gramps e1d8b10388 docs: v1 = feature-complete ruling — queue TASKs 32-36, close the out-of-product list, fix the map's lies
Audit of institutional knowledge lost across the refactor (creator PM session 2026-09-01):
- New queue: TASK 32 resilience (blip retry/measured-grace sign/one-click back-on-air/
  crash-safe fragmented-MP4 recording/pre-flight), TASK 33 auto step-down (v1 - the map
  claimed it existed; it didn't), TASK 34 drawer scheduling, TASK 35 scene-linked audio,
  TASK 36 gold pass (visibility unlock, flash-live enable, screens/layers audit, native
  verification suite, expiry reminders, signing/installer/EULA/Velopack, compile-flag
  ceiling HARDENED+MOCK_REWARDS).
- 'v1 = the finished product' + closed 'Out of product' list (Stream Deck, profiles,
  chroma, virtual cam, replay buffer, restream, clipping, advanced-tab, bug-reporter,
  D3DImage preview) - the 10% margin, bounded and written.
- Corrections: ffmpeg 'does reconnect' claims (input-side flags only; retry is app-side);
  TASK 2's orphaned 'resume deferred to TASK 3' now owned by TASK 32; TASK 2 End-signs-out
  superseded by TASK 18 explicit sign-out; Alerts freed from stale 'the one paid feature'
  language (paid = flash removal only); TASK 3 item 16 superseded; TASK 9 items 4/6/7
  reconciled; TASK 10 monetization chain scoped v1; README roadmap/Structure rewritten.
2026-09-01 19:03:22 -07:00
2026-09-01 07:27:35 -07:00

ytLlive

LlamaCasty — livestream smarter

A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).

Screenshot

ytLlive — main window with scenes, sources, and live preview

Design Principle

This software is so intuitive that even the most right-brained person can easily intuit and use it.

Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome.

Why ytLlive

OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.

Account Assumption

ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. ytLlive does not create accounts. If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here.

Audio Assumption

ytLlive uses your default microphone and desktop/game output — it never hunts for a device or contends for one. It assumes your audio is already configured and working (default input and output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio settings first — it's on the OS, not on us.

Run

dotnet build   # Windows only — WPF
dotnet run

Version Roadmap

v1 is the finished product (creator ruling, 2026-09-01 — there are no v1.x releases). Everything still queueing lands in v1; anything not on the feature list is on the closed "Out of product — permanently" list in TASKS.md — read that page before asking for a feature.

What v1 ships: the five-scene director's control surface, webcam + screen capture, media + web + text sources, chat on-stream, the social bar, mic/desktop audio with auto-duck and TRAX, local recording, variable quality tiers with auto step-down, one-click go-live + scheduling, stream resilience (auto-reconnect inside YouTube's grace, one-click back on air), built-in monetization awareness (reward capture, session reports, YPP journey tracker), Alerts — all free and ungated; the subscription only removes the branding flash.

Structure

Path Role
Models/ Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus
ViewModels/ MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm
Services/ YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer
Helpers/ ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials, converters
Themes/ Controls.xaml — the dark-theme control styles, merged once in App.xaml
MainWindow.xaml Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer
Distribution.md GA-time plan: signing, installer, EULA, hardening — executed as TASK 36

Docs (memory map)

schema.md defines the conventions; ai.md is the AI/session guide; TASKS.md is the task queue. Each code directory carries an index.md.

S
Description
Creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8). One-click go-live, visual scene building.
Readme 39 MiB
Languages
C# 99.6%
Shell 0.3%