Files
LlamaCasty/TASKS/task-51-webcam-bg-effects.md
T
gramps 4b3d82ff0f Zoom: compose the box as a real 2x layer above the background (Unit: zoom layer + magnification proof)
Right-click now creates a transient ZoomSceneElement at z-index 1 whose pixels are a
genuine 2x magnified sample of the backdrop (live capture under art), composited into
stream/recording like any layer while the output crop stays the tier. All shapes are
centered on the click and clamped to frame; healed on load/scene-create, never persisted,
hidden from the layers list + element template (IsZoomLayer). BuildCompositorOptions is
now internal = always tier crop (test seam). ZoomFrameBuilder is a pure static sampler
(box/2 window centered on the box center, single-slot cache) proven by a banded-backdrop
test; LayerReorderPersistenceTests drag resolves rows by item since the collapsed zoom
row shifts container indices. Also books TASK 51 (webcam background Remove + Blur) and
syncs memory docs (HANDOFF, MyMistakes, indexes). Full suite: 405 passed, 0 warnings.
2026-10-07 23:39:54 -07:00

94 lines
5.4 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# TASK 51 — Webcam background effects: Remove + Blur (v1 requirement)
> Catalog: [`TASKS.md`](../TASKS.md) — status and requirements live here.
> **Booked 2026-10-08 by creator ruling** — *"we're doing the bg removal and blur for v1 - book it, Danno"*.
> This **reverses** the 2026-10-05 "background removal: out of product" exclusion (TASK 3 item 19).
**Status:** ☐ Booked — **v1 requirement**. Queued behind the zoom build (current in-flight work unit).
**Goal:** per-webcam **Background Remove** and **Background Blur** on the live webcam layer,
selected per element in its properties panel, composited into stream + recording like any
other layer. No external downloads, no hardware requirement, works on any machine.
Replacement backgrounds are **free via layers** — drop any element behind the webcam.
---
## Why this is now IN (and what changed)
The 2026-10-05 exclusion was based on: an in-app AI model = a runtime, a GPU/driver matrix,
per-scene lighting tuning, and "a vcam app does it free." The ruling is reversed because the
delivery shape changed:
1. **Bundled small ONNX model (~2–5 MB)** — MediaPipe Selfie-Segmentation family —
shipped in the installer/fixture (TASK 48 MSIX), executed by **onnxruntime** (CPU default;
DirectML optional later). No NVIDIA SDK, no GPU requirement, no per-client download.
2. **Quality reality (creator):** a 720p webcam displays at ~15% of a 1080p frame — premium
segmentation quality is invisible at that size; commodity class is sufficient.
3. **⛔ Ruled out: NVIDIA Video Effects SDK (VFX / Maxine, AI Green Screen + Background Blur).**
Works on RTX 2000+/R570+ only, and needs a ~1 GB user-side redistributable on first use.
Creator: *"I don't think I'm putting a 1gb download requirement on a client box."*
## Constraints — non-negotiable
1. **No external download at runtime.** Model ships in the installer. (Store policy 10.2.2 —
same posture as the ffmpeg bundling in TASK 48 item 1.)
2. **No hardware requirement.** CPU path must work; DirectML is an optional accelerator.
3. **Per-element (Meld-style), not global.** Each webcam element carries its own effect.
4. **No feature gating.** Works for free users; only the branding flash is paid.
5. **Scene change / webcam add/remove must not crash or stall the pump** — a failing model
run skips to passthrough, never drops the layer.
## Out of scope for v1 (same engine later)
- ❌ **"Remove chair"-style object selection / quality tiers** — not a picker engine
- ❌ **Super resolution / denoise / prettify passes**
- ❌ **Virtual camera output** — permanently out of product (no vcam)
## 1. ☐ Engine
- ☐ Bundle an ONNX person-segmentation model (MediaPipe Selfie-Segmentation class, ~2–5 MB)
into the app (csproj copy like `ffmpeg/`, or as an `Asset`). Verify license + THIRD-PARTY
notices (TASK 36 item 6 gate).
- ☐ `onnxruntime` via NuGet. CPU EP by default; optionally DirectML EP later. Failing EP
init → passthrough, log once, never throw from the pump.
- ☐ Blur = **separable in-app blur** (box/gaussian) over the masked background region. No
model needed for blur once the mask exists.
- ☐ Remove = **alpha 0 outside the person region.** The compositor already alpha-blends per
element (`SceneCompositor`, source-over) — no compositor change expected.
- ☐ Feed the **VideoFrame seam** (`Services/VideoFrame.cs` doc explicitly anticipates
*"every future capture source (screen, background-removed webcam) feeds the same seam"*):
the frame handed to BOTH the preview bitmap path and the compositor's
`_cameraManager.GetLatestFrame` is the processed frame. One processing point, two consumers.
## 2. ☐ Config surface + persistence
- ☐ `WebcamSceneConfig` gains `BackgroundEffect` (`None | Remove | Blur`) + `Strength`.
- ☐ Persist via the existing `WebcamSceneConfig` table path in `LayoutStore.Save.cs`/
`Load.cs` (new columns + migration). Follow `LayoutStore.Migrations.cs` conventions.
- ☐ Properties panel: effect dropdown + strength slider, per webcam element.
- ☐ Replace-background affordance: **none in v1** — the creator drops any layer behind the
webcam. Effect preview must not obscure the fact that layers below still show through.
## 3. ☐ Test seam (Good Dog — one integration test per unit)
- ☐ Model-runner interface seam (like `CameraEnumeratorOverride`) so tests inject a fake
segmenter — no real ONNX inference in the test suite.
- ☐ Assert the **processed frame reaches both consumers** (preview bitmap + compositor frame).
- ☐ `None` = byte-identical passthrough of the raw frame.
- ☐ `Remove` = alpha 0 outside person rect; `Blur` = background region blurred, person sharp.
- ☐ Config → persistence roundtrip (per webcam element).
- ☐ Engine failure → passthrough + single log, layer never dropped.
- ☐ Real inference: **manual on the creator's box** (camera + lighting), not in CI.
## 4. ☐ Sequencing
- ☐ **Separate work unit AFTER the zoom build.** This file is booked + scoped; do not
co-commit it with the zoom work.
## Related (not duplicated here)
- [`task-48-distribution-msix.md`](task-48-distribution-msix.md) — the model ships in the
MSIX; bundled-binary posture established by the ffmpeg work.
- `TASKS.md` Webcam cadence section — the "⛔ no background removal" line is superseded
by this ruling; the **judder/compositor cost work is unaffected and still heads its lane.**
- `research-store-certification.md` — 11.12/10.2.2 posture; nothing here sends data off-box.