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LlamaCasty/HANDOFF.md
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gramps ff5e8d94ae feat(entitlement): pivot to paid app ownership
Check Steam ownership of the paid app with BIsSubscribedApp; keep Debug fake ownership out of Release. Ref: https://partner.steamgames.com/doc/api/ISteamApps#BIsSubscribedApp
2026-11-02 09:18:03 -08:00

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# HANDOFF — 2026-11-02 (Steam ownership check)
## State
- `main`; local work unit, not pushed.
- Distribution plan: one paid Steam app ($79 announced launch price, then $99) plus its associated
free Demo. Same code; no subscription, DLC purchase, or GitHub binary.
- `IEntitlement.IsAppOwned` feeds the app-wide `MainViewModel.IsAppOwned` flag. Debug uses a fake
owned result; the fake is excluded from Release.
- Release ownership uses `BIsSubscribedApp(paidAppId)` and fails closed when the ID or Steam is
unavailable. **The paid app ID is not configured yet; the Steamworks application is pending.**
- Steam's private-use clause is not, by itself, a proven blocker. EULA wording should expressly
allow commercial/monetized streaming; OBS is the relevant Steam software precedent. See
`MyMistakes.md` → Steam distribution.
## Next action
Day 1: grey out higher tiers for non-owners and link to the paid Steam page; then the system-message
strip. The queued Debug-only test-access rule also needs checking. Keep one integration test per
change.
## Landmines
- The Demo has its own App ID. Ownership must check the paid app ID, never the Demo ID or test ID
`480`.
- No fake ownership code or developer panel in Release.
- No Steam checkout in the app; Steam handles purchase and updates.
- The paid app ID is not available yet; Release stays fail-closed until it is configured.
- `verify.sh` clean app build passes; `EntitlementTests` passes 5/5. Full suite currently has 13–14
UI/content failures; connection to this change is unconfirmed, investigate separately.
- Bundled FFmpeg must stay outside the single-file exe (`ExcludeFromSingleFile="true"`).
- Build with Windows `dotnet.exe`; run tests per class (the whole suite can hang in WASAPI teardown).