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ytLlive/HANDOFF.md
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gramps 86fcd868a8 Monetization policy locked + dev pause recorded (docs changeset, 2026-08-14): the one paid line becomes an annual subscription — early access $49.99/yr → $99/yr list at GA, grandfather-while-subscribed with lapse → list on renewal (no escalation matrix); free tier unchanged (branding flash is the free tier's billboard + no Alerts, which is the one paid feature); billing NOT locked to itch.io (hunted fact: itch.io has no native subscription billing — candidates Gumroad, whose native affiliate program is the tiebreaker, and Lemon Squeezy); support = in-app bug-report → git issues with a when-I-get-around-to-it cadence + emergency patches. ai.md Monetization section rewritten + stale paid-unlock seams fixed (L115 subscription-entitlement wording, the About hub's tabled billing PremiumUrl seam); TASKS.md gains TASK 23 (Monetization — billing provider decision, unlock mechanism with lapse→flash-returns enforcement, in-app bug-report loop, Unlock Premium seam lighting, Alerts gating, and line-item pointers for the early-access strategy, affiliate/ads phase 2, and the channel revival); HANDOFF.md records the decisions + the development pause (resume streaming = pair-programming dev streams via OBS + The Division 2 under the gramps/GOAT persona, 67 and gaming since 1981, 3D-printing content retired; dogfood switch to ytLlive once TASK 5 lands; resume point = TASK 5). Stale itch.io assertions corrected across comments and indexes (MainViewModel.cs PremiumUrl/IsPremium seams, MainWindow.xaml tooltip, AboutHubTests comment, ViewModels/index.md, TASK 9 out-of-scope note). Build 0 warnings, 196 tests passing
2026-08-14 18:48:42 -07:00

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HANDOFF — session state

Current operational state, read right after TASKS.md. Trust this file as the truth of what is in flight — do not re-derive from git/fs unless it points at a problem. Conventions: schema.md. Rewrite this file at session end, compaction, or any interruption.

Session state (last updated: 2026-08-14)

  • Branch: main, tracking origin/main at f2f6401 (pushed). Working tree was clean until the monetization docs changeset below.
  • AUDIO MILESTONE (TASK 9) — SHIPPED + COMMITTED + PUSHED this session. Real stream audio + voice filters + auto-duck + free TRAX background music. Build 0 warnings, full suite 196 passing (ONE integration test: AudioPipelineTests.Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe). Commits 6d71ace (milestone) + f2f6401 (secrets cleanup), force-pushed (725f5a7...f2f6401).
  • Secrets scrubbed from git history. The DO token + passwords recorded in HANDOFF.md were removed from the working file and purged from all history via git filter-branch over 3d92bd0..main
    • git gc --prune=now --aggressive (scan of all refs = 0 hits). They still exist in chat — keep treating as compromised; rotate the DO API token. Old objects remain in llgit's store until server GC (unreachable, not fetchable). If a value is ever needed, git reflog is expired — it's gone.
  • MONETIZATION LOCKED (2026-08-14, creator). One paid line = annual subscription: early access $49.99/yr$99/yr list at GA, grandfather-while-subscribed, lapse → list on renewal. Free tier unchanged (branding flash = the billboard + no Alerts; Alerts is the paid feature). Billing NOT itch-locked — itch.io has no native subscription billing; candidates Gumroad (native affiliates = tiebreaker) / Lemon Squeezy. Support = in-app bug-report → git issues, "when I get around to it" + emergency patches. Full policy in ai.md → Monetization; scoped plan + line-items in TASKS.md TASK 23.
  • DEVELOPMENT PAUSED (creator's call 2026-08-14) — resuming streaming instead. Channel revival = pair-programming dev streams via OBS (ytLlive can't go live yet: private-only + _rtmpUrlProvider null) + The Division 2 gaming streams under the "gramps/GOAT" persona (67, gaming since 1981). 3D-printing content retired (printer hard down, novelty gone). Dogfood switch later: when TASK 5 + go-live capability land, stream with ytLlive — Division 2 (loud game + voice) is the demo for the ducking/voice-filter story. Early-access strategy + affiliate/ads are their own future line-item tasks.
  • Docs changeset in flight (THIS changeset): ai.md Monetization rewritten + stale paid-unlock seams fixed; TASKS.md TASK 23 added + TASK 21's itch.io URL mention corrected; this file rewritten. Commit
    • push as one change.
  • Shipped, all pushed: TASK 21 (creator-hub About, 3d92bd0), TASK 8 (meter +10 dB), TASK 4 ship step 7 (one-click go-live + private-only), TASK 9 audio milestone (6d71ace), secrets cleanup (f2f6401).
  • Resume point (when dev starts again): TASK 5 — reusable stream → _rtmpUrlProvider (the last blocker before go-live actually encodes + pushes). Then TASK 23 (billing + unlock + support). Optional, not queued: rewriting the healed entry's ProfileUrl to https://mastodon.llamachile.tube/@gramps (user must say the word).

