Files
ytLlive/Services/Audio/IAudioSource.cs
T

23 lines
845 B
C#

namespace ytLive.Services.Audio;
/// <summary>
/// A live audio capture source (TASK 4 ship step 4 seam): produces PCM float
/// chunks, runs only while live. The default implementations wrap NAudio's
/// WASAPI capture (mic) / loopback (desktop/game); the mixer and the tests
/// consume this interface, never NAudio directly.
/// </summary>
public interface IAudioSource : IDisposable
{
/// <summary>Starts capturing. Safe to call only once per Stop.</summary>
void Start();
/// <summary>Stops capturing; a later Start begins a fresh session.</summary>
void Stop();
/// <summary>Raises each captured chunk (interleaved PCM float, -1..1).</summary>
event Action<AudioSample>? SampleReady;
/// <summary>Raises when capture dies or fails to start (e.g. no device).</summary>
event Action<Exception>? Failed;
}