Four builds (89/90 + two) burned proving the alert video was PERFECT: real h264 1280x720, 240 frames decoded, alert audio in the live mix, and the shipped asset byte-identical (md5 0ee1f496…) to the creator's llamacasty-dancingLlama-thankyou.mp4 with every sampled frame full bright content. Build 90's new diagnostics then showed the frame reaching BOTH consumers every second for the whole clip — `Alert preview: frame=680x200 a255` and `Output resolver: frame 680x200 playing=True` — an opaque, correctly-sized frame, handed over and never seen. Root cause: Controls/PreviewPane.xaml keeps the per-element Image Collapsed unless a DataTrigger fires, and there was no IsAlertBox trigger (only IsImageSource / IsChatBox / IsWebSource / IsWebcam). The alert box's Image was therefore Collapsed forever. Chat boxes rendered because they HAVE a trigger — that asymmetry is the whole clue, and it is why removing/re-adding the layer could never fix it. Fix: an IsAlertBox DataTrigger beside the IsChatBox one. Two Good Dog tests, because the existing fakes had been hiding this: - AlertBoxPreviewVisibilityTests (red `Expected: Visible / Actual: Collapsed`, now green) drives the real MainWindow + PreviewPane and asserts the bound Image is Visible — the first alert test that crosses the XAML at all. - AlertClipOutputTests is the first test in the repo to run a REAL codec: pinned ffmpeg generates a clip, the real AlertClipDecoder + AlertOverlayLayer + SceneCompositor composite it, and the box rect must be a colourful picture that DIFFERS from idle. It passed while the feature was broken in the app — which is exactly why it was needed: it exonerated decode+layer+compositor and pointed the hunt at the last hop. Also keeps the two once-per-second alert diagnostics (resolver + preview) that settled it, pending the creator's call on whether to keep them. Notes: the pinned BtbN ffmpeg has no libx264, so the test clip is -c:v mpeg4. SceneCompositor.Render fills its base with opaque black, so the test compares against an idle render rather than counting non-zero bytes. MediaSource has the same missing trigger in PreviewPane.xaml — left unfixed as out of scope, noted in HANDOFF. Full suite 324/324. Lesson recorded in MyMistakes.md rule (5): a producer that hands over a correct frame has still delivered nothing — when output arrives and the user still sees nothing, stop auditing the producer and audit the consumer's VISIBILITY.
ytLlive
A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).
Screenshot
Design Principle
This software is so intuitive that even the most right-brained person can easily intuit and use it.
Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome.
Why ytLlive
OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.
Account Assumption
ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. ytLlive does not create accounts. If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here.
Audio Assumption
ytLlive uses your default microphone and desktop/game output — it never hunts for a device or contends for one. It assumes your audio is already configured and working (default input and output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio settings first — it's on the OS, not on us.
Run
dotnet build # Windows only — WPF
dotnet run
Version Roadmap
v1 is the finished product (creator ruling, 2026-09-01 — there are no v1.x releases).
Everything still queueing lands in v1; anything not on the feature list is on the closed
"Out of product — permanently" list in TASKS.md — read that page before asking for a feature.
What v1 ships: the five-scene director's control surface, webcam + screen capture, media + web + text sources, chat on-stream, the social bar, mic/desktop audio with auto-duck and TRAX, local recording, variable quality tiers with auto step-down, one-click go-live + scheduling, stream resilience (auto-reconnect inside YouTube's grace, one-click back on air), built-in monetization awareness (reward capture, session reports, YPP journey tracker), Alerts — all free and ungated; the one-time license only removes the branding flash.
Structure
| Path | Role |
|---|---|
Models/ |
Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus |
ViewModels/ |
MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm |
Services/ |
YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer |
Helpers/ |
ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials, converters |
Themes/ |
Controls.xaml — the dark-theme control styles, merged once in App.xaml |
MainWindow.xaml |
Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer |
Distribution.md |
GA-time plan: signing, installer, EULA, hardening — executed as TASK 36 |
Docs (memory map)
schema.md defines the conventions; ai.md is the AI/session guide;
TASKS.md is the task queue. Each code directory carries an index.md.

