The vertical tier is a centred band crop of the SAME 1920x1080 master (band x
656.25, w 607.5, h 1080), so the 16:9 camera placement (x~1408) falls outside the
cropped window and the creator is simply not in the vertical stream. Each scene
now keeps its own vertical position, size and shape; switching back to 16:9
restores the desktop layout exactly (the creator's locked table, 2026-10-17).
Geometry only - NO render-path change. The preview and the compositor both read
the element's own X/Y/W/H + ClipShape, so the tier switch swaps the LIVE geometry:
- Models/VerticalCameraLayout.cs (new): the pure math - the band, its two 607x540
areas, the six spots (top/bottom x left/centre/right), the 32px inset and the
270x152 default tile (480x270 in the 1080x1920 output) in the bottom-right spot,
the corner the 16:9 default webcam uses.
- Models/WebcamSceneConfig.cs: the vertical placement lives in seven additive
columns (VerticalX/Y/Width/Height/ClipShape/RectWidth/RectHeight; NULL = "this
scene has no vertical placement yet"). The 16:9 layout stays in the old columns
and is parked in the transient Landscape* fields while the vertical tier is
live; Begin/EndVerticalLayout + CommitLiveLayoutToVertical do the swap. The
X/Y/W/H overrides clamp every write into the band - outside it the camera is
invisible in the vertical output.
- Models/SceneElement.cs: X/Y/Width/Height became virtual so the derived element
constrains every writer (drag, resize handle, typed fields) in ONE choke point
instead of three writers each re-implementing the rule.
- ViewModels/MainViewModel.Webcam.cs + .Streaming.cs: IsVerticalTier/VerticalBand,
ResolveVerticalCameraLayout(s) (the tier swap), MoveWebcamInVerticalTier /
SnapWebcamInVerticalTier (the six-spot snap, by the tile's centre),
EnsureVerticalCameraLayout; ApplyStreamQuality is the tier-change hook. The
Live scene gets its small tile automatically on the first vertical switch (the
vertical stream would otherwise have no camera at all); the other scenes keep
their 16:9 placement until the creator drags them into the band.
- Controls/PreviewPane.xaml.cs: the drag/resize route through the VM snap under
the vertical tier instead of free-floating over the master.
Controls/LeftPanel.xaml: the webcam properties gained a Geometry section
(X/Y/W/H) for the manual entry the creator asked for, bound to the LIVE
placement, gated on the VM's IsWebcamSelected (NOT SelectedElement.IsWebcam -
the TASK 51 test finds that panel by binding text and would match twice).
- The store: seven guarded ADD COLUMNs, the INSERT/SELECT extended, and the
X/Y/W/H/ClipShape columns stay the 16:9 layout - while the vertical tier is
live the save writes the parked values there and the live ones into Vertical*.
Test: ytLive.Tests/VerticalWebcamLayoutTests.cs - the ONE Good Dog test. The
vertical tier brings the Live camera INTO the band as a small tile; dragging it to
the top-right lands it top-right inside the band; back to 16:9 the desktop layout
is restored exactly (1408/778/480x270); both placements survive a save + reload.
Full suite 429/429, 0 warnings. LayerReorderPersistenceTests.RealMouseDrag fails
ALONE on a clean tree in this environment - pre-existing flake, proven by stashing
this work, not a regression.
Derivative work: OBS has no built-in per-aspect-ratio layout storage - the
maintainers' answer is "create a second scene and add the scene you want to send
as source" (obsproject.com/forum/threads/161307) - and Streamyard's dual-aspect
guide says the same ("no built-in way to store separate layouts per aspect ratio",
so you rely on manual workarounds and plugins):
https://streamyard.com/blog/dual-aspect-ratio-streaming-tool
Our per-scene, per-tier stored placement, resolved on the tier change, is the
step past both.
Memory in the same commit: ai.md (new section), TASKS.md + TASKS/task-57-*.md
(Unit 1 shipped, Unit 2 = the Chat scene still open), HANDOFF.md, MyMistakes.md
(the per-tier geometry-swap recipe, the binding-text panel trap, the store's
webcam-identity rule) and the Models/Services/ViewModels/Controls index rows.
62 lines
5.2 KiB
Markdown
62 lines
5.2 KiB
Markdown
# Controls — index
|
||
|
||
The phase-2 carved pieces of what used to be one monolithic `MainWindow.xaml`
|
||
(1,681 lines → a 123-line shell). Each is a `UserControl` in the `ytLive.Controls`
|
||
namespace, extracted one roll-back commit at a time (refactor-commit-12..18).
|
||
See [`schema.md`](../schema.md) for the memory-map conventions.
