Files
LlamaCasty/ViewModels/MainViewModel.Sources.cs
T
gramps deb74529a6 feat(scoreboard): unit 6 — it is a LAYER (source type, strip geometry, resolver, session hook)
Adds SourceType.Scoreboard with the same per-scene eye toggle, drag and presence as every other
element — 'prominent on BRB, dialled back on Live' is geometry, not a second mechanism. Default
geometry is the strip: 1920 wide, 56 tall, bottom edge.

The output resolver returns the presenter's cached frame exactly like the chat box and alert box do,
and every session start clears the tallies. Preview publication writes one shared WriteableBitmap on
the UI thread (the pump thread must never touch one), refreshed only when a displayed value moves.

Guard: ScoreboardLayerTests pins the enum member, the geometry constants, the resolver case and the
session hook, so the layer cannot quietly become a special widget.
2026-10-30 14:40:31 -07:00

273 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Windows;
using Microsoft.Win32;
using ytLive.Helpers;
using ytLive.Models;
using ytLive.Services;
using ytLive.ViewModels;
namespace ytLive.ViewModels;
public partial class MainViewModel
{
private void AddSource(object? parameter)
{
var scene = StagedScene;
if (scene == null) return;
var sourceType = parameter is SourceType typed
? typed
: Enum.TryParse<SourceType>(parameter?.ToString(), true, out var parsed) ? parsed : SourceType.Image;
var baseName = sourceType switch
{
SourceType.Image => "Image",
SourceType.TextOverlay => "Text",
SourceType.Countdown => "Countdown",
SourceType.WebSource => "Web Resource",
SourceType.ChatBox => "YouTube Chat",
SourceType.AlertBox => "Stream Alerts",
SourceType.Scoreboard => "Scoreboard",
_ => "Layer",
};
// The (+) menu only adds regular layers. The Background is a locked
// per-screen layer managed by EnsureBackground/NormalizeBackgrounds —
// never user-created, never deleted. YouTube Chat and Stream Alerts
// are one-per-layout.
if (sourceType is SourceType.DisplayCapture or SourceType.WindowCapture or SourceType.Background)
return;
if ((sourceType == SourceType.ChatBox && !CanAddYouTubeChat)
|| (sourceType == SourceType.AlertBox && !CanAddAlerts))
return;
// Web resources use "Web Resource-N" naming (0-indexed per scene)
var webCount = scene.Elements.OfType<Source>().Count(s => s.Type == SourceType.WebSource);
var source = new Source
{
Name = sourceType == SourceType.WebSource
? $"{baseName}-{webCount}"
: NextSourceName(scene, baseName),
Type = sourceType,
X = sourceType == SourceType.ChatBox ? 1400 : sourceType == SourceType.AlertBox ? 620 : 0,
// The scoreboard is a full-width bar: its Y comes from the edge it owns (resolved
// against the social bar at render time), never from a drag.
Y = sourceType == SourceType.Scoreboard ? 1024
: sourceType == SourceType.ChatBox ? 20 : sourceType == SourceType.AlertBox ? 430 : 0,
Width = sourceType == SourceType.WebSource ? 640 : sourceType == SourceType.ChatBox ? 500 : sourceType == SourceType.AlertBox ? 680 : sourceType == SourceType.Scoreboard ? 1920 : 0,
Height = sourceType == SourceType.WebSource ? 480 : sourceType == SourceType.ChatBox ? 648 : sourceType == SourceType.AlertBox ? 200 : sourceType == SourceType.Scoreboard ? 56 : 0,
};
_sceneGraph.AddElement(scene, source);
if (sourceType == SourceType.WebSource)
{
_webView2Manager?.Register(source);
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName == nameof(Source.WebUri))
_webView2Manager?.OnWebUriChanged(source);
};
}
if (sourceType == SourceType.ChatBox)
{
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
UpdateChatBoxPreview(source);
};
UpdateChatBoxPreview(source);
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
OnPropertyChanged(nameof(LayerCount));
UpdateActiveBackground();
}
/// <summary>Drag-to-reorder in the layer list mutates <see cref="Scene.Elements"/>
/// directly in code-behind, bypassing SceneGraph's mutation surface. Trap it here
/// so the new z-order persists like any other layout change. Saves IMMEDIATELY at
/// drop — no debounce window — because a reorder is one discrete event: the write
/// stores BOTH the layer list (new SortOrder) and the preview layout (each layer's
/// X/Y/W/H) in the same Source rows.</summary>
public void OnSceneElementsReordered()
{
if (StagedScene != null) _sceneGraph.InvalidateBake(StagedScene);
SaveLayoutNow();
}
// Duplicate resource names get an incrementing suffix with no space: Image,
// Image2, Image3… The next free number is derived from the names actually in
