Files
ytLlive/Services/Audio/AudioLevelMeter.cs
T

36 lines
943 B
C#

namespace ytLive.Services.Audio;
/// <summary>
/// Computes the smoothed mic level (0..1) from captured samples. Pure —
/// unit-tested; the <see cref="AudioMixer"/> only feeds it and forwards the
/// result. RMS-based so it tracks perceived loudness, smoothed so the meter
/// does not flicker.
/// </summary>
public sealed class AudioLevelMeter
{
private const float Smoothing = 0.2f;
private float _level;
public float Level => _level;
public float Push(AudioSample sample)
{
if (sample.Samples.Length == 0)
return _level;
double sumSquares = 0;
var count = 0;
foreach (var value in sample.Samples)
{
sumSquares += value * value;
count++;
}
var rms = (float)Math.Sqrt(sumSquares / count);
_level = _level * (1 - Smoothing) + rms * Smoothing;
return _level;
}
public void Reset() => _level = 0;
}