253 lines
8.5 KiB
C#
253 lines
8.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using ytLive.Helpers;
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namespace ytLive.Services;
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/// <summary>
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/// Owns webcam capture sessions app-wide, refcounted by DeviceId. One device =
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/// at most one capture, one shared WriteableBitmap; the last release stops and
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/// disposes the source. Frames arrive on a worker thread and are coalesced onto
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/// the UI dispatcher (at most one pending copy per session, using the latest
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/// frame) so a 60fps device doesn't drown the render thread.
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/// </summary>
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public sealed class CameraManager : IDisposable
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{
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private sealed class CameraSession
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{
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public string DeviceId { get; }
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public ICameraFrameSource Source { get; }
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public Action<VideoFrame>? FrameHandler;
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public int RefCount;
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public bool Started;
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public WriteableBitmap? PreviewBitmap;
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public VideoFrame? LatestFrame;
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public bool FramePending;
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public CameraSession(string deviceId, ICameraFrameSource source)
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{
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DeviceId = deviceId;
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Source = source;
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RefCount = 1;
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}
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}
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private readonly ICameraEnumerator _enumerator;
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private readonly Func<string, ICameraFrameSource> _frameSourceFactory;
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private readonly Dispatcher? _uiDispatcher;
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private readonly Dictionary<string, CameraSession> _sessions = new();
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private readonly object _gate = new();
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/// <summary>Raised on the UI thread when a camera's shared preview bitmap is first created.</summary>
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public event Action<string, WriteableBitmap>? PreviewBitmapChanged;
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/// <summary>Raised when a capture fails to start (device in use, access denied, no preview source).</summary>
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public event Action<string, string>? CameraFailed;
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public CameraManager(ICameraEnumerator enumerator, Func<string, ICameraFrameSource> frameSourceFactory,
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Dispatcher? uiDispatcher = null)
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{
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_enumerator = enumerator;
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_frameSourceFactory = frameSourceFactory;
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_uiDispatcher = uiDispatcher;
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}
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public ICameraEnumerator Enumerator => _enumerator;
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/// <summary>Increments the refcount for a device, starting capture the first time.</summary>
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public async Task<bool> AcquireAsync(string deviceId)
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{
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if (string.IsNullOrWhiteSpace(deviceId)) return false;
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CameraSession session;
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bool shouldStart;
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lock (_gate)
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{
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if (_sessions.TryGetValue(deviceId, out var existing))
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{
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existing.RefCount++;
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shouldStart = false;
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session = existing;
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}
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else
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{
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session = new CameraSession(deviceId, _frameSourceFactory(deviceId));
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session.FrameHandler = frame => OnFrameAvailable(session, frame);
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session.Source.FrameAvailable += session.FrameHandler;
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_sessions[deviceId] = session;
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shouldStart = true;
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}
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}
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if (!shouldStart) return session.Started;
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try
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{
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await session.Source.StartAsync();
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session.Started = true;
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return true;
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}
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catch (Exception ex)
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{
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lock (_gate)
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_sessions.Remove(deviceId);
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session.Source.FrameAvailable -= session.FrameHandler;
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AppLog.Write($"CameraManager: failed to start camera '{deviceId}': {ex.Message}");
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CameraFailed?.Invoke(deviceId, ex.Message);
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await SafeStopAsync(session.Source);
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return false;
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}
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}
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/// <summary>Decrements the refcount; stops and disposes the source at zero.</summary>
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public async Task ReleaseAsync(string deviceId)
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{
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CameraSession? toStop = null;
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lock (_gate)
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{
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if (!_sessions.TryGetValue(deviceId, out var session)) return;
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if (--session.RefCount > 0) return;
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_sessions.Remove(deviceId);
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toStop = session;
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}
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if (toStop == null) return;
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toStop.Source.FrameAvailable -= toStop.FrameHandler;
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await SafeStopAsync(toStop.Source);
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toStop.PreviewBitmap = null;
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}
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/// <summary>
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/// Releases a device unconditionally (every ref), regardless of how many scenes
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/// hold it. Used on identity changes (webcam swap, layout reload) where the old
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/// device's refcount isn't known after the scenes are replaced.
