gramps c41ff7fd0a refactor: split Socials out of MainViewModel — Commit 8/12
MainViewModel.Socials.cs: social-bar state (_socials/_socialBarFrame/
_socialValidator), bar props (HasSocials/SocialBarVisible/SocialBarDotBrush/
SocialBarGlowBrush/Socials/SocialBarTop), OpenSocialDialog + NotifySocialsChanged
+ RenderSocialBarFrame (SocialBarRenderer), fediverse heal
(HealFediverseSoftwareAsync/HealFediverseSoftwareInBackground),
SetSocialBarPosition/ToggleSocialBarPosition, OpenSocialDialogCommand.

BarOnBrush/BarOffBrush/CreateBrush stay in core (shared tokens used by
Audio/Trax partials); core keeps ctor command assignment, LoadLayout,
SaveLayoutNow, and the compositor socialBar seam.

Docs: index.md restructured — each landed partial (Account..Trax) now owns its
own table row, the core row shrinks to only what remains in MainViewModel.cs,
and the split tracker is a compact code<->commit map.

Verify: 0 warnings, 246 passed, 2 known failures only.
2026-08-30 08:34:10 -07:00

ytLlive

LlamaCasty — livestream smarter

A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).

Screenshot

ytLlive — main window with scenes, sources, and live preview

Design Principle

This software is so intuitive that even the most right-brained person can easily intuit and use it.

Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome.

Why ytLlive

OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.

Account Assumption

ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. ytLlive does not create accounts. If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here.

Run

dotnet build   # Windows only — WPF
dotnet run

Version Roadmap

Version Scope
v0.1 Scene/source management, YouTube RTMP ingest, YouTube OAuth2, live chat, stream health
v0.2 Recording to local file
v0.3 Stream scheduling
v0.4 Multi-destination restreaming
1.0 General availability

Structure

Path Role
Models/ Scene, Source, QualityOption, StreamConfig, StreamHealth, YouTube channel/chat, Socials (social bar)
ViewModels/ MainViewModel — scenes, stream controls, chat; GoLiveViewModel, ReuseImageViewModel, SocialsDialogViewModel
Services/ YouTubeAuthService (OAuth2), YouTubeStreamService (broadcast/health), YouTubeChatService (chat polling), LayoutStore (SQLite), SocialValidator (social link/fediverse validation + nodeinfo icon resolution)
Helpers/ ViewModelBase, RelayCommand, ImageCache, AppLog, FocusPreservingListBox, OAuthCredentials
Themes/ Controls.xaml — the dark-theme control styles, merged once in App.xaml
MainWindow.xaml Dark-theme main UI: scene/source panel, preview, chat, status bar
SocialsDialog.xaml Social Media Site Promotion dialog — 6-slot social bar editor with sign-in gate and validation

Docs (memory map)

schema.md defines the conventions; ai.md is the AI/session guide; TASKS.md is the task queue. Each code directory carries an index.md.

S
Description
Creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8). One-click go-live, visual scene building.
Readme 39 MiB
Languages
C# 99.6%
Shell 0.3%