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The creator reported that clicking Cancel in the post-recording save prompt still
saved the file under the default name: "cancel should cancel the save option,
discarding the recording" — Enter is what accepts the default.
The modal was always correct (Enter -> DialogResult=true, Cancel/Escape/X -> false).
The bug was in the caller: FinalizeRecordingAsync only overwrote `stem` when the
dialog returned true and then ran File.Move UNCONDITIONALLY, so a falsy result fell
straight through into the save. The nullable stem made "I don't want this" look
like "I accept the default".
Extracted the decision into internal MainViewModel.CompleteRecordingSave so it is
testable against real files without a frame pump:
creatorSaved == false (Cancel/Escape/X) -> delete the temp file, leave the
videos folder empty; a failed delete returns DiscardFailed and the toast
names the file + folder (a "discarded" recording still on disk is worse
than no report).
creatorSaved == true (Save, or Enter on the pre-filled default) -> File.Move.
A blank box still means "keep the auto name", but only on an explicit Save.
Test: ytLive.Tests/RecordingSaveDialogTests.cs — 5 facts over real temp files. The
headline asserts Cancel leaves the directory EMPTY, not merely "the stem is
unchanged"; a modal's own test cannot cover the decision it feeds.
Full suite 362/362 (the RealMouseDrag flake passed this run).
116 lines
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Markdown
116 lines
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Markdown
# HANDOFF — current state
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**Branch:** `main` (pre-1.0, no feature branches). **Last pushed:** `7f14ffb`.
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**This session's work is COMMITTED LOCALLY, NOT PUSHED** — **four** commits ahead of `origin/main`
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(`fae8ec5`, `5aedca7`, `f5a9d46`, `de81fa3`) plus this unit. Push only when the creator says so.
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## The 2026-09-26 proof-of-concept round (creator reporting)
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Context: **no YouTube private test recordings are being saved**, so the creator is judging
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compositing from **local recordings**. They assumed the live path needed a separate "redirect" —
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**it does not, and that is verified, not assumed:** one `_framePump` is constructed in the
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`MainViewModel` ctor with a single `brandFlash:` callback, and both `Streaming.Operations.cs:68`
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(go-live) and `:199` (record) call that same `StartAsync`. Record+simulcast is one ffmpeg with two
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outputs. Five items, tracked in `TASKS.md` → "Creator-reported batch".
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### Done this unit: recording save dialog — Cancel now discards
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`RenameRecordingDialog` was always correct (Enter → `DialogResult=true`, Cancel/X/Escape → `false`).
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**The caller was not**: `FinalizeRecordingAsync` only overwrote `stem` when the dialog returned true
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and then ran `File.Move` **unconditionally**, so a cancelled dialog silently saved the recording
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under the default name. Extracted the decision into internal
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`MainViewModel.CompleteRecordingSave(startPath, dir, autoStem, chosenStem, creatorSaved)`:
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- `creatorSaved == false` (Cancel/Escape/X) → **delete the temp file**; the videos folder is left
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empty. A failed delete returns `DiscardFailed` and the toast names the file + folder.
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- `creatorSaved == true` (Save, or Enter on the pre-filled default) → `File.Move` to the final name.
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Blank box still means "keep the auto name" — but only on an explicit Save.
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Test: `ytLive.Tests/RecordingSaveDialogTests.cs` (5 facts, real temp files, no WPF needed) — the
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headline asserts Cancel leaves the directory **empty**, not merely "the stem is unchanged".
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Lesson recorded in `MyMistakes.md` (falsy `ShowDialog()` falling through into a side effect).
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## Two earlier work units (committed)
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### 1. Branding flash is now composited into the OUTPUT (TASK 36 shipped)
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It used to be a WPF `BrandFlashLayer` TextBlock in the preview at 25% opacity on a 300s timer — a
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credit the creator could see and **no viewer ever could**. Now one rendered `VideoFrame` goes to
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**both** the frame pump and the preview, so they cannot drift:
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- `Services/Compositor/BrandFlashPresenter.cs` (new) — neon raster (white core + feathered red/blue
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halo, channels split opposite), 2s envelope, random on-canvas placement per presentation,
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licence gate re-checked on every read.
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- `ViewModels/MainViewModel.BrandFlash.cs` (new) — `BrandFlashFrame()` for the pump +
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`PublishBrandFlashPreview()` for the pane.
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- `FramePump` gained `brandFlash:` → the existing per-frame `flashFrame` slot, and mixes it into the
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C4 cache signature. `SceneCompositor.Overlay` is now `internal` for the shortcut path.
