94 lines
6.8 KiB
Markdown
94 lines
6.8 KiB
Markdown
# HANDOFF — session state
|
||
|
||
> Current operational state, read right after `TASKS.md`. Trust this file as the
|
||
> truth of what is in flight — do not re-derive from git/fs unless it points at
|
||
> a problem. Conventions: [`schema.md`](schema.md). Rewrite this file at session
|
||
> end, compaction, or any interruption.
|
||
|
||
## Session state (last updated: 2026-08-13)
|
||
|
||
- **Branch:** `main`, in sync with `origin/main`.
|
||
- **TASK 8 (new, after TASK 7 shipped):** `AudioLevelMeter.ToDisplay` gained **+10 dB input
|
||
amplification** so the meters use the full bar — speech peaks (~0.2 RMS) now read ~0.93 (red)
|
||
and normal speech (~0.05) ~0.73 (yellow) at maxed volume; ≤0.001 linear still reads 0 (idle
|
||
never shows noise). One knob shared by the mic bar and game bar; `× MicVolume` untouched.
|
||
Tests updated + new `ToDisplay_Pushes_Speech_Peaks_Into_Red_At_Maxed_Volume`. **Uncommitted**
|
||
(pending user review): `Services/Audio/AudioLevelMeter.cs`, `ytLive.Tests/AudioMixerTests.cs`,
|
||
`ai.md`, `Services/index.md`, `ViewModels/index.md`, `TASKS.md`, `HANDOFF.md`. Meter tests:
|
||
7/7 passing, build 0 warnings.
|
||
- **This session (TASK 7 — UI polish batch, gramps's 6-point review):**
|
||
1. **Scenes list cleaned:** the per-row edit/trash/visibility icons and the inline
|
||
rename TextBox are gone. Scenes are pure selection rows; `IsHidden` stays
|
||
persisted and still dims a hidden row to 45%. Removed dead surface:
|
||
`EditSceneCommand`/`RemoveSceneCommand`/`ToggleSceneVisibilityCommand` +
|
||
`BeginEditScene`/`ToggleSceneVisibility`/`RemoveScene` handlers + `Scene.IsEditing`.
|
||
2. **Sources list upgraded:** each row now has edit + visibility eye + trash. New
|
||
`EditElementCommand` (`SceneElement.IsEditing` → inline rename TextBox, Enter/Esc/
|
||
lost-focus commits) and `ToggleElementVisibilityCommand` (flips `SceneElement.IsVisible`);
|
||
the eye style now binds `IsVisible` and hidden rows dim to 45%.
|
||
3. **Duplicate naming:** shared `NextSourceName(scene, baseName)` → `Image`, `Image2`,
|
||
`Image3`… (no space), next free number derived from actual names so deletions never
|
||
collide. Used by both `AddSource` and `AddReusedImage`.
|
||
4. **Social bar:** `MaxWidth=200` + `CharacterEllipsis` removed from BOTH
|
||
`SocialBarRenderer.cs` and the preview DataTemplate — full validated handle renders.
|
||
5. **Panels:** left 220 / right 300 fixed widths are deliberate — panels never re-layout
|
||
on resize; the preview absorbs it. No change.
|
||
6. **Focus-loss capture lag:** recorded in `ai.md` as a known OS limit (DWM/WGC
|
||
throttling when unfocused + GPU readback contention + the `_framePending` /
|
||
`DispatcherPriority.Render` gates). NOT an in-app throttle; deferred by user decision.
|
||
- **Test infra change:** the two real-WPF-App tests (round-clip + new source-naming) now
|
||
share `RealAppHost` — a dedicated STA thread owning the single `App` — via the `RealApp`
|
||
serial collection. WPF allows exactly one `Application` per AppDomain; never add a test
|
||
that calls `new App()` directly again — marshal onto `RealAppHost` instead.
|
||
- **Uncommitted:** `MainWindow.xaml` + `MainWindow.xaml.cs` (rows), `ViewModels/MainViewModel.cs`
|
||
(commands + naming), `Models/SceneElement.cs` (+`IsEditing`), `Models/Scene.cs` (−`IsEditing`),
|
||
`Services/Compositor/SocialBarRenderer.cs` (no truncation), `ytLive.Tests/SourceNamingTests.cs`
|
||
(new), `ytLive.Tests/RealAppCollection.cs` (new), `ytLive.Tests/RoundClipInteractionTests.cs`
|
||
(now uses the shared host), `TASKS.md` (TASK 7 ✅), `ai.md`, `ViewModels/index.md`, `HANDOFF`.
