21 lines
832 B
C#
21 lines
832 B
C#
namespace ytLive.Services;
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/// <summary>
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/// Detects "a working game with sound is up in the preview" (TASK 4 game audio
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/// bar): becomes active once a full-screen foreground app is producing desktop
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/// audio, and stays active as long as that full-screen app remains — silence
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/// never hides the bar, only the game leaving fullscreen/foreground does. Seam
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/// so the VM and tests never touch Win32 or audio interop directly.
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/// </summary>
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public interface IGameAudioDetector
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{
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/// <summary>True while the game audio bar should be visible.</summary>
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bool IsGameAudioActive { get; }
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/// <summary>Raised when the bar should appear or disappear.</summary>
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event Action<bool>? IsGameAudioActiveChanged;
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/// <summary>Samples the injected providers and advances the state machine.</summary>
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void Poll();
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}
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