51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.IO;
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using Microsoft.Data.Sqlite;
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using Xunit;
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using ytLive.Models;
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using ytLive.Services;
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namespace ytLive.Tests;
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/// <summary>
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/// The layout DB is a full rewrite on every save (DELETE all scenes/sources,
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/// re-insert from memory). This guards the round trip: sources the user deletes
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/// in the UI must not come back after a save + reload.
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/// </summary>
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public class LayoutStorePersistenceTests
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{
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[Fact]
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public void Deleted_Webcam_Source_Does_Not_Return_After_Save_And_Reload()
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{
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var path = Path.Combine(Path.GetTempPath(), $"ytLlive-layout-{Guid.NewGuid():N}.db");
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try
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{
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using var store = new LayoutStore(path);
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var scene = new Scene { Name = "Starting" };
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scene.Sources.Add(new Source
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{
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Name = "Webcam",
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Type = SourceType.Webcam,
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DeviceId = "real-device",
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Width = 480,
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Height = 270,
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});
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store.Save(new[] { scene });
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var reloaded = store.Load();
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Assert.Single(reloaded[0].Sources);
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reloaded[0].Sources.RemoveAt(0);
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store.Save(reloaded);
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var afterDelete = store.Load();
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Assert.Empty(afterDelete[0].Sources);
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}
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finally
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{
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SqliteConnection.ClearAllPools();
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try { File.Delete(path); } catch { /* best-effort cleanup */ }
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}
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}
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}
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