// the scene, so deleting a middle resource never collides with a survivor.
private static string NextSourceName(Scene scene, string baseName)
{
var taken = scene.Elements.OfType<Source>()
.Select(s => s.Name)
.Where(n => string.Equals(n, baseName, StringComparison.OrdinalIgnoreCase)
|| (n.Length > baseName.Length
&& n.StartsWith(baseName, StringComparison.OrdinalIgnoreCase)
&& int.TryParse(n.Substring(baseName.Length), out _)))
.ToHashSet(StringComparer.OrdinalIgnoreCase);
if (!taken.Contains(baseName)) return baseName;
for (var i = 2; ; i++)
if (!taken.Contains($"{baseName}{i}"))
return $"{baseName}{i}";
}
private void AddImage()
{
var scene = StagedScene;
if (scene == null) return;
var candidates = BuildImageCandidates();
if (candidates.Count == 0)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
return;
}
var dialog = new ReuseImageDialog(new ReuseImageViewModel(candidates))
{
Owner = Application.Current.MainWindow
};
if (dialog.ShowDialog() != true) return;
if (dialog.WantsNew)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
}
else
{
AddReusedImage(dialog.PickedAssetId!);
}
}
private List<ReuseImageCandidate> BuildImageCandidates()
{
var candidates = new List<ReuseImageCandidate>();
foreach (var scene in Scenes)
foreach (var source in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.Image && !string.IsNullOrWhiteSpace(s.AssetId)))
{
candidates.Add(new ReuseImageCandidate
{
SceneName = scene.Name,
SourceName = source.Name,
AssetId = source.AssetId!
});
}
return candidates;
}
private byte[]? PickImageBytes(string title)
{
var dialog = new OpenFileDialog
{
Title = title,
Filter = "Image files (*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp)|*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp|All files (*.*)|*.*"
};
if (dialog.ShowDialog() != true) return null;
try
{
return File.ReadAllBytes(dialog.FileName);
}
catch (Exception ex)
{
_notifications.Warning("Couldn't read that image", ex.Message);
return null;
}
}
private string? AddAsset(byte[] bytes)
{
try
{
var image = ImageCache.FromBytes(bytes);
var id = _layoutStore.UpsertAsset(bytes, image?.PixelWidth ?? 0, image?.PixelHeight ?? 0);
if (id != null && image != null) ImageCache.Put(id, image);
return id;
}
catch (Exception ex)
{
Debug.WriteLine($"Asset store failed: {ex.Message}");
return null;
}
}
private void AddImageSource(byte[] bytes)
{
if (bytes.Length == 0) return;
var assetId = AddAsset(bytes);
if (assetId != null) AddReusedImage(assetId);
}
private void AddReusedImage(string assetId)
{
var scene = StagedScene;
if (scene == null || string.IsNullOrWhiteSpace(assetId)) return;
var source = new Source { Name = NextSourceName(scene, "Image"), Type = SourceType.Image, AssetId = assetId };
var image = ImageCache.Get(assetId);
if (image != null)
{
var scale = Math.Min(640.0 / image.PixelWidth, 480.0 / image.PixelHeight);
source.Width = image.PixelWidth * scale;
source.Height = image.PixelHeight * scale;
source.X = (1920 - source.Width) / 2;
source.Y = (1080 - source.Height) / 2;
}
_sceneGraph.AddElement(scene, source);
SelectedElement = source;
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
OnPropertyChanged(nameof(LayerCount));
UpdateActiveBackground();
}
// Removes an element from the active scene. For a webcam config this drops the
// scene's usage and releases one camera reference (CameraManager stops the
// session when the last using scene lets go). The webcam identity survives —
// it's the app-level default, so removing a scene's placement re-enables Add
// for the same camera instead of dropping it.
internal void RemoveElement(SceneElement? element)
{
var scene = StagedScene;
if (scene == null || element == null) return;
if (element is Source { IsBackground: true } or Source { IsBrandLogo: true }) return;
if (element is WebcamSceneConfig && _webcam != null)
{
if (SelectedElement == element)
SelectedElement = null;
_ = _cameraManager.ReleaseAsync(_webcam.DeviceId);
}
if (element is Source { Type: SourceType.WebSource } webSource)
_webView2Manager?.Unregister(webSource.Id);
_sceneGraph.RemoveElement(scene, element);
if (element is WebcamSceneConfig)
{
SyncWebcamEffects(); // drop a variant nobody shows any more
OnPropertyChanged(nameof(CanAddWebcam));
OnPropertyChanged(nameof(CanShowWebcamInStagedScene));
OnPropertyChanged(nameof(WebcamAddToolTip));
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
OnPropertyChanged(nameof(LayerCount));
UpdateActiveBackground();
}
}