d4aa588da0
Replace the external StreamElements feed with NATIVE YouTube events per the creator's 2026-09-23 question. Chat parity half: - YouTubeChatService decodes ALL SIX liveChat/messages event types into ChatMessage.Kind (superChat/superSticker/newSponsor/membershipGifting/ giftMembershipReceived/memberMilestoneChat) — the four formerly-empty overlay rows are real now — and re-arms its one-shot poll on the server's pollingIntervalMillis (streamList connection semantics; clamp 1000-6000ms, maxResults=2000). ParsePage internal static seam + ChatPage record for deterministic tests; optional HttpClient ctor seam kept; InjectSimulatedMessage (TASK 41) preserved. Alerts half (creator rulings: one celebration zone, six UNIQUE animations, no menus/polls, sub mention = chat row only, NO viewer count): - New SourceType.AlertBox 'Stream Alerts' (one per layout, CanAddAlerts gate mirroring chat; idle = transparent). - AlertRenderer: six distinct branded animations (SuperChat slide-up/shine/ count-up, SuperSticker scale-pop, NewMember drop-in/flash, MemberGift slide-left/ chip-fan, GiftReceived confetti, MemberMilestone rise/growth-bar), every card drawing the 'made with LlamaCasty!' brand line. - AlertOverlayLayer: true component (Commit-G pattern) — queue (cap 10, drop tail never stall), 33ms UI ticker, cache-first RenderFrame + UpdatePreview, Advance(double) as the deterministic test clock; ChatEventKind.None rows never enqueue. - Wired: resolver RenderAlertBox, _alertLayer ctor + dispose, LoadLayout previews, Add menu item (Controls/LeftPanel.xaml), TestSessionViewModel sims tagged (member->NewMember, superchat->SuperChat). Good Dog ONE integration test: AlertLayerTests (RealApp STA, real WPF raster) — ParsePage classifies all six kinds + cadence fields; None rows enqueue nothing; six events play pairwise-distinct moving frames then drain to null. Gate: clean build 0 warnings; full suite 316/317, the one failure (LayerReorderPersistenceTests.RealMouseDrag) repros on the clean tree — the known environmental class (real-mouse-drag no-ops with a game/fullscreen window focused). References (OBS/overlay ecosystem): - streamList semantics: https://developers.google.com/youtube/v3/live/docs/liveChatMessages/streamList - OBS alert-box pattern (designated celebration zone, idle transparent): creator-chosen model
81 lines
5.4 KiB
Markdown
81 lines
5.4 KiB
Markdown
# HANDOFF — 2026-09-24 (TASK 43 shipped: native events & alerts — creator said "go")
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## Branch / Commit State
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`main` HEAD = new commit for TASK 43 (native events & six-animation alert box); previous:
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`3a4e17c` (account zone world-independent), `cb75066` (YPP 403), `d72949e` (top-bar feedback),
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`ac6e67a` (end close-out). Repo is ~10 commits ahead of pushed `197ee81` — **push is the
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creator's call** (sub-milestone decision, not per-commit).
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**Working tree CLEAN after this unit's commit.**
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## ⚠️ The unit that just shipped (this turn, creator said "go")
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The creator asked (2026-09-23) whether the app could use **native YouTube events instead of
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StreamElements**. Research pinned the API facts; creator rulings locked the product shape. One
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combined work unit ("go"), task filed as **TASK 43** (`TASKS/task-43-native-alerts.md`):
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1. **Chat parity half** — `YouTubeChatService` now decodes **all six** `liveChat/messages`
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event types into `ChatMessage.Kind` (the four previously-empty event rows are real now) and
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re-arms its poll on the server's `pollingIntervalMillis` (streamList semantics; clamp
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1000–6000ms, `maxResults=2000`).
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2. **Alerts half** — new **`SourceType.AlertBox`** ("Stream Alerts", one per layout,
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`CanAddAlerts` gate mirroring chat): an OBS-style celebration zone, idle = transparent.
