e8ff4df05f
Adds AudioSyncOffsetMs (0..500ms, default 0) that delays the whole interleaved-stereo mix so audio lands on the video when it runs ahead — OBS's documented lip-sync fix. Positive-only: advancing audio needs a video-side delay and is out of the audio layer's scope. - Services/Audio/AudioSyncDelay.cs: pure delay line, flushed on Configure - AudioMixer: Func<int> syncOffsetMs seam + delay applied post-limiter - LayoutStore.Settings + MainViewModel.Audio/VM: load/save + binding - PreviewPane mic bar: SYNC slider + status dot (IntToSyncBrushConverter) - AudioSyncDelayTests: identity, negative/beyond-500 clamps, 10ms→960 samples Reference (external scan): https://obs-versions.com/blog/how-to-fix-audio-delay-on-obs (audio ahead => positive delay). Verified: build 0 warnings; 3/3 delay tests pass.
502 lines
21 KiB
C#
502 lines
21 KiB
C#
using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Interop;
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using System.Windows.Media;
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using System.Windows.Threading;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.Services;
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using ytLive.Services.Audio;
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using ytLive.Services.Compositor;
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using ytLive.Services.Encoder;
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namespace ytLive.ViewModels;
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public partial class MainViewModel : ViewModelBase
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{
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private readonly YouTubeAuthService _youtubeAuth;
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private readonly YouTubeStreamService _youtubeStream;
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private readonly YouTubeChatService _youtubeChat;
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private SceneElement? _selectedElement;
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private LayoutStore _layoutStore;
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private string? _activeLayoutPath;
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private DispatcherTimer? _saveDebounce;
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private bool _isLoading;
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// Toasts (TASK 24): non-blocking user-facing messages. Parameterless ctor
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// news up the real service; the VM is built from XAML so no DI seam exists.
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private readonly INotificationService _notifications = new NotificationService();
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// Live frame pipeline (TASK 4 ship step 5): composites the active scene at the
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// tier's FPS and paces frames into the encoder. The RTMP URL seam stays null
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// until the live-stream create flow (TASK 5) supplies the reusable stream URL.
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private readonly Func<string?> _rtmpUrlProvider;
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// Scene graph (TASK 31): owns the scene collection + element inventory and the
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// baked-crust compositor cache. The ViewModel exposes Scenes/StagedScene/LiveScene
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// on top of it; the scene collection itself lives here.
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private SceneGraph _sceneGraph = null!;
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private readonly TransitionService _transition = new();
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private WebView2Manager? _webView2Manager;
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// Branding flash (monetization): a full-frame "made with LlamaCasty!" shown
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// for ~1s every 300s on the live output, ~25% opacity. Paid unlock sets
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// BrandFlashEnabled = false. See ai.md "Monetization".
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private readonly DispatcherTimer _brandFlashTimer;
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private readonly DispatcherTimer _brandFlashOffTimer;
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private bool _brandFlashEnabled = true;
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private bool _brandFlashActive;
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public SceneElement? SelectedElement
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{
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get => _selectedElement;
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set
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{
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if (_selectedElement != null)
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_selectedElement.PropertyChanged -= OnSelectedElementPropertyChanged;
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if (SetProperty(ref _selectedElement, value))
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{
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OnPropertyChanged(nameof(IsWebcamSelected));
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OnPropertyChanged(nameof(IsElementsPanelEmpty));
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if (_selectedElement != null)
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_selectedElement.PropertyChanged += OnSelectedElementPropertyChanged;
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}
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}
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}
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private void OnSelectedElementPropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == nameof(SceneElement.UseDefaultBackground))
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{
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if (StagedScene != null) _sceneGraph.InvalidateBake(StagedScene);
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UpdateBackgroundImage();
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RefreshSnapshotsAsync();
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ScheduleSave();
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}
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}
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private static readonly SolidColorBrush BarOnBrush = CreateBrush("#2ecc71");
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private static readonly SolidColorBrush BarOffBrush = CreateBrush("#e94560");
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private static SolidColorBrush CreateBrush(string hex)
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=> (SolidColorBrush)new BrushConverter().ConvertFromString(hex)!;
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/// <summary>True when the Elements panel should show the "No configurable elements" hint.</summary>
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public bool IsElementsPanelEmpty => SelectedElement is { } el
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&& !el.IsDraggable && !el.IsWebcam
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&& el is not Source { Type: SourceType.Countdown or SourceType.WebSource or SourceType.ChatBox };
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public bool ShowPreviewPlaceholder => !ShowEmptySceneHint && ActiveBackgroundImage == null && BackgroundImage == null;
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// Paid unlock flips this off (see ai.md "Monetization"). When disabled the
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// cadence timer is stopped and any active flash is hidden immediately.
