Creator rulings, 2026-11-01. - Master strip is 44px (from 36) and its meter is now the largest on screen: 420x14 with 32 segments, centred under the preview, with a 12px MASTER label — bigger than the 9px bay labels. L/R imbalance is a flag on the left, MONO and the session clock on the right. - The kbps / fps / dropped counters are gone from that line: the live readouts already sit above the preview, and the duplicate was noise rather than telemetry. - TRAX is its own bay (MIC | GAME | TRAX | LIP-SYNC) with its own meter bound to TraxMeterFraction. It lived inside the game bay with no ladder, which meant whether the bed was actually playing could not be answered from the dock — and the player already measures its own output. - Lip-sync is narrow (0.45 star) since it is one slider and three presets; the three sound bays are equal width, so their meters keep the same relative size. AudioDockLayout moves with it (156 = 112 + 44; collapsed 44) and the layout test is updated. TraxBayTests now asserts the opposite of the old ruling: the bay HAS a meter, and the game bay no longer carries it.
263 lines
19 KiB
XML
263 lines
19 KiB
XML
<UserControl x:Class="ytLive.Controls.AudioDock"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:controls="clr-namespace:ytLive.Controls">
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<!-- The sound bars. Replaces the empty bottom-bar spacer; collapses to the telemetry strip
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on short windows (AudioDockLayout decides the height, not this file). -->
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<Border x:Name="DockRoot" Background="{StaticResource Brush.SurfaceContainer}"
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BorderBrush="{StaticResource Brush.Outline}" BorderThickness="0,1,0,0">
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<Grid>
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<Grid.RowDefinitions>
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<!-- Master FIRST: during a live session attention is on the preview, so the
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master strip sits against it and the bays hang below (creator, 2026-10-30). -->
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<RowDefinition Height="44"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<!-- Four bays (creator ruling 2026-11-01): MIC | GAME | TRAX | LIP-SYNC. The three
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sound bays share equal width so their meters stay the same relative size; lip-sync
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is narrow because its function is one slider and three presets. -->
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<Grid x:Name="Bays" Grid.Row="1" Margin="8,4,8,6">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="0.45*"/>
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</Grid.ColumnDefinitions>
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<!-- MIC -->
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<Border Grid.Column="0" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="0,0,4,0" Padding="10,6">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<Grid Grid.Row="0" Cursor="Hand" ToolTip="Change microphone" MouseLeftButtonUp="MicLabel_MouseLeftButtonUp">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Border Background="{StaticResource Brush.SurfaceContainerHighest}" CornerRadius="{StaticResource Radius.Sm}" Padding="5,1">
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<TextBlock Text="MIC 1" FontSize="9" FontWeight="Bold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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</Border>
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<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="11" VerticalAlignment="Center"
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TextTrimming="CharacterEllipsis" Text="{Binding MicSourceName, TargetNullValue='No microphone'}"
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Foreground="{StaticResource Brush.OnSurface}"/>
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</Grid>
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<controls:SegmentMeter Grid.Row="1" Height="10" Margin="0,6,0,0" Orientation="Horizontal"
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Level="{Binding MicMeterFraction}" Segments="24"/>
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<DockPanel Grid.Row="2" Margin="0,6,0,0" VerticalAlignment="Bottom">
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<Button DockPanel.Dock="Left" Width="24" Height="20" Margin="0,0,6,0"
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Style="{StaticResource YtButtonSecondary}" Padding="0"
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Command="{Binding ToggleMicMuteCommand}" ToolTip="{Binding MicMuteText}">
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<Ellipse Width="9" Height="9" Fill="{Binding MicStatusBrush}"/>
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</Button>
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<TextBlock DockPanel.Dock="Right" Width="56" TextAlignment="Right" FontSize="10"
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FontFamily="{StaticResource FontFamily.Mono}" VerticalAlignment="Center"
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Foreground="{StaticResource Brush.OnSurfaceVariant}" Text="{Binding MicVolumeDbLabel}"/>
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<Slider Minimum="-60" Maximum="6" SmallChange="0.5" LargeChange="3"
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Value="{Binding MicVolumeDb, Mode=TwoWay}" VerticalAlignment="Center"/>
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</DockPanel>
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</Grid>
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</Border>
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<!-- GAME / PC, then TRAX beneath it: meter -> desktop volume -> TRAX line -->
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<Border Grid.Column="1" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0" Padding="10,6">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<Grid Grid.Row="0">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="Auto"/>
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</Grid.ColumnDefinitions>
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<Border Background="{StaticResource Brush.SurfaceContainerHighest}" CornerRadius="{StaticResource Radius.Sm}" Padding="5,1">
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<TextBlock Text="GAME / PC" FontSize="9" FontWeight="Bold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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</Border>
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<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="11" VerticalAlignment="Center"
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TextTrimming="CharacterEllipsis" Foreground="{StaticResource Brush.OnSurfaceVariant}"
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Text="Desktop loopback · incl. TRAX"
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ToolTip="Everything playing on the desktop — including TRAX, which rides the same device."/>
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<Border Grid.Column="2" Background="{StaticResource Brush.SurfaceContainerHighest}"
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CornerRadius="{StaticResource Radius.Sm}" Padding="5,1"
