a9eb360288
Encoder dual-output: StreamEnabled/RecordEnabled/RecordPath options; per-output ffmpeg block (stream ->flv, record ->mp4); throw unless at least one output. RecordingFile: auto-name ty-<yyyymmdd>-<start hhmm>-0000.mp4, rename-on-stop to ty-...-<len hhmmss>.mp4 with numeric-suffix on collision. LayoutStore persists record folder. MainViewModel: REC/ON-AIR pills, status light, single Start<->End button (replaces Start/Stop variants), StopStream no longer signs out, explicit session timer. About overlay widened. Sign In label + spacing before Start. Tests: 244 passed / 246 (2 pre-existing: AudioPipeline gains-mute, RoundClip). Build 0 warnings. Scope check clean. Memory-map correction (derived-solution rule, 2026-08-29): image-shrink recipe was never recorded when first done, so it was re-derived. Added Derived-solution/recipes rule to AGENTS.md; MyMistakes.md now a permanent recipes registry (records the verified WPF-imaging shrink recipe); schema.md rows MyMistakes as registry; ai.md points to the rule. README hero image replaced: 3.2MB screenshot -> 1400x794 -> 188KB docs/ytLlive-preview.jpg (JPEG q82).
64 lines
2.5 KiB
Markdown
64 lines
2.5 KiB
Markdown
# ytLlive
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<p align="center">
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<img src="Assets/llamacasty-logo.jpg" alt="LlamaCasty — livestream smarter" height="120"/>
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</p>
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A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).
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## Screenshot
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## Design Principle
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> This software is so intuitive that even the most right-brained person can easily intuit and use it.
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Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene
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building, and no dead ends — every action has a visible outcome.
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## Why ytLlive
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OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is
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designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.
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## Account Assumption
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ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google"
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to link that existing account. **ytLlive does not create accounts.** If you don't have a YouTube
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channel yet, set one up on YouTube first, then connect it here.
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## Run
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```bash
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dotnet build # Windows only — WPF
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dotnet run
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```
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## Version Roadmap
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| Version | Scope |
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|---------|-------|
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| v0.1 | Scene/source management, YouTube RTMP ingest, YouTube OAuth2, live chat, stream health |
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| v0.2 | Recording to local file |
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| v0.3 | Stream scheduling |
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| v0.4 | Multi-destination restreaming |
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| 1.0 | General availability |
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## Structure
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| Path | Role |
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|------|------|
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| `Models/` | Scene, Source, QualityOption, StreamConfig, StreamHealth, YouTube channel/chat, Socials (social bar) |
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| `ViewModels/` | MainViewModel — scenes, stream controls, chat; GoLiveViewModel, ReuseImageViewModel, SocialsDialogViewModel |
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| `Services/` | YouTubeAuthService (OAuth2), YouTubeStreamService (broadcast/health), YouTubeChatService (chat polling), LayoutStore (SQLite), SocialValidator (social link/fediverse validation + nodeinfo icon resolution) |
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| `Helpers/` | ViewModelBase, RelayCommand, ImageCache, AppLog, FocusPreservingListBox, OAuthCredentials |
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| `Themes/` | `Controls.xaml` — the dark-theme control styles, merged once in `App.xaml` |
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| `MainWindow.xaml` | Dark-theme main UI: scene/source panel, preview, chat, status bar |
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| `SocialsDialog.xaml` | Social Media Site Promotion dialog — 6-slot social bar editor with sign-in gate and validation |
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## Docs (memory map)
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`schema.md` defines the conventions; `ai.md` is the AI/session guide;
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`TASKS.md` is the task queue. Each code directory carries an `index.md`.
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