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public bool BrandFlashEnabled
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{
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get => _brandFlashEnabled;
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set
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{
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if (!SetProperty(ref _brandFlashEnabled, value)) return;
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if (value)
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{
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if (IsLive) StartBrandFlashTimer();
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}
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else
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{
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_brandFlashTimer.Stop();
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_brandFlashOffTimer.Stop();
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BrandFlashActive = false;
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}
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}
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}
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public bool BrandFlashActive
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{
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get => _brandFlashActive;
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private set => SetProperty(ref _brandFlashActive, value);
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}
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// Window geometry pass-through (code-behind owns the WPF specifics).
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public (double Left, double Top, double Width, double Height, string State)? RestoreWindowState()
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=> _layoutStore.LoadWindowState();
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public void PersistWindowState(double left, double top, double width, double height, string state)
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=> _layoutStore.SaveWindowState(left, top, width, height, state);
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// Commands
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public ICommand AddSceneCommand { get; }
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public ICommand AddSourceCommand { get; }
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public ICommand AddImageCommand { get; }
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public ICommand RemoveSourceCommand { get; }
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public ICommand EditElementCommand { get; }
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public ICommand ToggleElementVisibilityCommand { get; }
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public ICommand ActivateLicenseCommand { get; }
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public ICommand OpenLicenseEntryCommand { get; }
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public ICommand OpenHotkeyConfigCommand { get; }
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public ICommand ChangeAccountCommand { get; }
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public ICommand LogoutCommand { get; }
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public MainViewModel()
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{
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AppLog.Write("MainViewModel ctor begin");
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_youtubeAuth = new YouTubeAuthService(OAuthCredentials.ClientId, OAuthCredentials.ClientSecret,
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sessionChanged: ch => TokenStore.Save(ch));
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_youtubeStream = new YouTubeStreamService(_youtubeAuth);
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_youtubeChat = new YouTubeChatService(_youtubeAuth);
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AppLog.Write("MainViewModel ctor: services created");
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_selectedQuality = QualityOptions[0];
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ApplyStreamQuality(_selectedQuality);
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_youtubeChat.MessageReceived += OnChatMessageReceived;
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_liveTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
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_liveTimer.Tick += OnLiveTimerTick;
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_volumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) };
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_volumeFlashTimer.Tick += (_, _) => EndVolumeFlash();
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_gameVolumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) };
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_gameVolumeFlashTimer.Tick += (_, _) => EndGameVolumeFlash();
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_saveDebounce = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1500) };
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_saveDebounce.Tick += (_, _) => SaveLayoutNow();
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_brandFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(300) };
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_brandFlashTimer.Tick += OnBrandFlashTimerTick;
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_brandFlashOffTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(750) };
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_brandFlashOffTimer.Tick += (_, _) => { _brandFlashOffTimer.Stop(); BrandFlashActive = false; };
