Rasterises enabled tiles into one straight-alpha BGRA frame: measured widths -> FitLine (shrink, then wrap, never scroll) -> centred lines with dim separators, over an optional rounded plate whose colour and opacity are the creator's knobs. Uses OutputPalette.Sans (bundled Inter) because on-stream text wears the app's typefaces. Static by design: it takes plain strings, so the caller caches the frame and only re-rasterises when a value changes — a strip that re-rendered every tick would be the compositor's most expensive layer for no benefit. Guard: ScoreboardRendererTests paints real frames and inspects pixels — plate colour AND opacity, text colour reaching glyphs, plate-off leaves the area transparent, and an empty tile set returns no frame at all.
68 lines
2.9 KiB
C#
68 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using Xunit;
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using ytLive.Services;
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using ytLive.Services.Compositor;
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namespace ytLive.Tests;
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/// <summary>The strip is state, not events: everything enabled is always on screen. These checks
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/// paint the real frame, because a renderer that silently draws nothing would still pass a
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/// structural test.</summary>
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public class ScoreboardRendererTests
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{
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private static readonly List<string> Tiles = new() { "Members 12", "Milestones 3", "SC $47.00" };
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[Fact]
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public void The_strip_paints_the_plate_and_the_text_and_never_needs_a_scroll()
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{
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Exception? failure = null;
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var thread = new Thread(() =>
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{
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try
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{
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// Plate on: half-transparent blue behind white text.
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var plated = ScoreboardRenderer.Render(Tiles, new ScoreboardStyle("#FFFFFF", true, "#0000FF", 0.5));
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Assert.NotNull(plated);
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Assert.Equal(ScoreboardRenderer.Width, plated!.Width);
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Assert.True(plated.Height > 0);
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Assert.True(Count(plated, (r, g, b, a) => b > 150 && r < 60 && g < 60 && a is > 100 and < 170) > 500,
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"the plate must fill at the chosen colour and opacity");
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Assert.True(Count(plated, (r, g, b, a) => r > 200 && g > 200 && b > 200 && a > 200) > 20,
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"the text must be painted in the chosen colour");
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// Plate off: the same area is transparent, the text survives.
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var bare = ScoreboardRenderer.Render(Tiles, new ScoreboardStyle("#FFFFFF", false, "#0000FF", 0.5));
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Assert.NotNull(bare);
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Assert.Equal(0, Count(bare!, (r, g, b, a) => b > 150 && r < 60 && g < 60 && a > 100));
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Assert.True(Count(bare!, (r, g, b, a) => r > 200 && g > 200 && b > 200 && a > 200) > 20);
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// Text colour reaches the glyphs.
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var red = ScoreboardRenderer.Render(Tiles, new ScoreboardStyle("#FF0000", false, "#000000", 0.5));
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Assert.True(Count(red!, (r, g, b, a) => r > 180 && g < 80 && b < 80 && a > 200) > 20);
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// Nothing enabled: no frame at all (the layer draws nothing).
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Assert.Null(ScoreboardRenderer.Render(Array.Empty<string>(), new ScoreboardStyle()));
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}
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catch (Exception ex) { failure = ex; }
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});
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thread.SetApartmentState(ApartmentState.STA);
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thread.Start();
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thread.Join();
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Assert.Null(failure);
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}
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private static int Count(VideoFrame frame, Func<int, int, int, int, bool> predicate)
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{
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var hits = 0;
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for (var i = 0; i < frame.BgraPixels.Length; i += 4)
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if (predicate(frame.BgraPixels[i + 2], frame.BgraPixels[i + 1], frame.BgraPixels[i], frame.BgraPixels[i + 3]))
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hits++;
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return hits;
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}
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}
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