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Visibility="{Binding IsGameDucking, Converter={StaticResource BoolToVis}}">
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<TextBlock FontSize="9" FontWeight="Bold" FontFamily="{StaticResource FontFamily.Mono}"
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Foreground="{StaticResource Brush.Secondary}" Text="{Binding GameDuckLabel}"/>
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</Border>
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</Grid>
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<controls:SegmentMeter Grid.Row="1" Height="10" Margin="0,6,0,4" Orientation="Horizontal"
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Level="{Binding GameMeterFraction}" Segments="24"/>
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<!-- Desktop volume, directly beneath its meter. -->
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<DockPanel Grid.Row="2" VerticalAlignment="Center">
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<Button DockPanel.Dock="Left" Width="24" Height="20" Margin="0,0,6,0"
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Style="{StaticResource YtButtonSecondary}" Padding="0"
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Command="{Binding ToggleGameMuteCommand}" ToolTip="Mute desktop audio">
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<Ellipse Width="9" Height="9" Fill="{Binding GameMeterBrush}"/>
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</Button>
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<TextBlock DockPanel.Dock="Right" Width="56" TextAlignment="Right" FontSize="10"
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FontFamily="{StaticResource FontFamily.Mono}" VerticalAlignment="Center"
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Foreground="{StaticResource Brush.OnSurfaceVariant}" Text="{Binding GameVolumeDbLabel}"/>
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<Slider Minimum="-60" Maximum="6" SmallChange="0.5" LargeChange="3"
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Value="{Binding GameVolumeDb, Mode=TwoWay}" VerticalAlignment="Center"/>
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</DockPanel>
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</Grid>
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</Border>
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<!-- TRAX: its own bay and its own meter now (creator ruling 2026-11-01). It used to
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be a strip inside the game bay because the desktop ladder "already carried it";
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that hid whether the music was actually playing. -->
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<Border Grid.Column="2" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0" Padding="10,6">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<Grid Grid.Row="0">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Border Background="{StaticResource Brush.SurfaceContainerHighest}" CornerRadius="{StaticResource Radius.Sm}" Padding="5,1">
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<TextBlock Text="TRAX" FontSize="9" FontWeight="Bold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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</Border>
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<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="11" VerticalAlignment="Center"
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TextTrimming="CharacterEllipsis" Foreground="{StaticResource Brush.OnSurfaceVariant}"
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Text="{Binding TraxTrackLabel}" Cursor="Hand"
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MouseLeftButtonUp="TraxLabel_MouseLeftButtonUp"
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MouseRightButtonUp="TraxLabel_MouseRightButtonUp"/>
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</Grid>
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<controls:SegmentMeter Grid.Row="1" Height="10" Margin="0,6,0,4" Orientation="Horizontal"
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Level="{Binding TraxMeterFraction}" Segments="24"/>
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<DockPanel Grid.Row="2" VerticalAlignment="Center">
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<Button DockPanel.Dock="Left" Width="24" Height="20" Margin="0,0,6,0" Padding="0"
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Style="{StaticResource YtButtonSecondary}" Click="TraxPlayPause_Click"
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ToolTip="{Binding TraxToolTip}">
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<TextBlock FontSize="9" Foreground="{StaticResource Brush.OnSurface}">
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<TextBlock.Style>
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<Style TargetType="TextBlock">
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<Setter Property="Text" Value="▶"/>
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<Style.Triggers>
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<DataTrigger Binding="{Binding IsMusicPlaying}" Value="True">
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<Setter Property="Text" Value="❚❚"/>
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</DataTrigger>
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</Style.Triggers>
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</Style>
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</TextBlock.Style>
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</TextBlock>
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</Button>
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<StackPanel DockPanel.Dock="Right" Orientation="Horizontal" VerticalAlignment="Center">
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<Button Content="−" Width="18" Height="16" Padding="0" FontSize="11"
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Style="{StaticResource YtButtonSecondary}" Click="TraxStepDown_Click"
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IsEnabled="{Binding CanLowerTrax}" ToolTip="5 dB quieter"/>
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<TextBlock Width="52" TextAlignment="Center" FontSize="10" VerticalAlignment="Center"
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FontFamily="{StaticResource FontFamily.Mono}"
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Foreground="{StaticResource Brush.OnSurfaceVariant}"
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Text="{Binding TraxVolumeDbLabel}"/>
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<Button Content="+" Width="18" Height="16" Padding="0" FontSize="11"
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Style="{StaticResource YtButtonSecondary}" Click="TraxStepUp_Click"
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IsEnabled="{Binding CanRaiseTrax}" ToolTip="5 dB louder"/>
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</StackPanel>
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</DockPanel>
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</Grid>
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</Border>
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<!-- LIP-SYNC (narrow: one slider, three presets) -->