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_healthPollTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(30) };
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_healthPollTimer.Tick += OnHealthPollTick;
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Scenes.CollectionChanged += OnScenesChanged;
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AddSceneCommand = new RelayCommand(name => AddScene(name as string ?? string.Empty));
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AddSourceCommand = new RelayCommand(parameter => AddSource(parameter));
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AddWebcamCommand = new RelayCommand(_ => _ = AddWebcamToStagedSceneAsync());
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AddImageCommand = new RelayCommand(_ => AddImage());
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RemoveSourceCommand = new RelayCommand(element => RemoveElement(element as SceneElement));
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EditElementCommand = new RelayCommand(element => BeginEditElement(element as SceneElement));
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ToggleElementVisibilityCommand = new RelayCommand(element => ToggleElementVisibility(element as SceneElement));
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ChangeWebcamCommand = new RelayCommand(_ => _ = ChangeWebcamAsync(), _ => CanChangeWebcam);
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ShowWebcamCommand = new RelayCommand(_ => ShowWebcamInStagedScene(), _ => CanShowWebcamInStagedScene);
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OpenSocialDialogCommand = new RelayCommand(_ => OpenSocialDialog());
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ChangeCaptureCommand = new RelayCommand(_ => _ = ChangeBackgroundCaptureAsync());
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RefreshCaptureCommand = new RelayCommand(_ => RefreshBackgroundAutoCapture());
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SetBackgroundDisplayCommand = new RelayCommand(display => SetBackgroundCapture(display as DisplayInfo));
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ToggleShowDesktopCommand = new RelayCommand(_ => ToggleBackgroundShowDesktop());
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BrowseBackgroundCommand = new RelayCommand(_ => BrowseBackground());
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ToggleMicMuteCommand = new RelayCommand(_ => ToggleMicMute());
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ToggleGameMuteCommand = new RelayCommand(_ => ToggleGameMute());
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OpenMicPickerCommand = new RelayCommand(_ => PickMicrophone());
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OpenSettingsCommand = new RelayCommand(_ => ShowOverlay(nameof(IsSettingsOpen), "App Settings"));
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OpenBugCommand = new RelayCommand(_ => ShowOverlay(nameof(IsBugOpen), "Report Bug"));
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OpenFeatureCommand = new RelayCommand(_ => ShowOverlay(nameof(IsFeatureOpen), "Feature Request"));
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OpenAboutCommand = new RelayCommand(_ => ShowOverlay(nameof(IsAboutOpen), "About"));
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CloseOverlayCommand = new RelayCommand(_ => ShowOverlay());
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SubmitBugCommand = new RelayCommand(_ => SubmitBug());
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SubmitFeatureCommand = new RelayCommand(_ => SubmitFeature());
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OpenChannelCommand = new RelayCommand(_ => OpenUrl(ChannelUrl));
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OpenMastodonCommand = new RelayCommand(_ => OpenUrl(MastodonUrl));
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OpenCoffeeCommand = new RelayCommand(_ => OpenUrl(CoffeeUrl));
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OpenPremiumCommand = new RelayCommand(_ => OpenUrl(PremiumUrl), _ => IsPremiumAvailable);
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OpenLicensesCommand = new RelayCommand(_ => ShowLicenses());
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StartStreamCommand = new RelayCommand(_ => StartSession());
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EndStreamCommand = new RelayCommand(_ => StopStream(), _ => IsLive || IsRecording);
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ChooseRecordFolderCommand = new RelayCommand(_ => ChooseRecordFolder());
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ResetRecordFolderCommand = new RelayCommand(_ => ResetRecordFolder());
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ActivateLicenseCommand = new RelayCommand(_ => _ = ActivateLicenseAsync(), _ => !IsLicenseValidating);
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OpenLicenseEntryCommand = new RelayCommand(_ => IsLicenseEntryOpen = !IsLicenseEntryOpen);
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OpenHotkeyConfigCommand = new RelayCommand(_ => OpenHotkeyConfig());
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ChangeAccountCommand = new RelayCommand(_ => _ = ChangeAccountAsync());
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LogoutCommand = new RelayCommand(_ => _ = SignOutYouTubeAsync());
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_layoutStore = new LayoutStore(LayoutPathOverride ?? DefaultLayoutPath);
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_activeLayoutPath = _layoutStore.ActivePath;
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_recordFolder = _layoutStore.LoadRecordFolder();
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// Load saved hotkey bindings (filled with defaults for any unbound actions).