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/// </summary>
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public async Task ReleaseAllAsync(string deviceId)
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{
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CameraSession? toStop = null;
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lock (_gate)
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{
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if (!_sessions.TryGetValue(deviceId, out var session)) return;
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session.RefCount = 0;
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_sessions.Remove(deviceId);
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toStop = session;
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}
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if (toStop == null) return;
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toStop.Source.FrameAvailable -= toStop.FrameHandler;
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await SafeStopAsync(toStop.Source);
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toStop.PreviewBitmap = null;
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}
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public VideoFrame? GetLatestFrame(string deviceId)
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{
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lock (_gate)
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return _sessions.TryGetValue(deviceId, out var session) ? session.LatestFrame : null;
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}
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/// <summary>
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/// The shared WriteableBitmap for a running session, or null when the camera
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/// hasn't produced its first frame yet. <see cref="PreviewBitmapChanged"/> only
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/// fires once (first frame), so configs created after the session started must
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/// pick the bitmap up from here.
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/// </summary>
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public WriteableBitmap? GetPreviewBitmap(string deviceId)
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{
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lock (_gate)
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return _sessions.TryGetValue(deviceId, out var session) ? session.PreviewBitmap : null;
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}
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public void Dispose()
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{
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List<CameraSession> sessions;
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lock (_gate)
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{
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sessions = new List<CameraSession>(_sessions.Values);
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_sessions.Clear();
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}
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foreach (var session in sessions)
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{
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session.Source.FrameAvailable -= session.FrameHandler;
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_ = SafeStopAsync(session.Source);
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}
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}
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private static async Task SafeStopAsync(ICameraFrameSource source)
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{
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try
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{
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await source.StopAsync();
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}
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catch (Exception ex)
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{
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AppLog.Write($"CameraManager: stopping camera failed: {ex.Message}");
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}
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}
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private bool TryGetActiveSession(CameraSession session)
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{
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lock (_gate)
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return _sessions.TryGetValue(session.DeviceId, out var current) && ReferenceEquals(current, session);
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}
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private void OnFrameAvailable(CameraSession session, VideoFrame frame)
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{
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if (!TryGetActiveSession(session)) return;
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session.LatestFrame = frame;
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if (session.PreviewBitmap == null)
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{
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if (_uiDispatcher == null) return;
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if (_uiDispatcher.CheckAccess())
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EnsurePreviewBitmap(session);
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else
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_uiDispatcher.BeginInvoke(() =>
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{
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if (TryGetActiveSession(session))
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EnsurePreviewBitmap(session);
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}, DispatcherPriority.Render);
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return;
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}
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if (_uiDispatcher == null || _uiDispatcher.CheckAccess())
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{
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CopyFrame(session);
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return;
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}
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if (session.FramePending) return;
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session.FramePending = true;
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_uiDispatcher.BeginInvoke(() =>
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{
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session.FramePending = false;
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if (TryGetActiveSession(session) && session.PreviewBitmap != null)
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CopyFrame(session);
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}, DispatcherPriority.Render);
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}
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private void EnsurePreviewBitmap(CameraSession session)
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{
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if (session.PreviewBitmap != null || session.LatestFrame == null) return;
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var frame = session.LatestFrame;
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var bitmap = new WriteableBitmap(frame.Width, frame.Height, 96, 96, PixelFormats.Bgra32, null);
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bitmap.WritePixels(new Int32Rect(0, 0, frame.Width, frame.Height), frame.BgraPixels, frame.Stride, 0);
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session.PreviewBitmap = bitmap;
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PreviewBitmapChanged?.Invoke(session.DeviceId, bitmap);
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}
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private void CopyFrame(CameraSession session)
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{
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var bitmap = session.PreviewBitmap;
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var frame = session.LatestFrame;
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if (bitmap == null || frame == null) return;
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if (frame.Width != bitmap.PixelWidth || frame.Height != bitmap.PixelHeight) return;
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bitmap.WritePixels(new Int32Rect(0, 0, frame.Width, frame.Height), frame.BgraPixels, frame.Stride, 0);
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}
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}
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