2.8 KiB
HANDOFF — session state
Current operational state, read right after
TASKS.md. Trust this file as the truth of what is in flight — do not re-derive from git/fs unless it points at a problem. Conventions:schema.md. Rewrite this file at session end, compaction, or any interruption.
Session state (last updated: 2026-08-13)
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Branch:
main. TASK 4 ship step 5 (the live frame pipeline) is shipped and committed — theFramePumpframe producer (Services/Encoder/FramePump.cs),ScreenCaptureManager.GetLatestFrame(key), theMainViewModelresolver/option-builders/pump lifecycle wiring,FramePumpTests(7) + theGetLatestFrametest (1), and the memory updates (TASKS.md, ai.md, Services/index.md — the previous session leftServices/index.mdstale and HANDOFF unrewritten; both were fixed before the commit). Build 0 warnings, 147 tests passing. A Windows patch reboot killed the prior session right after the work was verified but before the commit. -
Finished this session: ship step 5 (re-verified: 0 warnings, 147/147 pass), the
Services/index.mdFramePump row + de-stale'd encoder rows, and this HANDOFF rewrite. -
Landmines:
- The pump reads the active scene on a background thread while the UI can still
edit it — a concurrent-mutation exception is contained (logged +
Failed+ the pump stops), not a crash. The background thread + video pipeline is the new reality since ship step 5. StopAsyncmust stop the encoder (closes stdin) before awaiting the pump loop — closing stdin unblocks a write stuck on pipe backpressure; the reverse order deadlocks.FramePump.IsRunningmust be set true before the loop starts (a completed-task delay can run the first iteration synchronously on the caller's thread).StartAsyncnever throws; the VM fires-and-forgets it.Failedwhile live flipsStreamStatus.Error(minimal — real health surfacing is ship step 6).- Tests never instantiate
MainViewModeldirectly except the round-clip integration test (a realMainWindow), which never goes live — keep it that way.
- The pump reads the active scene on a background thread while the UI can still
edit it — a concurrent-mutation exception is contained (logged +
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Next step: TASK 4 ship step 6 — health stats: bind
FramePump.HealthUpdated(bitrate/FPS/duration) into the bottom bar. Nothing else queued — do not expand the task queue on your own. -
Secret/DB/port facts live: OAuth client id/secret in
Helpers/OAuthCredentials.cs; OAuth session token inHelpers/TokenStore.cs(DPAPI →%APPDATA%\ytLlive\ytLlive.auth); layout DB%APPDATA%\ytLlive\ytLlive.db(schema v8;SocialEntry.Softwarecolumn is a column-presence migration like the others, no version bump); OAuth callbackhttp://localhost:8765/oauth2/callback; crash log%APPDATA%\ytLlive\startup.log.