scene, an opinionated scene wins, desktop
untouched, and all three states roundtrip through save/reload.
Needs the creator's eye: the checkboxes are new chrome in the left panel (indeterminate = passive).
57 lines
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57 lines
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# TASKS — the active queue
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> One line per live item; the detail lives in `TASKS/task-*.md`. Done work and the retired surge plan are
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> in [`TASKS/archive.md`](TASKS/archive.md). Retired decisions are in
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> [`docs/ai/decisions.md`](docs/ai/decisions.md).
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> Markers: ☐ queued · 🔶 in progress · ⏳ blocked · ⏸ deferred · ❌ retired.
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## Next up
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**Creator ruling 2026-11-09 — finish the queue before the new features, gold pass always last.**
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`37 → 40·A/C/D → 55·2–3 → Move → 9·5 → 14 (slices) → 65 → 66 → 67 → 68 → 36`
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The rule behind the two retirements below: **do not rebuild the platform's own surface.** Scheduling,
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publishing, moderation and channel management are YouTube's; the app owns capture → scene → sound →
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output.
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## Queue
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| Task | Status | Scope | Detail |
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|---|---|---|---|
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| 35 | ✅ | **Scene-linked audio** — the scene remembers the room: BRB ships muted, three-state checkboxes per scene, applied once when the scene takes the program output (done 2026-11-10) | [`task-35`](TASKS/task-35-scene-linked-audio.md) |
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| 37 | ☐ | **Defaults vs current layout split** — separate branded defaults from the live workspace; enables one-click revert | [`task-37`](TASKS/task-37-defaults-current-split.md) |
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| 40·A/C/D | ☐ | **Settings round** — active-camera picker; persist output resolution + surface transition defaults + confirm-before-End; accent consolidation | [`task-40`](TASKS/task-40-app-settings-round.md) |
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| 55·2–3 | ☐ | **Disk hygiene** — delete `%TEMP%` alert clips on close + sweep at startup; low-disk guard before REC (slice 1 shipped) | [`task-55`](TASKS/task-55-disk-hygiene.md) |
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| — | ☐ | **Move transition** — per-layer carry-across-scenes flag, per-scene placement, fixed z band | [`ui-surface`](docs/ai/ui-surface.md) |
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| 9·5 | ☐ | **Webcam identity key reconciliation** — one stable identity per camera across re-plugs | [`task-09`](TASKS/task-09-live-stream-management.md) |
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| 14 | 🔶 | **Creator feedback batch** — Branch 2 shipped; Branch 3 = mic input gain, webcam blank/standby, opacity+geometry consistency, Show-in-folder on stop | [`task-14`](TASKS/task-14-creator-feedback-batch.md) |
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| 65 | ☐ | **Replay clips** — 10/15/20 s (default 15), RAM ring of fragmented MP4, F10 to save; replay layer plays once then hides in Live and loops the last 1–3 elsewhere; silent by default; three kept | [`task-65`](TASKS/task-65-replay-clips.md) |
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| 66 | ☐ | **Timed ticker messages** — "every N minutes show this", from a creator-written list | [`task-66`](TASKS/task-66-timed-ticker.md) |
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| 67 | ☐ | **Per-event alert videos** — a clip per monetization event, falling back to the default | [`task-67`](TASKS/task-67-per-event-alert-videos.md) |
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| 68 | ☐ | **Editing while live** + first-run On-Air state matching the 1-2-3 screen | [`task-68`](TASKS/task-68-edit-while-live.md) |
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| 36 | ☐ | **Gold pass** — the v1 gate: screens/layers audit (every control does something), native-Windows verification, branding-flash decision. Always the last unit | [`task-36`](TASKS/task-36-gold-pass.md) |
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| 34 | ❌ | **Scheduled streams — retired 2026-11-09.** YouTube owns scheduling *and* the reminder that makes it useful; the app neither creates nor displays scheduled broadcasts, and there is no value in a copy that can fall out of sync | [`decisions`](docs/ai/decisions.md) |
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| 50 | ❌ | **Publish recording — retired 2026-11-09.** YouTube Studio owns upload (resumable, quota-aware, and it explains rejections). In-app publishing would also widen the OAuth consent to whole-channel video management. The recording lands in the creator's folder; the app adds "Show in folder" instead | [`decisions`](docs/ai/decisions.md) |
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| 54 | 🔶 | Freemium: EULA + privacy shipped; one codebase for free Demo + paid app. **Blocked on Valve** — identity verification pending, tax review up to 30 business days | [`task-54`](TASKS/task-54-marcom-free-merch.md) |
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| — | 🔶 | **Steam ownership** — `BIsSubscribedApp(paidAppId)` + Debug fake + app-wide `IsAppOwned`; paid app ID awaits Steamworks | [`commercial`](docs/ai/commercial.md) |
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| — | ☐ | **Steam packaging** — `publish` output + `steam_api64.dll`, paid app and Demo, depots, `steamcmd` upload, store pages + capsule assets, measured system requirements | [`Distribution.md`](Distribution.md) |
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| 48 | ⏸ | Distribution & packaging (winget/portable) — parked behind the entitlement seam | [`task-48`](TASKS/task-48-distribution-msix.md) |
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| — | ☐ | **Training-video series** — 32 subjects listed in `youTubeTrainingVideos.md`; each is documentation, channel content and support deflection at once | `youTubeTrainingVideos.md` |
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## 1.0 gates (before the first shipped build)
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- **Release visibility flow** — default to Private; let the creator choose Private/Unlisted/Public at
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creation and change it live through `UpdateBroadcast`; keep development/test runs forced Private.
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- **Kill the dev multi-instance affordance** — `Helpers/InstanceProfile.cs` is `#if DEBUG`; re-prove on a
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Release build.
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- **Single-instance guard** — Release has none: two launches share one layout DB (read-whole/write-whole)
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and one audio pipe. A named mutex that activates the first window.
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- **Gold pass** (TASK 36).
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- Release engineering: `publish.sh` **done**, exe rename **done**, full licence texts beside
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`THIRD-PARTY-NOTICES.txt` needed; Debug-only `InternalsVisibleTo` outstanding.
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## Research
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[`research-youtube-api.md`](TASKS/research-youtube-api.md) · [`research-store-certification.md`](TASKS/research-store-certification.md)
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