ui(audio): every header label in the sound area uses one colour

MIC's device name was the only header label at full-strength OnSurface (it was brightened
because it shows a choice), and the lip-sync reading was Tertiary — three different values
across four bays in the same row. All four header labels are now Brush.OnSurfaceVariant, the
standard secondary-text token. No other colours touched.
This commit is contained in:
2026-11-01 13:59:57 -08:00
parent b75c2b3001
commit 754377c5db
+2 -2
View File
@@ -43,7 +43,7 @@
</Border>
<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="11" VerticalAlignment="Center"
TextTrimming="CharacterEllipsis" Text="{Binding MicSourceName, TargetNullValue='No microphone'}"
Foreground="{StaticResource Brush.OnSurface}"/>
Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
</Grid>
<controls:SegmentMeter Grid.Row="1" Height="10" Margin="0,6,0,4" Orientation="Horizontal"
Level="{Binding MicMeterFraction}" Segments="24"/>
@@ -194,7 +194,7 @@
</Border>
<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="10" VerticalAlignment="Center"
FontFamily="{StaticResource FontFamily.Mono}" TextAlignment="Right"
Foreground="{StaticResource Brush.Tertiary}" Text="{Binding SyncOffsetLabel}"/>
Foreground="{StaticResource Brush.OnSurfaceVariant}" Text="{Binding SyncOffsetLabel}"/>
</Grid>
<Border Grid.Row="1" Height="20"/>
<StackPanel Grid.Row="2">