a74162e34e
- Bottom-bar resolution dropdown (1080p60/1080p30/720p60/480p30) with tooltip on finding upload bandwidth; disabled while live; no in-app speed test - FocusPreservingListBox keeps selection/focus coherent when a selected scene/source is deleted (skip hidden scenes; leave list when empty) - Themes/Controls.xaml: single dark-theme dictionary merged once in App.xaml; custom ComboBox template fixes SelectionBoxItem rendering; GoLiveWindow and ReuseImageDialog consolidated onto shared styles - AppLog file logger + AppDomain/Dispatcher exception hooks; checkpointed MainWindow/VM/dialog constructors (caught MenuItemRole.Separator XAML crash) - Memory map: schema.md conventions, per-directory index.md, updated ai.md/ TASKS.md/README.md (OAuth creds real; token persistence still pending)
118 lines
7.6 KiB
Markdown
118 lines
7.6 KiB
Markdown
# ytLlive — AI Guide
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> Memory map entry point. Conventions live in [`schema.md`](schema.md); task
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> status and YouTube API research in [`TASKS.md`](TASKS.md); directory maps in
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> each folder's `index.md`. Reading order: this file → `TASKS.md` → `<dir>/index.md` → source.
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## Run
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```bash
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dotnet build # Windows only — WPF requires Windows target
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dotnet run
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```
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Note: `EnableWindowsTargeting=true` is set in `ytLive.csproj`, so the project can be restored/built from WSL, but running requires Windows.
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## Tests
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No test framework set up yet. When added: `dotnet test`.
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## Architecture
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C# / WPF (.NET 8) following MVVM:
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| Path | Role |
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|------|------|
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| `Models/` | Plain data types — Scene, Source, QualityOption, StreamConfig, StreamHealth, YouTubeChannel, ChatMessage |
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| `ViewModels/` | MainViewModel — exposes collections + commands for the UI; GoLiveViewModel, ReuseImageViewModel |
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| `Services/` | YouTube OAuth2, stream/broadcast management, live chat polling, LayoutStore (SQLite) |
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| `Helpers/` | ViewModelBase (INotifyPropertyChanged), RelayCommand, ImageCache, AppLog (file logger), FocusPreservingListBox, OAuthCredentials, visibility converters |
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| `Themes/` | `Controls.xaml` — the single dark-theme source, merged once in `App.xaml` (see `Themes/index.md`) |
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| `MainWindow.xaml` | Dark theme; layout: top bar (controls), center (preview), left (scenes/sources), right (chat), bottom (health) |
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### Key patterns
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- `ViewModelBase.SetProperty<T>()` for property change notifications
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- `RelayCommand` for all button actions; commands gate on state (e.g. Start only when Offline)
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- ViewModels are constructed in XAML (`<vm:MainViewModel/>` as DataContext)
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- Services are currently instantiated in MainViewModel's constructor — no DI container yet
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- Layout persists to SQLite (`Microsoft.Data.Sqlite`); scenes/sources/asset bytes stored in the DB, asset identity is a SHA-256 content hash (1:M reuse, no file paths — assets are always available)
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- Theming: all custom styles live in `Themes/Controls.xaml`, merged in `App.xaml` — never duplicate styles per-window (dialog duplicates were consolidated into this dictionary)
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- Resolution tiers (bottom bar): 1080p60@8 → 1080p30@8 → 720p60@6 → 480p30@2.5 Mbps; default = first. A **tooltip** explains finding upload bandwidth — an in-app speed test was deliberately dropped (unreliable)
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- Crash diagnosis: `AppLog` writes startup checkpoints to `%APPDATA%\ytLlive\startup.log`; `App.xaml.cs` logs `DispatcherUnhandledException`/`AppDomain.UnhandledException`. When WPF won't run from WSL, this log is how you find the failure (it caught the `MenuItemRole.Separator` XAML crash and the ComboBox SelectionBoxItem bug)
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### Current limitations / TODOs
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- `Helpers/OAuthCredentials.cs` now contains the real ClientId/ClientSecret — auth service is implemented, but **tokens still don't persist** (Windows DPAPI planned; account UI in the GoLive dialog is simulated)
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- `GoLiveViewModel.SignIn`/`ChangeAccount` removed — Connect (OAuth) is the only entry to streaming
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- Scene/source/asset layout *does* persist (SQLite); token persistence does not (yet)
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- `YouTubeStreamService` uses hardcoded `1080p`/`60fps` and per-broadcast streams — must switch to the v3 `variable` reusable stream
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- No capture/encoding/RTMP yet
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- `StreamConfig` defaults (`TargetBitrate=6000`, `Resolution="1920x1080"`) are stale — the live dropdown drives `StreamHealth.CurrentBitrate`/`FPS` instead
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## Design Principle
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> This software is so intuitive that even the most right-brained person can easily intuit and use it.
