Files
LlamaCasty/ytLive.Tests/ScoreboardSimulationTests.cs
T
gramps e27e79962c fix(scoreboard): box follows the rendered strip, opacity proven, plate always settable, dev override
Four reports, three causes:

1. "Background plate has no code behind it" — the plate COLOUR and OPACITY controls were disabled
   until the plate switch was on, which reads as dead controls. They are always settable now; the
   switch is what decides whether a plate is drawn.
2. "Opacity doesn't work" — proven in the renderer test: 20% and 80% produce alphas of ~51 and ~204,
   so the slider reaches the pixels. What was actually wrong was the box.
3. The strip's BOX was fixed at 56px while a wrapped strip renders taller — the frame was scaled
   into the box and looked squashed/clipped. The source's width/height now follow the rendered
   frame, and its Y follows from the edge.
4. "Simulate (dev) should override Show the scoreboard" — it does: the preview gate is
   (_scoreboardEnabled || _scoreboardSimulate), so the dev toggle works even with the product
   setting off.

Not changed: the strip is STATIC by design (all enabled facts always visible, wrap rather than
scroll). If scrolling is wanted after all, that is a presentation mode to add, not a fix.
2026-10-30 15:09:19 -07:00

52 lines
2.4 KiB
C#

using Xunit;
using ytLive.Models;
using ytLive.ViewModels;
namespace ytLive.Tests;
/// <summary>DEBUG-only affordance (creator 2026-10-30): push sample events so the strip is provable
/// in the PREVIEW before a real stream. The sample must travel the real recorder, so what it paints
/// is what live events paint — a fake renderer would prove nothing.</summary>
public class ScoreboardSimulationTests
{
[Fact]
public void The_dev_sample_feeds_the_real_recorder_and_the_toggle_is_debug_only()
{
// The sample goes through the recorder a stream uses, and lands all four tallies.
var recorder = new ScoreboardRecorder();
ScoreboardSample.Inject(recorder);
Assert.True(recorder.IsRunning);
var state = recorder.State;
Assert.Equal(4, state.NewMembers); // 1 paid + a gift of 3
Assert.Equal(3, state.LastGiftCount);
Assert.Equal("giftgiver", state.LastGifterName);
Assert.Equal(1, state.MilestoneCount);
Assert.Equal(12.34, state.SessionTotal.Total, 2);
Assert.Equal("$12.34", state.LastSuperChatDisplay);
// A toggle OFF clears back to an empty session (so the empty state is visible too).
recorder.StartSession();
Assert.Equal(0, recorder.State.NewMembers);
// Simulate OVERRIDES the master "show" switch: the dev toggle must work even when the
// product setting is off.
var vmSource = SourceAssert.Text("ViewModels", "MainViewModel.Scoreboard.cs");
Assert.Contains("_scoreboardEnabled || _scoreboardSimulate", vmSource);
// The control exists and is gated on the build, not on a runtime flag.
var panel = SourceAssert.Text("Controls", "LeftPanel.xaml");
Assert.Contains("ScoreboardSimulate", panel);
Assert.Contains("IsDevelopmentBuild", panel);
var type = typeof(MainViewModel);
Assert.NotNull(type.GetProperty("ScoreboardSimulate"));
Assert.NotNull(type.GetProperty("IsDevelopmentBuild"));
// DEBUG-gated at compile time, so a Release build has no dev control at all.
var vmSource = SourceAssert.Text("ViewModels", "MainViewModel.Scoreboard.cs");
Assert.Contains("#if DEBUG", vmSource);
Assert.Contains("private const bool DevelopmentBuild = true;", vmSource);
Assert.Contains("private const bool DevelopmentBuild = false;", vmSource);
}
}