73 lines
5.1 KiB
Markdown
73 lines
5.1 KiB
Markdown
# HANDOFF — Session State
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## Branch
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`task25-backgrounds` @ `7dd140a` — **committed and pushed** (includes TASK 24 `b400ab5`). Working tree clean.
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## Shipped: TASK 25 background consolidation (+ TASK 24 toasts beneath it)
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Locked model (user directive): exactly ONE "Background" per screen at index 0, non-deletable/
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non-reorderable, NOT in the (+) menu; capture context-sensitivity only on the Live screen
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(Show Desktop/monitor switching kept intact); exactly five default images in the DB; stale rows cleaned.
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1. **Seeders consolidated** (`ViewModels/MainViewModel.cs`): five clone seeders + `EnforceBackgroundPolicy`
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deleted. Now: `EnsureBackground` → `CreateBackground(name)` — Live = DisplayCapture row, others =
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static Background art row, all named "Background". `NormalizeBackgrounds(scenes)` heals any layout:
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correct-flavor keep (in-place Type conversion re-asserts `IsBackground` because `Source.Type`'s setter
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derives it), duplicates dropped, missing seeded + INSERTED, index 0, non-canonical stripped.
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`HealBackgrounds()` = Normalize + `StampDefaultBackgroundAsset` (pack-resource art via `AddAsset`;
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custom Browse wins). Called from LoadLayout, StagedScene setter, ReacquireScreenCaptures.
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2. **Settings purge:** `LayoutStore.Save` deletes orphaned `BackgroundUseDefault_{id}`/`BackgroundPath_{id}`
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keys (ids gone from Source). Fixes the real DB's 16 stale keys.
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3. **UI:** (+) menu Screen+Background items removed (`MainWindow.xaml`); `AddSource` refuses capture/background
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params. `CanChangeBackground` = staged-is-Live → gates preview CanvasGrid menu directly and the layer-row
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menu via new MultiBinding converter `Helpers/AllTrueToVisibilityConverter.cs` (row Tag carries VM bool).
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4. **Mini rule:** minis never render captures. `LoadBackgroundImage` is flavor-blind (`IsBackground`) — fixes
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green mini bug (was `Type==Background`, missed Live's DisplayCapture row → placeholder twin at old :951 too);
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`RefreshSnapshotsAsync` shows green placeholder only while Live is staged, otherwise its stored art.
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5. **Tests:** suite 221/218 → **223 total, 220 pass**. The ONE integration test:
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`BackgroundHealIntegrationTests.Dirty_Layout_Heals_To_One_Locked_Background_Per_Scene` (seeds dirty temp DB,
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real window, asserts heal + save purges keys). Unit: SceneCatalogTests rewritten (NormalizeBackgrounds heal +
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strip + per-scene flavor), BackgroundTests empty-scene flavor updated, SourceNamingTests filters IsBackground.
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The two stale landmine tests (#2/#3) are healed by this branch — see below.
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6. **Docs same commit:** ai.md (TASK 25 model section replaces backdrop-era text), TASKS.md TASK 25 entry,
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Services/index.md (LayoutStore purge), Helpers/index.md (new converter), this file.
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7. Build **0 warnings**.
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## ⚠️ Landmines
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- **User verdict (2026-08-23):** "The AI wrote fucked up code after repeatedly and intentionally misunderstanding instructions." Extends the ai.md 2026-08-22 audit flag — trust nothing from those sessions without manual verification.
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- **Pre-existing test failure is now ONE (not caused by these branches):**
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1. `AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback`
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- Former #2 SourceNaming / #3 SceneCatalog policy tests were repaired BY TASK 25 (expectation updates to the locked model) — not skipped, not deleted.
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- **Real-MainWindow tests MUST set `LayoutPathOverride`** (ai.md) — DB pollution wiped real data once.
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- **`Source.Type` setter derives `IsBackground`** (Models/Source.cs:40) — any Type change must re-set IsBackground after.
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- **vstest quirk:** only one `--tests:` param allowed; plain substrings work (`--tests:BackgroundHeal`), alternation regexes silently match nothing.
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- Notification.Wpf gotchas (ai.md/TASKS.md): area routing by XAML `Name`; unknown AreaName silently drops; `NeverExpires()` = `TimeSpan.MaxValue`; `ToHex()` = `#AARRGGBB`.
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## Next steps
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1. Commit this branch (code + docs, one commit), then merge/PR per Good Dog Rule (one integration test ✓).
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2. User visual pass on Windows: minis show art when unstaged (Live included), green placeholder while staged;
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no Game Capture rows in layer lists; (+) menu trimmed; capture controls only on staged Live.
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3. Then relaunch app once so the user's real `%APPDATA%` DB self-heals on load + first save purges stale keys.
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## Build
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```bash
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taskkill.exe /F /IM ytLive.exe # if running
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"/mnt/c/Program Files/dotnet/dotnet.exe" build "C:\Users\gramp\Documents\Code\projects\ytLive\ytLive.csproj"
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"/mnt/c/Program Files/dotnet/dotnet.exe" vstest "C:\Users\gramp\Documents\Code\projects\ytLive\ytLive.Tests\bin\Debug\net8.0-windows10.0.19041.0\ytLive.Tests.dll"
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```
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## Polar.sh resources
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| Resource | ID |
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|---|---|
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| Org ID | `c05fb364-b967-4f6c-adf2-8a144e46d085` |
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| Product | `d105dfa1-497e-423b-8cd4-e0ee2e3abbc0` |
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| Price | `7c1b6f70-cf8c-46df-9bc8-6703f9fa64d0` |
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| Benefit | `80f66bc1-d5a3-44a1-b9ea-1709ae508535` |
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| Checkout URL | `https://buy.polar.sh/polar_cl_ueMy8AyAClO0o0yo19IroZwKTbD587gzUsjEW3bFapw` |
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| Validate endpoint | `POST https://api.polar.sh/v1/customer-portal/license-keys/validate` |
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| Key prefix | `LCYT-` |
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## v1 vision
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> A streaming tool so intuitive it needs no manual — go live or record in minutes, OBS-free.
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