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Apply this to every UI decision:
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- One-click go-live with working defaults
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- Prefilled YouTube defaults (RTMP URL, bitrate, resolution, latency)
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- Visual/drag-and-drop scene building over property panels
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- Every action produces a visible outcome — no dead ends
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## Monetization (design decision — the watermark is the sword)
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Free forever: all streams unlimited, no time caps, no subscription, no per-feature paywalls. The
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**one paid line is a one-time unlock** (delivered via itch.io — they handle hosting, payment, and key
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delivery; we never own a server or a key shop):
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- **Free:** a small "made with ytLlive" watermark is always on, every frame, every stream — the sword
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of Damocles. Standard practice; only Streamlabs runs watermark-nagging to a capitalist extreme.
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- **Paid (one-time):** watermark removed + **Alerts** (Super Chat / membership / subscribe pop-ins).
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Deliberately rejected: hard stream-time cutoffs (the worst dead end — a stream dying mid-broadcast
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reads as broken, and YouTube streams routinely run 2-4 hours), soft-limit nagging, freemium tiers,
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and donation-only (relies on the kindness of strangers). Resolution/quality ceilings are **deferred** —
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that decision belongs to the resolution & streaming-constraints conversation, not monetization.
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## Auth gates Go Live, but not exploration
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The app is fully usable without authentication: users can build scenes, add sources, compose
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previews, and audition the software with zero commitment. But **going live requires authentication** —
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it's the one capability gated behind YouTube sign-in. The sign-in button should never pressure the
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user ("sign in (optional)", not a modal wall), but "Go Live" only appears once connected.
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## Account assumption (do not build an account setup flow)
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Connecting uses Google OAuth ("Sign in with Google") to link an **existing** YouTube creator
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account. ytLlive **never creates or sets up accounts** — that is YouTube's job. If the creator has no
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YouTube channel, they go to YouTube first. This assumption is explicit and must never be silently
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replaced by an in-app account-creation step. Zero state = a Connect button that starts OAuth; going
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live is unreachable until the account is connected.
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## YouTube Live API — design constraints (do not violate)
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These are the hard facts behind every decision. Full list in `TASKS.md`.
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- **One-click go-live** — never call `transition(live)`. Insert the broadcast with
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`enableAutoStart=true`, `enableAutoStop=true`, `enableMonitorStream=false`,
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`selfDeclaredMadeForKids=false`, `latencyPreference=low`. The encoder starting brings YouTube live.
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`enableMonitorStream=false` is what lets us skip the testing stage.
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- **Variable reusable stream** — `liveStreams.insert` once per channel with
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`cdn.resolution=variable`, `cdn.frameRate=variable`, `isReusable=true`; cache the ingestion URL +
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stream name and reuse for every broadcast. Any quality tier works without recreating the stream,
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and auto step-down is done by us dropping bitrate on the fly (zero API calls).
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- **Quality is greyed out while live** — resolution/frameRate/ingestionType are immutable after
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stream creation; editing title/description/privacy is fine at any time.
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- **Report-by-exception health** — poll `liveStreams.list`; render nothing on `good`/`ok`, surface a
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banner only on `configurationIssues[]` with `warning`/`error` severity. Bottom strip = YouTube logo
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+ green/red connection dot (clickable → opens the dialog).
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- **One dialog, three states** — not connected / connected-offline (all editable) / live
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(title + description + visibility editable; quality + account greyed out). Both entry points
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(Start Stream button + bottom strip) open it; prefilled from saved session profile.
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- **End stream** — stop encoder → `transition(complete)`, `enableAutoStop` as the safety net.
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- **Encoder compliance** — keyframes ≤ 4s (gopSizeLong), closed GOP, H.264, AAC/MP3 @ 44.1/48kHz,
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mono/stereo only. YouTube flags violations via health status.
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- **Broadcast ID == Video ID** — one ID tracks status, health, and the auto-created VOD
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(`recordFromStart` + `enableDvr` default true).
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