Files
ytLlive/Services/Encoder/FfmpegArgs.cs
T
gramps 6d71acef8c TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings
2026-08-14 18:09:26 -07:00

52 lines
1.9 KiB
C#

namespace ytLive.Services.Encoder;
/// <summary>
/// Builds the FFmpeg command line for a live RTMP push (TASK 4 ship step 3):
/// raw BGRA frames via stdin (paced <c>-re</c>), real audio via the named pipe
/// (TASK 9 — the mixer streams f32le at 48 kHz stereo into <c>\\.\pipe\&lt;name&gt;</c>;
/// WASAPI loopback + the mic ride the pipe instead of the old anullsrc silence),
/// H.264 + AAC encoding, FLV muxing to the ingestion URL. Pure — the encoder
/// just starts <c>ffmpeg.exe [Build(...)]</c>.
/// </summary>
public static class FfmpegArgs
{
public static IReadOnlyList<string> Build(EncoderOptions options, string videoEncoder)
{
var gop = options.GopSize;
return
[
"-hide_banner",
"-loglevel", "info",
"-stats",
"-stats_period", "0.5",
"-re",
"-f", "rawvideo",
"-pix_fmt", "bgra",
"-video_size", $"{options.Width}x{options.Height}",
"-framerate", options.Fps.ToString(),
"-i", "pipe:0",
"-f", "f32le",
"-ar", options.AudioSampleRate.ToString(),
"-ac", options.AudioChannels.ToString(),
"-i", $@"\\.\pipe\{options.AudioPipeName}",
"-map", "0:v",
"-map", "1:a",
"-c:v", videoEncoder,
"-b:v", $"{options.BitrateKbps}k",
"-maxrate", $"{options.BitrateKbps}k",
"-bufsize", $"{options.BitrateKbps * 2}k",
"-g", gop.ToString(),
"-keyint_min", gop.ToString(),
"-sc_threshold", "0",
"-bf", "0",
"-pix_fmt", "yuv420p",
"-c:a", "aac",
"-b:a", "128k",
"-ar", options.AudioSampleRate.ToString(),
"-ac", options.AudioChannels.ToString(),
"-f", "flv",
options.RtmpUrl,
];
}
}