ui(audio): every header label in the sound area uses one colour
MIC's device name was the only header label at full-strength OnSurface (it was brightened because it shows a choice), and the lip-sync reading was Tertiary — three different values across four bays in the same row. All four header labels are now Brush.OnSurfaceVariant, the standard secondary-text token. No other colours touched.
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@@ -43,7 +43,7 @@
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</Border>
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<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="11" VerticalAlignment="Center"
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TextTrimming="CharacterEllipsis" Text="{Binding MicSourceName, TargetNullValue='No microphone'}"
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Foreground="{StaticResource Brush.OnSurface}"/>
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Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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</Grid>
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<controls:SegmentMeter Grid.Row="1" Height="10" Margin="0,6,0,4" Orientation="Horizontal"
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Level="{Binding MicMeterFraction}" Segments="24"/>
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@@ -194,7 +194,7 @@
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</Border>
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<TextBlock Grid.Column="1" Margin="6,0,0,0" FontSize="10" VerticalAlignment="Center"
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FontFamily="{StaticResource FontFamily.Mono}" TextAlignment="Right"
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Foreground="{StaticResource Brush.Tertiary}" Text="{Binding SyncOffsetLabel}"/>
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Foreground="{StaticResource Brush.OnSurfaceVariant}" Text="{Binding SyncOffsetLabel}"/>
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</Grid>
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<Border Grid.Row="1" Height="20"/>
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<StackPanel Grid.Row="2">
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