|
||
- **Verified:** build 0 warnings / 0 errors; **170/170 tests pass** (169 + the naming test).
|
||
- **Landmines:**
|
||
- Never add another test that constructs `new App()` — use `RealAppHost.Run(...)`.
|
||
- Never set a local `Canvas.SetTop` on the social bar — a local value permanently
|
||
overrides `{Binding SocialBarTop}` (the `ClearValue` lesson from 5.5).
|
||
- `AudioMixer` meter `Push` is unconditional **by design now**: `OnMicSample`/
|
||
`OnLoopbackSample` compute the level first, then raise the event — a
|
||
`?.Invoke(meter.Push(...))` short-circuit skipped the meter update when
|
||
nothing was subscribed (found by `RestartMic_ResetsLevel`, fixed).
|
||
- `MicConnected` comes from the source `Started` event, raised right after
|
||
`StartRecording()` succeeds — tests must `MarkStarted()` the fake source
|
||
before asserting connection state.
|
||
- The mic dot is red until a resource connects (see contract below) — green
|
||
only after `Started`, yellow on `Failed`.
|
||
- Zero mic devices at startup = red dot AND the mixer is never started, so
|
||
loopback + the game bar can't run either (no capture at all) — acceptable.
|
||
- The game detector is polled on the UI thread via a 250ms `DispatcherTimer`;
|
||
`OnGameAudioPollTick` wraps `Poll()` in try/catch + `AppLog`.
|
||
- The pump reads the active scene on a background thread while the UI can still
|
||
edit it — a concurrent-mutation exception is contained (logged + `Failed` +
|
||
the pump stops), not a crash.
|
||
- `StopAsync` must stop the encoder (closes stdin) **before** awaiting the pump
|
||
loop — closing stdin unblocks a write stuck on pipe backpressure; the reverse
|
||
order deadlocks.
|
||
- Tests never instantiate `MainViewModel` directly except via a real `MainWindow`
|
||
on the `RealAppHost` STA thread (round-clip + naming), which never go live.
|
||
- Sandbox can't reach outbound HTTPS — `HttpSocialValidator` stub-handler tests
|
||
only, never the real instance.
|
||
- **Mic status contract (creator's rule, verified — do NOT "fix"):** the status dot is
|
||
**red until a mic resource is actually connected**. `MicStatus` starts `NotConnected`
|
||
(red); it goes green ONLY when the mixer's `MicConnected` fires, which comes strictly
|
||
from the mic source's `Started` event raised after `StartRecording()` succeeds. Zero
|
||
devices at startup → stays red and the mixer is never started; capture failure → yellow.
|
||
- **Next step:** commit + push this TASK 7 batch (one commit). Then the remaining TASK 4
|
||
requirement is **ship step 7 — one-click go live + private-only enforcement** (honor the
|
||
dialog's chosen visibility / enforce `privacyStatus = "private"`; also fixes the REC sign's
|
||
private state — see round-3 note). Also queued: task 21 (logo + About hub), task 22 (voice
|
||
filters). Nothing else queued — do not expand the task queue on your own. Optional, not
|
||
queued: rewriting the healed entry's `ProfileUrl` to `https://mastodon.llamachile.tube/@gramps`
|
||
(user must say the word).
|
||
|
||
- **Secret/DB/port facts live:** OAuth client id/secret in `Helpers/OAuthCredentials.cs`;
|
||
OAuth session token in `Helpers/TokenStore.cs` (DPAPI → `%APPDATA%\ytLlive\ytLlive.auth`);
|
||
layout DB `%APPDATA%\ytLlive\ytLlive.db` (schema v8; `SocialEntry.Software`
|
||
column is a column-presence migration like the others, no version bump); OAuth callback
|
||
`http://localhost:8765/oauth2/callback`; crash log `%APPDATA%\ytLlive\startup.log`.
|