TASK 9 audio milestone — SHIPPED 2026-08-14 (what changed)

The creator's feature review settled this as the single next branch ("all the audio issues done and tested — a huge milestone"). Final spec and full shipped-state records live in TASKS.md (TASK 9) and ai.md ("Live audio capture"). Highlights:

  • Real audio into the encoder. FfmpegArgs now builds -f f32le -ar 48000 -ac 2 -i \\.\pipe\ytllive_audio
    • explicit -map 0:v -map 1:a (replaces anullsrc silence). MainViewModel.BeginGoLive_audioMixer.StartLive(EncoderOptions.DefaultAudioPipeName); StopStream_audioMixer.StopLive() before _framePump.StopAsync().
  • 2-input mix (mic + loopback), honest gains: micGain = MicVolume (mute = 0), loopbackGain = GameMuted ? 0 : GameAudioVolume × duck. No third music channel.
  • Voice chain on the mic (TASK 22), before meter AND mix: bass 120 Hz +4 dB → treble 8 kHz +3 dB → gate (0.005 / hysteresis 0.5) → compressor (0.5, 4:1). Pure TDF2 DSP, per-sample, always on.
  • Auto-duck: mic RMS > 0.02 → loopback ×0.25 (12 dB), attack 0.05 / release 0.005.
  • TRAX (free BGM): MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20WaveOutEvent. Plays to the default device → rides the loopback into the stream (ducked with game). Footer TRAX button (dot red/yellow/green + "TRAX"), left-click toggles/picks, right-click opens the picker (OpenFileDialog), tooltip shows the track name. Track persists via schema v9 single-row Music. Sound-bar label "Game Audio Capture" → "Desktop Audio"; IsGameAudioBarVisible = gameDetectorProducingSound || IsMusicPlaying.
  • Tests: new AudioPipelineTests.cs (DSP/ring-buffer/ducker/resampler units + the ONE integration test reading real pipe bytes via NamedPipeClientStream); FfmpegEncoderTests + layout persistence updated for pipe args / Music roundtrip. Ring-buffer overwrite bug found by the unit test and fixed (head must NOT advance on eviction — the write itself advances it). Integration test pre-fills the ring buffers before StartLive so the first pipe tick already carries audio (deterministic — a start-of-stream silence race was seen and eliminated).

Out of scope this branch: IP webcam, chat box, alt-key crop, credits, bg removal, music-off-VOD track (YouTube mutes VODs with copyrighted music — future feature), PremiumUrl (TASK 23 seam).

  • Landmines:

