f3d578c81b
The recorded audio is full-length silent AAC (−91dB, 1124 frames/23.95s) —
the named pipe carried ~9.1MB of zeros the entire take. The mixer's loop
ran, the pipe connected, ffmpeg read it, and the file is full-length
silence. Sources started fine ('Audio: using system default mic...' logged),
no failure callbacks fired, and the existing integration test
(Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe) proves the loop→pipe path
carries real audio when fed — the fault is capture-side.
Added permanent per-5s live-loop telemetry to startup.log so the next take
names the exact stage without new code:
Audio live: pipe connected= dropped writes= micLevel= loopLevel= drained
N/N samples peakMix N (per 5s)
- AudioMixer.FillAndMix now returns (MicRms, MicDrained, LoopDrained) for
the accumulation; StartLive/StopLive log start/stop lines.
- NamedPipeAudioWriter.DroppedWrites: nonzero = audio dropped before ffmpeg
connected (names 'pipe never connected' stage).
Likely root cause: WASAPI loopback captures the default render endpoint —
if audio plays on a non-default device the recording is silently silent.
The fix requires device enumeration + selection (slice 13 candidate).
Suite 290/291 — same sole pre-existing compositor pixel failure.
119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
using System.IO.Pipes;
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using System.Runtime.InteropServices;
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namespace ytLive.Services.Audio;
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/// <summary>
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/// The mixer's sink for the live loop: interleaved stereo PCM float at 48 kHz
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/// written to a named pipe, byte-identical to what ffmpeg expects from
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/// <c>-f f32le -ar 48000 -ac 2 -i \\.\pipe\<name></c>. The encoder side is
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/// handled by FfmpegArgs/EncoderOptions; this side just owns the server end.
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/// </summary>
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public interface IAudioPipeWriter : IDisposable
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{
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/// <summary>Creates the named pipe server and waits (async) for the client.</summary>
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void Start(string pipeName);
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/// <summary>True once ffmpeg has connected and the pipe is writable.</summary>
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bool IsConnected { get; }
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/// <summary>Count of <see cref="WriteAsync"/> calls that wrote nothing because
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/// the pipe wasn't connected yet or was already closed. Part of the silent-
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/// recording diagnosis: nonzero means audio was dropped before ffmpeg ever
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/// connected to the pipe.</summary>
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long DroppedWrites { get; }
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/// <summary>Writes interleaved float samples; dropped until the client connects.</summary>
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Task WriteAsync(ReadOnlyMemory<float> samples, CancellationToken cancellationToken = default);
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/// <summary>Closes the server end — ffmpeg sees EOF and ends the audio input.</summary>
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void Stop();
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}
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public sealed class NamedPipeAudioWriter : IAudioPipeWriter
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{
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private readonly object _sync = new();
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private NamedPipeServerStream? _pipe;
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/// <inheritdoc/>
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public long DroppedWrites { get; private set; }
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public void Start(string pipeName)
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{
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lock (_sync)
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{
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if (_pipe != null)
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throw new InvalidOperationException("Already started.");
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_pipe = new NamedPipeServerStream(
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pipeName,
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PipeDirection.Out,
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1,
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PipeTransmissionMode.Byte,
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PipeOptions.Asynchronous);
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}
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_ = Task.Run(WaitForConnectionAsync);
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}
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public bool IsConnected
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{
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get
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{
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lock (_sync)
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{
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return _pipe is { IsConnected: true };
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}
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}
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}
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public async Task WriteAsync(ReadOnlyMemory<float> samples, CancellationToken cancellationToken = default)
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{
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NamedPipeServerStream? pipe;
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lock (_sync)
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{
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pipe = _pipe;
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}
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if (pipe == null || !pipe.IsConnected || samples.IsEmpty)
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{
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if (pipe?.IsConnected == false || pipe == null)
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DroppedWrites++;
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return;
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}
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var bytes = MemoryMarshal.AsBytes(samples.Span).ToArray();
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await pipe.WriteAsync(bytes, cancellationToken).ConfigureAwait(false);
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}
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public void Stop()
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{
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NamedPipeServerStream? pipe;
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lock (_sync)
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{
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pipe = _pipe;
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_pipe = null;
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}
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pipe?.Dispose();
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}
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public void Dispose() => Stop();
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private async Task WaitForConnectionAsync()
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{
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NamedPipeServerStream? pipe;
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lock (_sync)
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{
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pipe = _pipe;
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}
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if (pipe == null)
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return;
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try
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{
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await pipe.WaitForConnectionAsync().ConfigureAwait(false);
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}
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catch
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{
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Stop();
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}
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}
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}
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