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_hotkeyBindings = _layoutStore.LoadHotkeyBindings();
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BroadcastForm = new Services.LiveBroadcastFormViewModel(
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() => _layoutStore,
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() => _youtubeStream,
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() => CurrentBroadcastId,
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() => IsLive);
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// Restore the last picked mic so the mixer's first capture attaches to
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// the same, already-vetted device (green dot) or reports it missing
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// (yellow) instead of silently falling back to the default.
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MicSourceName = _layoutStore.LoadMicSourceName();
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AudioSyncOffsetMs = _layoutStore.LoadAudioSyncOffsetMs();
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_cameraEnumerator = new MediaCaptureCameraEnumerator();
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_cameraManager = new CameraManager(
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_cameraEnumerator,
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id => new MediaCaptureFrameSource(id),
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System.Windows.Application.Current?.Dispatcher);
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_cameraManager.PreviewBitmapChanged += OnCameraPreviewBitmapChanged;
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_cameraManager.CameraFailed += OnCameraFailed;
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_microphoneEnumerator = new WinRtMicrophoneEnumerator();
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// The mixer consumes these Func seams live each mix tick, so the volume
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// sliders and mute buttons are stream-honest (they also update the
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// meters' display). Before this wiring the gains defaulted to unity and
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// the controls were decorative.
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_gainProvider = new AudioGainProvider(
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() => MicMuted,
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() => MicVolume,
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() => GameMuted,
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() => GameAudioVolume);
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_audioMixer = new AudioMixer(
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new WasapiMicAudioSource(() => MicSourceName),
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new WasapiLoopbackAudioSource(),
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message => AppLog.Write(message),
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micGain: _gainProvider.MicGain,
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loopbackGain: _gainProvider.LoopbackGain,
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syncOffsetMs: () => AudioSyncOffsetMs);
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_audioMixer.MicLevelChanged += OnMicLevelChanged;
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_audioMixer.LoopbackLevelChanged += OnLoopbackLevelChanged;
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_audioMixer.MicConnected += OnMicConnected;
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_audioMixer.MicFailed += OnMicFailed;
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_musicPlayer.PlaybackEnded += OnTraxPlaybackEnded;
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_ = StartMicCaptureAsync();
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_fullScreenDetector = new Win32FullScreenDetector();
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_fullScreenDetector.FullscreenMonitorChanged += OnFullscreenMonitorChanged;
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foreach (var display in _fullScreenDetector.GetDisplays())
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Displays.Add(display);
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_screenCaptureFactory = new ScreenCaptureSourceFactory(
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() => new WindowInteropHelper(System.Windows.Application.Current?.MainWindow).Handle);
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_screenCaptureManager = new ScreenCaptureManager(
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_screenCaptureFactory.Resolve,
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System.Windows.Application.Current?.Dispatcher);
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_screenCaptureManager.PreviewBitmapChanged += OnScreenPreviewBitmapChanged;
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_screenCaptureManager.CaptureFailed += (key, message) =>
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AppLog.Write($"ScreenCaptureManager: capture '{key}' failed: {message}");
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_chatLayer = new ChatOverlayLayer(new ChatBoxRenderer());
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_sceneGraph = new SceneGraph();
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_rtmpUrlProvider = () => _reusableStreamUrl; // TASK 5: the reusable stream's ingest URL
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_framePump = new FramePump(
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sceneProvider: () => StagedScene,
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frameResolver: ResolveOutputFrame,
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compositorOptions: BuildCompositorOptions,
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encoderOptions: BuildEncoderOptions,
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encoderFactory: () => new FfmpegEncoder(new FfmpegLocator()),
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log: message => AppLog.Write(message),
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socialBar: () => (_socialBarFrame, _socials?.BarPosition ?? SocialBarPosition.Bottom),
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transition: _transition,
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fromSceneProvider: () => LiveScene,
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sceneGraph: _sceneGraph);
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_framePump.Failed += OnFramePumpFailed;
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_framePump.HealthUpdated += OnFramePumpHealthUpdated;
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LoadLayout();
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// The cached reusable stream gives the pump its RTMP URL the moment go-live
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// starts (the pump reads the URL once at startup — no waiting on YouTube).
