Creator ruling 2026-11-09: finish the queue before the new features, gold pass always last. **Retired (platform's surface, not ours):** - 34 scheduled streams — YouTube owns scheduling *and* the reminder that makes it worth anything. - 50 publish recording — Studio owns upload (resumable, quota-aware, explains rejections), and an in-app uploader would widen the OAuth consent to whole-channel video management for one convenience. The app adds "Show in folder" instead. **New tasks:** 65 replay clips (the creator-side buffer YouTube does not give you), 66 timed ticker messages, 67 per-event alert videos, 68 edit-while-live + first-run On-Air. **TASK 65 spec** is the interesting one: 15 s is a clip (10/15/20, default 15); the ring holds encrypted *encoded* fragments in RAM — raw 1080p frames would be ~7.4 GB for 15 s — so there is no steady disk write and no crash debris; F10 saves; the replay layer plays once then hides in Live and loops the last 1–3 elsewhere; silent by default; three kept; the layer is excluded from its own clip (hall of mirrors). **TASK 14 gains Branch 3:** mic input gain ahead of the gate (table boom mics fall under it), webcam blank hotkey, opacity/geometry parity with a collapsed Geometry disclosure, Show-in-folder. **Decisions recorded:** the replay-buffer reversal (it was retired in 2022-era reasoning as "different product"; the case for it won), the platform-surface rule, and voice triggering deferred — always- listening in a streaming app hears the game, so the content is its own false-positive source. Queue refactored to 56 lines by archiving completed rows and the superseded surge plan; HANDOFF at 40.
2.9 KiB
2.9 KiB
HANDOFF — 2026-11-09 (TASK 33 done; queue re-ordered for 1.0)
State
main. TASK 21 (video layer + soundtrack), TASK 64 (green/blue screen) and TASK 32·4 (fragmented MP4) are complete; TASK 49 is retired (YouTube owns chat moderation — we just don't paint tombstones).- Starting art:
Assets/starting-background.jpgis the corrected onboarding screen; bundled art is hash-keyed into the layout DB, soStampDefaultBackgroundAssetcompares bytes and re-stamps. - Left panel alert stack shipped: Steam licence indicator pinned at row 1, event rows LIFO, click →
About or Logs with the event's lines painted. Detail:
docs/ai/ui-surface.md. - Site: demo video (silent loop) is the hero; Starting screen is in the scenes section.
- TASK 33 complete (
0fa3006): cause-classified step-down — shed our capture cost, then fps → resolution for the machine; bitrate only for the upload; one-way with recovery behind a flag. - Creator hands cleared 2026-11-09: vertical camera check 1–6 pass; vertical cadence 29.8/s.
- Tests: 588 green;
FAST=1 ./scripts/verify.sh≈ 4 min.
Next action
- Queue re-ordered (creator ruling): 35 → 37 → 40 → 55 → Move → 9·5 → 14 slices → 65 (clips) → 66 → 67 → 68 → 36. TASK 34 (scheduling) and 50 (publishing) are retired — platform's surface.
- New: 65 replay clips, 66 timed ticker, 67 per-event alert videos, 68 edit-while-live.
- Site repo commits are local (
llgit.llamachile.tube); deploy is./deploy.sh, not a push. - Do not push the app absent a checkpoint request.
- Steam is a wait, not a task: identity verification pending, tax review in Valve's queue (up to 30 business days). No app IDs, no store page, Release entitlement fails closed.
Landmines
- The preview pane draws frame-source layers from a whitelist of DataTriggers. A layer type with no
trigger is invisible in the preview while its decode looks healthy. Add the trigger with the layer
type; pin it with
MediaPreviewDisplayTests. - A bundled-art "version" heal cannot work: the constant and the embedded resource are compiled at
different moments, so a bump can race the image it is meant to ship. Compare bytes
(
LayoutStore.AssetMatches). Also:AllBackgrounds()returns only the LIVE scene's rows. - Pack URIs for bundled assets must be assembly-qualified (
/LlamaCasty;component/Assets/…): the unqualified form resolves against the entry assembly, which is the test host underdotnet test. - Media sessions are keyed by path + look (
MainViewModel.MediaSessionKey); never acquire by raw path. - The audio pipe allows ONE server per name; DEBUG suffixes it (id, else pid), Release does not.
- Integration tests constructing
MainWindowmust set a temporaryLayoutPathOverrideand clear it infinally. - Bundled FFmpeg stays outside the single-file exe (
ExcludeFromSingleFile="true").