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`Services/AlertRenderer.cs` draws **six DISTINCT branded animations** (SuperChat slide-up/
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shine/count-up; SuperSticker scale-pop; NewMember drop-in/flash; MemberGift slide-left/chip-fan;
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GiftReceived confetti; MemberMilestone rise/growth-bar), each card carrying the "made with
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LlamaCasty!" brand line (free product placement per broadcast). `Services/AlertOverlayLayer.cs`
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is a true component (Commit-G pattern): queue (cap 10) + 33ms ticker + cache-first
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`RenderFrame` + `UpdatePreview`; **`Advance(double)` = deterministic test clock**.
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3. **Creator rulings baked in:** no menus/polls (asked once, held); free-sub mention = chat row
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only, **no sub alert** (YouTube emits none); **no viewer count** (vetoed — demotivating,
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weaponizable); six events = six unique animations, not a recolored template.
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**Good Dog:** `ytLive.Tests/AlertLayerTests.cs` (RealApp STA, real WPF raster) — ParsePage
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classifies all six kinds + cadence fields; playback never enqueues a `None` (sub-mention) row,
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plays six pairwise-distinct moving frames, drains to idle. **Gate: clean build 0 warnings,
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316/317** — the ONE failure (`LayerReorderPersistenceTests.RealMouseDrag…`) repros on the CLEAN
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tree (proved via `git stash` + rebuild + isolated run): a real-mouse-drag test that no-ops while
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a game/fullscreen window steals the mouse (the HANDOFF-documented environmental class).
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**NOT a regression — do not chase it in-app; close games and rerun if in doubt.**
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## Follow-ups queued (NOT done in this unit)
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- **Creator report still open — not yet diagnosed:** "I still cannot post a chat message in the
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TEST tab." The TEST drawer's Mock Chat Input posts a REAL `liveChat/messages.insert`; the fix
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needs its own scoped unit.
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- **TASK 3 item 20 persistence half** — the canonical `RewardEvents` SQLite table +
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`superChatEvents.list` (30-day) backfill + session-report rollup (the shipped alert path parses
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events to `ChatMessage` in memory; the report reads that table once it exists).
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- TASK 3 item 16 (Text source) still open; TASK 40 units A/C/D queued; TASK 32–36 queued.
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## Around the task (carried facts)
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- RealMouseDrag tests no-op while a game/fullscreen window steals the mouse (POE 2 seen
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2026-09-22) — close games before full-suite runs. AudioPipeline timing flake similar.
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- Test-env trap: saved OAuth session loads synchronously → force `vm.IsConnected` in signed-in tests.
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- `subscriberCount` YPP slice 2 needs re-consent — do not merge with other units. `$99/yr` Polar
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must become one-time before launch. `MARCOM.md`/`MONETIZATION.md` gitignored — never commit.
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- Latent bug the YPP 403 masked: statistics are JSON **strings** — always the ValueKind-first
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`ReadInt64` (MyMistakes recipe), never `GetInt64`.
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- New facts recorded: the chat feed IS the event feed (six types, no sub event); streamList is a
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connection-semantics description of that same endpoint (pollingIntervalMillis drives cadence).
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- Every committed change needs a **close + relaunch** of the running app to be seen — running
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builds are live; verify.sh can't run while the exe is locked.
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## Next step
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1. **Creator verifies the alerts unit on the next run**: Add → Stream Alerts, then (Test Stream
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drawer) Simulated Super Chat / New Member — confirm the zone stays transparent at idle and each
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event plays its own animation on the canvas and preview; a real Super Chat during the next live
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run confirms the real path.
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2. Push decision is the creator's (repo ~10 ahead). If pushed, note the commit id in this file.
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3. When scoped: diagnose the TEST-tab chat posting report ("I still cannot post a chat message in
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the TEST tab") as its own Good-Dog unit.
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## Critical working rules (unchanged, still binding)
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- **Good Dog = ONE integration test per change.** Scope lock + `./scripts/scope-check.sh` before commit.
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- Windows dotnet host for all WSL builds (`/mnt/c/Program Files/dotnet/dotnet.exe`, quoted paths).
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- 0 warnings on real clean builds (verify.sh only, never incremental). One runtime model.
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- No menus/polls with the creator; decisions asked once then held; do the work, then report. |