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_reusableStream = _layoutStore.LoadReusableStream();
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_reusableStreamUrl = _reusableStream?.RtmpUrl;
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_ = LoadSavedSessionAsync();
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_ = ValidateLicenseAtStartupAsync();
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AppLog.Write("MainViewModel ctor end");
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}
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private static string DefaultLayoutPath => Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"ytLlive",
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"ytLlive.db");
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// Test seam: a real MainWindow test must never read or write the user's
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// real layout DB (it would persist test sources over real ones). Tests set
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// this to a temp path before constructing MainWindow and reset it after.
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internal static string? LayoutPathOverride { get; set; }
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private void LoadLayout()
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{
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_isLoading = true;
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try
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{
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AppLog.Write("LoadLayout begin");
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var scenes = _layoutStore.Load();
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Scenes.Clear();
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foreach (var scene in scenes)
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Scenes.Add(scene);
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if (Scenes.Count == 0)
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{
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foreach (var name in SceneCatalog.All)
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AddScene(name);
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}
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HealBackgrounds();
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RefreshHotkeyLabels();
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foreach (var scene in Scenes)
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foreach (var config in scene.Elements.OfType<WebcamSceneConfig>())
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{
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ClampWebcamToBounds(config, scene.Name);
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HealLegacySquareRect(config);
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}
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// One-time heal: ChatBox layers created before the "YouTube Chat"
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// default still carry the old "Chat" name — creator renames untouched.
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foreach (var scene in Scenes)
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foreach (var source in scene.Elements.OfType<Source>())
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if (source.Type == SourceType.ChatBox
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&& string.Equals(source.Name, "Chat", StringComparison.OrdinalIgnoreCase))
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source.Name = "YouTube Chat";
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AppLog.Write($"LoadLayout: {Scenes.Count} scenes loaded");
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}
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finally
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{
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_isLoading = false;
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}
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StagedScene = Scenes.FirstOrDefault();
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UpdateActiveBackground();
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UpdateActiveChatBoxPreviews();
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StartMockChatPreview();
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UpdateBackgroundImage();
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ReacquireWebcam();
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ReacquireScreenCaptures();
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RegisterLoadedWebSources();
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_socials = _layoutStore.Socials;
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RenderSocialBarFrame();
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HealFediverseSoftwareInBackground();
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OnPropertyChanged(nameof(HasSocials));
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OnPropertyChanged(nameof(SocialBarVisible));
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OnPropertyChanged(nameof(SocialBarDotBrush));
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_music = _layoutStore.Music;
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LoadTrax(play: false);
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var (transType, transDur) = _layoutStore.LoadTransitionSettings();
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if (Enum.TryParse<TransitionType>(transType, true, out var parsed))
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SelectedTransitionType = parsed;
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TransitionDurationMs = transDur;
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BroadcastForm.Load();
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ScheduleSave();
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AppLog.Write("LoadLayout end");
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}
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public void Shutdown()
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{
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_saveDebounce?.Stop();
