Files
ytLlive/Models/SceneCatalog.cs
T

33 lines
1.2 KiB
C#

using System;
using System.Linq;
namespace ytLive.Models;
/// <summary>
/// The app's five canonical scenes. Scenes are worked on by name; you can delete
/// them ("work with less"), but the app only ever adds back one of these five —
/// anything beyond them is OBS territory. The live desktop/game backdrop exists
/// only in the Live scene.
/// </summary>
public static class SceneCatalog
{
public const string Starting = "Starting";
public const string Live = "Live";
public const string Brb = "BRB";
public const string Chat = "Chat";
public const string Ending = "Ending";
public static readonly string[] All = { Starting, Live, Brb, Chat, Ending };
public static bool IsCanonical(string? name)
=> name != null && All.Contains(name.Trim(), StringComparer.OrdinalIgnoreCase);
public static bool Is(string? name, string canonical)
=> name != null && string.Equals(name.Trim(), canonical, StringComparison.OrdinalIgnoreCase);
public static bool IsChat(string? name) => Is(name, Chat);
/// <summary>Only the Live scene carries the live desktop/game backdrop.</summary>
public static bool HasBackdrop(string? name) => Is(name, Live);
}