    • Never add another test that constructs new App() — use RealAppHost.Run(...) (shared STA host for the one WPF App per AppDomain; round-clip + source-naming tests).
    • Never set a local Canvas.SetTop on the social bar — a local value permanently overrides {Binding SocialBarTop} (the ClearValue lesson from 5.5).
    • AudioMixer meter Push is unconditional by design now: OnMicSample/ OnLoopbackSample compute the level first, then raise the event — a ?.Invoke(meter.Push(...)) short-circuit skipped the meter update when nothing was subscribed (found by RestartMic_ResetsLevel, fixed).
    • MicConnected comes from the source Started event, raised right after StartRecording() succeeds — tests must MarkStarted() the fake source before asserting connection state.
    • The mic dot is red until a resource connects (see contract below) — green only after Started, yellow on Failed.
    • Zero mic devices at startup = red dot AND the mixer is never started, so loopback + the game bar can't run either (no capture at all) — acceptable.
    • The game detector is polled on the UI thread via a 250ms DispatcherTimer; OnGameAudioPollTick wraps Poll() in try/catch + AppLog.
    • The pump reads the active scene on a background thread while the UI can still edit it — a concurrent-mutation exception is contained (logged + Failed + the pump stops), not a crash.
    • StopAsync must stop the encoder (closes stdin) before awaiting the pump loop — closing stdin unblocks a write stuck on pipe backpressure; the reverse order deadlocks. Same rule for audio: StopLive() (pipe EOF) before the pump stop, so ffmpeg's two inputs end in order.
    • Tests never instantiate MainViewModel directly except via a real MainWindow on the RealAppHost STA thread (round-clip + naming), which never go live.
    • Sandbox can't reach outbound HTTPS — HttpSocialValidator stub-handler tests only, never the real instance.
  • Mic status contract (creator's rule, verified — do NOT "fix"): the status dot is red until a mic resource is actually connected. MicStatus starts NotConnected (red); it goes green ONLY when the mixer's MicConnected fires, which comes strictly from the mic source's Started event raised after StartRecording() succeeds. Zero devices at startup → stays red and the mixer is never started; capture failure → yellow.

  • Secret/DB/port facts live: OAuth client id/secret in Helpers/OAuthCredentials.cs; OAuth session token in Helpers/TokenStore.cs (DPAPI → %APPDATA%\ytLlive\ytLlive.auth); layout DB %APPDATA%\ytLlive\ytLlive.db (schema v9 — single-row Music; the SocialEntry.Software column is a column-presence migration like the others); OAuth callback http://localhost:8765/oauth2/callback; crash log %APPDATA%\ytLlive\startup.log.

Server recovery (llamachile.tube / YunoHost / DO) — 2026-08-14

Facts (hunted this session — do not re-hunt):

  • Droplet llamachile.tube: DO droplet ID 473190301, IP 143.244.176.131, sfo3, 4GB/2vCPU/50GB. SSH port = 2214 (matches git remote ssh://llgit.llamachile.tube:2214/gramps/ytLlive.git); 22/2222/2200/etc all closed. SSH as gramps works with ~/.ssh/id_ed25519 (key auth, no password).
  • Root is YunoHost-locked: PermitRootLogin no in /etc/ssh/sshd_config (there's a conflicting cloud-init override section below it, but DO's "Reset root password" email does NOT work on this box — cloud-init set-passwords only ran once at install). Root is reachable via sudo -i or the DO web Recovery Console (Settings → Recovery console — VNC-based; the droplet page's Console button is SSH-based and fails with "all configured authentication methods failed" when no account has a working password).
  • gramps is a YunoHost LDAP account (local /etc/passwd entry has *, auth via pam_ldap) — its password is changed with sudo yunohost user update gramps -p '<pw>', NOT passwd.
  • fail2ban bans the whole IP for 10-12 min after repeated failed SSH/root logins (all ports refuse; ping still works; droplet API still shows active). Wait it out — do NOT power-cycle.
  • Password reset this session: sudo yunohost tools rootpw -n '<pw>' sets root (rootpw takes -n). Verification: getent shadow root shows a $y$ yescrypt hash + passwd -S root = P.
  • Mastodon services run as systemd units mastodon-web/sidekiq/streaming (all were active after the reboot); gitea/nginx/mariadb/postgres/redis/yunohost-api also systemd units. Disk was 93% full (3.6G free) — keep an eye on it before any big upgrade.
  • The original outage was an interrupted Mastodon upgrade + a DO password_reset reboot; everything came back on its own after boot. No code/schema damage observed.

Secrets (removed 2026-08-14 — see git history if a value is ever needed again): the DO API token, the gramps/root passwords and the DO password-reset email password were recorded in this file and in chat. They are treated as compromised — the DO API token and every listed password have been or should be rotated/revoked, and no new secrets belong in this repo or in chat. Secret paths that stay here are the file locations only (OAuth creds → Helpers/OAuthCredentials.cs, session token → Helpers/TokenStore.cs).