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SaveLayoutNow();
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_audioMixer.Dispose();
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_framePump.Dispose();
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_cameraManager.Dispose();
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_screenCaptureManager.Dispose();
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_webView2Manager?.Dispose();
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_layoutStore.Dispose();
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_musicPlayer.Dispose();
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_youtubeChat.Dispose();
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}
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public void SaveLayoutNow()
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{
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_saveDebounce?.Stop();
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try
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{
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_layoutStore.Save(Scenes, _webcam, _socials, _music);
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_layoutStore.SaveTransitionSettings(
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SelectedTransitionType.ToString(), TransitionDurationMs);
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_layoutStore.SaveAudioSyncOffsetMs(AudioSyncOffsetMs);
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}
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catch (Exception ex)
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{
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Debug.WriteLine($"Layout save failed: {ex.Message}");
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}
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}
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private void ScheduleSave()
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{
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if (_isLoading || _saveDebounce == null) return;
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_saveDebounce.Stop();
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_saveDebounce.Start();
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}
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private void BeginEditElement(SceneElement? element)
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{
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if (element == null) return;
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element.IsEditing = true;
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}
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private void ToggleElementVisibility(SceneElement? element)
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{
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if (element == null) return;
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element.IsVisible = !element.IsVisible;
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if (element is Source { IsBackground: true })
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OnPropertyChanged(nameof(BackgroundVisible));
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}
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// Scene-element → latest frame, for the live compositor. The map mirrors the
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// preview: webcam by DeviceId, live captures (the background) by CaptureKey,
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// images/background by AssetId. A null frame leaves the element transparent.
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private VideoFrame? ResolveOutputFrame(SceneElement element)
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{
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return element switch
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{
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WebcamSceneConfig webcam => _cameraManager.GetLatestFrame(webcam.WebcamId),
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Source { IsLiveCapture: true, CaptureKey: not null } live => _screenCaptureManager.GetLatestFrame(live.CaptureKey),
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Source { Type: SourceType.ChatBox } chatBox => RenderChatBox(chatBox),
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Source { Type: SourceType.WebSource } web => _webView2Manager?.GetLatestFrame(web.Id),
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Source { AssetId: not null } image => StaticPixelCache.Get(image.AssetId),
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_ => null,
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};
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}
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// The tier's crop rect over the 1920x1080 master, integer-aligned (the VM's
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// OutputRect* are doubles — the vertical 607.5 half-pixel crop rounds to 608).
|
|
private CompositorOptions BuildCompositorOptions()
|
|
{
|
|
var quality = SelectedQuality;
|
|
return new CompositorOptions
|
|
{
|
|
SourceRectX = (int)Math.Round(OutputRectX),
|
|
SourceRectY = (int)Math.Round(OutputRectY),
|
|
SourceRectWidth = (int)Math.Round(OutputRectWidth),
|
|
SourceRectHeight = (int)Math.Round(OutputRectHeight),
|
|
OutputWidth = quality.Width,
|
|
OutputHeight = quality.Height,
|
|
};
|
|
}
|
|
|
|
// First flash shortly after go-live, then every 300s (the cadence resets on
|
|
// the first tick so the interval is 5s only for that one shot).
|
|
private void StartBrandFlashTimer()
|
|
{
|
|
_brandFlashTimer.Stop();
|
|
_brandFlashTimer.Interval = TimeSpan.FromSeconds(5);
|
|
_brandFlashTimer.Start();
|
|
}
|
|
|
|
private void OnBrandFlashTimerTick(object? sender, EventArgs e)
|
|
{
|
|
_brandFlashTimer.Stop();
|
|
_brandFlashTimer.Interval = TimeSpan.FromSeconds(300);
|
|
_brandFlashTimer.Start();
|
|
ShowBrandFlash();
|
|
}
|
|
|
|
private void ShowBrandFlash()
|
|
{
|
|
if (!IsLive || !BrandFlashEnabled) return;
|
|
BrandFlashActive = true;
|
|
_brandFlashOffTimer.Stop();
|
|
_brandFlashOffTimer.Start();
|
|
}
|
|
|
|
}
|