|
||
|
||
| File | Purpose |
|
||
|------|---------|
|
||
| `BottomBar.xaml(.cs)` | Footer (Row 3): stream stats (bitrate/fps/dropped/duration/health), resolution dropdown (gear menu moved up to TopBar 2026-09-22) |
|
||
| `HealthBanner.xaml(.cs)` | Row 1 status banner + the 7 value→visibility converters live in the app theme, not here |
|
||
| `TopBar.xaml(.cs)` | Row 0 session surface (2026-09-22 redesign): brand + gear menu (left), one segmented REC|ON-AIR mode switch + world actions (Record: Start Recording · Stream: Go Live + Test) + reality line while running (dot/word/elapsed) + End (center), account zone — Sign In or avatar w/ Change Account/Logout context menu (right). `RefreshAvatar()`, `GearButton_Click` |
|
||
| `PreviewPane.xaml(.cs)` | Row 1 Col 1 center: the 1920×1080 `OverlayCanvas`/`SelectionOverlay`/`BrandFlashLayer`/`SocialBarElement`, text pull-out drawer, and the live-controls row (TRAX / game / mic meters + sliders + speakers + socials). **TASK 57:** dragging a webcam under the vertical tier routes through `MainViewModel.MoveWebcamInVerticalTier` (the six-spot snap inside the cropped band) instead of free-floating over the master, and a resize re-snaps the tile onto its spot |
|
||
| `SceneThumbnailStrip.xaml(.cs)` | Row 0 scene-picker strip (`ItemsControl` over `Scenes`), staged-red / live-green border highlight |
|
||
| `LeftPanel.xaml(.cs)` | Row 1 Col 0 left panel: edit mode → layers+properties; live → YouTube chat. Source add/edit/remove, list drag-to-reorder, snapshot revert-accept. **TASK 51:** the webcam properties carry the Background section — `RemoveBackgroundPill` / `BlurBackgroundPill` (`PillToggle`, radio-exclusive via `WebcamSceneConfig.RemoveBackground`/`BlurBackground`) + `BackgroundStrengthSlider` (0..1, 5% snaps, shown only while an effect is on). **TASK 57:** the webcam properties carry a Geometry section (X/Y/W/H) — manual placement of the camera, bound to the **live** placement (the one the current tier shows), gated on `IsWebcamSelected` (not `SelectedElement.IsWebcam` — the TASK 51 test finds that panel by binding text and would match twice) |
|
||
| `OverlayHost.xaml(.cs)` | Root-grid overlay dialogs: Settings / Report Bug / Feature Request / About (+ licenses + license-key entry). `BackToAbout_Click` lives here |
|
||
| `SceneThumbnailStrip.xaml.cs` | Code-behind for the strip above |
|
||
| `LeftPanel.xaml.cs` | Code-behind for the panel above |
|
||
|
||
## Window ↔ control contract
|
||
|
||
The shell (`MainWindow.xaml(.cs)`) wires up each control and routes the few
|
||
cross-cutting calls through it:
|
||
|
||
- Ctor finds each control by `x:Name` (`TopBar`, `PreviewPane`, `LeftPanel`)
|
||
AFTER `InitializeComponent`, **before** any method touches it (null-ref guard).
|
||
- `_previewPane.IsClickInsidePreview/Drawer` + `_leftPanel.IsClickInside` →
|
||
deselection guard in `Window_PreviewMouseLeftButtonDown`.
|
||
- `_previewPane.UpdateSelectionOverlay(bool)` + `_leftPanel.OnSelectionChanged(vm)`
|
||
→ selection/edit-mode routing from the VM's `SelectedElement` change.
|
||
- `_topBar.RefreshAvatar()` on `IsConnected`/`AccountAvatarUrl` change.
|
||
- Handlers in moved controls cast `(DataContext as MainViewModel)` — controls
|
||
inherit the window's DataContext; never pass the VM through a property.
|
||
|
||
## Gotchas learned the hard way
|
||
|
||
- **A UserControl cannot see `Window.Resources`** (StaticResource resolves by
|
||
element lookup, so it stops at the control boundary). The 7 converters
|
||
(`BoolToVis`, `InverseBoolToVis`, `NotNullToVis`, `NullToVis`, `HiddenBoolToVis`,
|
||
`EnumToBool`, `AllTrueToVis`) were promoted from `MainWindow.Resources` into
|
||
`Themes/Controls.xaml` (see [`Themes/index.md`](../Themes/index.md)).
|
||
- **Moved XAML can lose its namespace**: a block cut from MainWindow carries no
|
||
root xmlns, so any `models:`/`Helpers:` ref in it breaks the build with
|
||
`MC2000: Value cannot be null (key)`. Declare `xmlns:models` / `xmlns:Helpers`
|
||
on each control's root (LeftPanel hit this).
|
||
- **Name-looked-up host stubs must stay in the window**, not a control:
|
||
`WebViewHostPanel` (ctor `InitWebView2(WebViewHostPanel)`) and `ToastArea`
|
||
(`NotificationService.InArea("ToastArea")`) are resolved by name from the
|
||
window root — so `OverlayHost` deliberately leaves them as thin window-root
|
||
children (Commit 18). Since the 2026-09-14 composition-capture redesign only
|
||
`ToastArea` remains — `WebViewHostPanel` is deleted (web sources no longer
|
||
host a multiline XAML control; `InitWebView2()` runs from `MainWindow_Loaded`
|
||
with no panel argument).
|
||
- When cutting visual wrappers, don't drop the outer `Border`'s
|
||
background/glow/margin — Commit 15 initially lost the preview's outer border
|
||
and had to restore it same-commit.
|
||
|
||
Related: [`ViewModels/index.md`](../ViewModels/index.md) (MainViewModel the
|
||
controls bind to), [`Themes/index.md`](../Themes/index.md) (styles/converters),
|
||
[`Helpers/index.md`](../Helpers/index.md) (ViewModelBase, converters), the
|
||
`MainWindow.xaml` shell at repo root that hosts these.
|