33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using ytLive.Models;
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namespace ytLive.Services;
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/// <summary>
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/// The per-scene source access matrix (see the source catalog in TASKS.md).
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/// One source's availability in a scene is a product decision, enforced by
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/// scene name on every place a source can be added. Countdown and Credits are
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/// Text *modes*, not source types: their scene restrictions gate the mode when
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/// the Text ship step lands. Chatbox / Alerts / Socials are inert values until
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/// their features ship — the rows are live from today.
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/// </summary>
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public static class SceneAccessPolicy
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{
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public static bool Allows(string? sceneName, SourceType type)
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{
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if (!SceneCatalog.IsCanonical(sceneName)) return false;
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return type switch
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{
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SourceType.DisplayCapture or SourceType.WindowCapture =>
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SceneCatalog.Is(sceneName, SceneCatalog.Live),
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SourceType.Background or SourceType.Image or SourceType.TextOverlay or
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SourceType.Alerts or SourceType.Socials => true,
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SourceType.Chatbox =>
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SceneCatalog.Is(sceneName, SceneCatalog.Live)
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|| SceneCatalog.Is(sceneName, SceneCatalog.Brb)
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|| SceneCatalog.IsChat(sceneName),
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_ => false,
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};
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}
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}
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