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<Border Grid.Column="3" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0,0,0" Padding="10,6">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<Grid Grid.Row="0">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Border Background="{StaticResource Brush.SurfaceContainerHighest}" CornerRadius="{StaticResource Radius.Sm}" Padding="5,1">
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<TextBlock Text="LIP-SYNC" FontSize="9" FontWeight="Bold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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</Border>
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<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="10" VerticalAlignment="Center"
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FontFamily="{StaticResource FontFamily.Mono}" TextAlignment="Right"
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Foreground="{StaticResource Brush.Tertiary}" Text="{Binding SyncOffsetLabel}"/>
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</Grid>
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<StackPanel Grid.Row="1" VerticalAlignment="Bottom">
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<Slider Minimum="-200" Maximum="200" SmallChange="5" LargeChange="25"
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TickFrequency="5" IsSnapToTickEnabled="True"
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Value="{Binding AudioSyncOffsetMs, Mode=TwoWay}" VerticalAlignment="Center"/>
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<StackPanel Orientation="Horizontal" Margin="0,2,0,0" HorizontalAlignment="Right">
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<Button Content="0" Width="26" Height="16" FontSize="9" Padding="0" Margin="0,0,4,0"
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Style="{StaticResource YtButtonSecondary}" Click="SyncPreset_Click" Tag="0"/>
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<Button Content="+50" Width="30" Height="16" FontSize="9" Padding="0" Margin="0,0,4,0"
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Style="{StaticResource YtButtonSecondary}" Click="SyncPreset_Click" Tag="50"/>
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<Button Content="+100" Width="34" Height="16" FontSize="9" Padding="0"
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Style="{StaticResource YtButtonSecondary}" Click="SyncPreset_Click" Tag="100"/>
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</StackPanel>
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</StackPanel>
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</Grid>
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</Border>
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</Grid>
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<!-- Master strip: always visible, even collapsed. Rebuilt 2026-11-01 — the meter is
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CENTRED under the preview and is the biggest one on screen; MASTER's own label is
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larger than the bay labels. The kbps / fps / dropped counters that used to end this
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line are gone: the live readouts already sit above the preview. -->
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<Border x:Name="MasterStrip" Grid.Row="0" Background="{StaticResource Brush.SurfaceContainerLowest}" Padding="12,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="Auto"/>
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</Grid.ColumnDefinitions>
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<!-- Left: the imbalance flag, the one case that silently ruins a mix. -->
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<Border Grid.Column="0" Margin="0,0,8,0" Padding="5,1" VerticalAlignment="Center"
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CornerRadius="{StaticResource Radius.Sm}" Background="{StaticResource Brush.SurfaceContainerHigh}"
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Visibility="{Binding MasterImbalance, Converter={StaticResource BoolToVis}}"
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ToolTip="Left and right differ by more than 6 dB — one side may be inaudible.">
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<TextBlock Text="L/R" FontSize="9" FontWeight="Bold" FontFamily="{StaticResource FontFamily.Mono}"
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Foreground="{StaticResource Brush.Attention}"/>
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</Border>
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<!-- Centre: MASTER + the long meter + its reading. -->
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<StackPanel Grid.Column="1" Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
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<TextBlock Text="MASTER" FontSize="12" FontWeight="Bold" VerticalAlignment="Center"
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Foreground="{StaticResource Brush.OnSurface}"/>
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<controls:SegmentMeter Width="420" Height="14" Margin="12,0,0,0"
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Orientation="Horizontal" Segments="32"
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Level="{Binding MasterMeterFraction}" VerticalAlignment="Center"/>
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<TextBlock Width="72" Margin="10,0,0,0" FontSize="12"
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FontFamily="{StaticResource FontFamily.Mono}" VerticalAlignment="Center"
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Foreground="{StaticResource Brush.OnSurface}"
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Text="{Binding MasterLevelLabel}"/>
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</StackPanel>
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<!-- Right: MONO (accessibility, remembered) + the session clock. -->
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<StackPanel Grid.Column="2" Orientation="Horizontal" VerticalAlignment="Center">
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<ToggleButton Height="20" Padding="8,0"
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Style="{StaticResource SegmentToggle}" IsChecked="{Binding MonoOutput, Mode=TwoWay}"
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ToolTip="Fold the output to mono — both ears hear everything">
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<TextBlock Text="MONO" FontSize="10" FontWeight="Bold"
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Foreground="{Binding Foreground, RelativeSource={RelativeSource AncestorType=ToggleButton}}"/>
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</ToggleButton>
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<TextBlock FontSize="11" FontFamily="{StaticResource FontFamily.Mono}" Margin="12,0,0,0"
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VerticalAlignment="Center"
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Foreground="{StaticResource Brush.OnSurfaceVariant}"
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Text="{Binding CurrentHealth.StreamDuration, StringFormat={}{0:hh\:mm\:ss}}"/>
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</StackPanel>
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</Grid>
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</Border>
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</Grid>
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</Border>
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</UserControl>
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