Software compositor that renders a scene into the encoder's master VideoFrame, mirroring the XAML preview minus editing chrome: backdrop -> background -> elements (UniformToFill cover-crop, round clip, mirror, opacity, border) -> branding flash. NOTE FOR USERS: this change shows NO difference in the app's UI — it is pure backend scaffolding laying the groundwork for live video capture/streaming. The preview you see is unchanged. - Services/Compositor/: SceneCompositor (Render(scene, frameFor resolver, flashFrame, CompositorOptions)), CompositorOptions (source rect + output size; 16:9 full master, vertical 607x1080 -> 1080x1920), StretchMath (pure UniformToFill + bilinear), StaticPixelCache (asset bytes -> BGRA8 frame) - Frame sources injected via Func<SceneElement, VideoFrame?> resolver, so the compositor is pure, WPF-free, and hermetic to test (D3D11 upgrade behind the same seam later) - SceneElement.TryGetBorderColor public (shared hex parse), stale MainViewModel comment fixed, pre-existing CS1998 in YouTubeAuthServiceTests cleaned up - Tests: SceneCompositorTests integration (full scene + vertical tier + flash) + StretchMath units, docs updated (72 tests passing, 0 warnings)
ytLlive
A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).
Screenshot
Design Principle
This software is so intuitive that even the most right-brained person can easily intuit and use it.
Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome.
Why ytLlive
OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.
Account Assumption
ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. ytLlive does not create accounts. If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here.
Run
dotnet build # Windows only — WPF
dotnet run
Version Roadmap
| Version | Scope |
|---|---|
| v0.1 | Scene/source management, YouTube RTMP ingest, YouTube OAuth2, live chat, stream health |
| v0.2 | Recording to local file |
| v0.3 | Stream scheduling |
| v0.4 | Multi-destination restreaming |
| 1.0 | General availability |
Structure
| Path | Role |
|---|---|
Models/ |
Scene, Source, QualityOption, StreamConfig, StreamHealth, YouTube channel/chat |
ViewModels/ |
MainViewModel — scenes, stream controls, chat; GoLiveViewModel, ReuseImageViewModel |
Services/ |
YouTubeAuthService (OAuth2), YouTubeStreamService (broadcast/health), YouTubeChatService (chat polling), LayoutStore (SQLite) |
Helpers/ |
ViewModelBase, RelayCommand, ImageCache, AppLog, FocusPreservingListBox, OAuthCredentials |
Themes/ |
Controls.xaml — the dark-theme control styles, merged once in App.xaml |
MainWindow.xaml |
Dark-theme main UI: scene/source panel, preview, chat, status bar |
Docs (memory map)
schema.md defines the conventions; ai.md is the AI/session guide;
TASKS.md is the task queue. Each code directory carries an index.md.