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- `PreviewPane.xaml`: `BrandFlashLayer` → `BrandFlashElement` (bound to the published frame).
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- `BrandFlashEnabled` is derived `!IsPremium` and no longer assignable.
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Spec met: 500ms in / 1000ms hold / 500ms out, first credit ~5s after go-live then every
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`rand(30s)+30s`, single unwrapped line, random spot every time, fully on canvas.
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### 2. Dev-only: two instances side by side
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`Helpers/InstanceProfile.cs` (new). Set `YTLIVE_INSTANCE=<id>` and that process gets a private
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`%APPDATA%\ytLlive\instances/<id>/` root for the **layout DB, auth file, startup.log and the
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WebView2 user data folder**. Chromium locks that folder exclusively — without this the second
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instance does not start at all. Recording folder and the ffmpeg `tools` cache stay shared on
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purpose; global hotkeys stay un-namespaced.
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**Usage:** `$env:YTLIVE_INSTANCE=2; dotnet run`
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The entire implementation is inside `#if DEBUG`. Release compiles to `DataRoot => DefaultRoot` +
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`WebViewDataFolder => null`; the call sites are unconditional so Release cannot drift.
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## Bugs found and fixed along the way
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- **Pre-existing, not mine:** `FramePump`'s **fully-static shortcut** stretched the cached bake and
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returned it, silently discarding **every per-frame overlay** — the social bar and the alert ticker
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were already lost there, not just the flash. Now composites overlays onto a copy before stretching.
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- **Cadence bug caught by my own test:** the interval was an absolute deadline, not a period, so
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gaps collapsed (6.7s / 3.5s / 2.8s instead of 30–60s). Fixed.
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- `BrandFlashPresenter` recycles one 8MB master buffer and **must** stamp `VideoFrame.Epoch` per
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read, or the paste cache freezes the credit. It does.
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## Test state — VERIFIED
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- **357 total, 356 pass.** 18 new facts (10 brand flash, 8 instance isolation).
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- The one failure is `LayerReorderPersistenceTests.RealMouseDrag_OnTheLayerList_PersistsTheReorder`,
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and it is **flaky by environment, not a regression** — 2 fail / 1 pass in isolation. Its own doc
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comment: "Requires an interactive desktop session: if the window is covered or the session is
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locked, the pointer no-ops and the drag never lands." The symptom matches exactly (order
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unchanged). **Run the suite with ytLive CLOSED** (see `MyMistakes.md` 2026-08 era note).
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- `RealAppHost.RunAsync` was added for this: a frame-pump test MUST `await` inside it. A blocking
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wait in `RealAppHost.Run` occupies the one shared STA thread and hangs the whole suite with no
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output. **Always background a `vstest` run and poll the log** — foreground piped `vstest` returns
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nothing in this shell even on success.
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## Landmines
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- A stale `ytLive.exe` (PID 2544) locked `bin/.../ytLive.exe` and broke `dotnet run` with MSB3027.
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Killed. **If the build fails to copy `ytLive.exe`, check for a running instance first.**
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- `GlobalHotkeys`: two instances registering the SAME global hotkey — Windows refuses the second.
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Left alone deliberately.
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- `OverlayHost.xaml` says Polar unlocks alerts too; alerts are not gated. Unresolved, queued.
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## Next
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1. **Ungate the brand flash from `IsLive`** (TASK batch #2) — it must run in every scene and appear
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in recordings; today it only starts in `UpdateLiveVisuals()`'s live branch, so a recording made
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without ever going live carries no credit.
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2. **Confine the ticker to the alert box** (#3) — it is still a global 1920×48 top overlay
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(`BlitOverlay(…, 0, 0)`); needs a rect + scale/clip decision in both preview and output.
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3. **Multi-instance** (#4) — route `FfmpegLocator._toolsDir` through `InstanceProfile`, and confirm
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the launch method: `dotnet run` while the first app holds `bin/…/ytLive.exe` fails with MSB3027
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*before any instance starts* (a build-output lock, not a log conflict). `$env:YTLIVE_INSTANCE=2`
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+ `dotnet run --no-build` in a second shell is the known-good path.
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4. **Post-session efficacy report** (#5) — roll up `CurrentHealth` (dropped frames, duration, health
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message) when a stream or recording ends.
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5. Push the commits when the creator asks.
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6. Test-console chat UX (queued): don't clear the chat window, 20px right padding on the pull-out
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input, Enter inserts a newline.
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7. Decide the alert-gating copy question above.
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8. Ship-checklist items live in `TASKS.md` → "1.0 gates".
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