docs(33): cause-classified step-down, and a toast that owns the mistake
Design settled with the creator. Two findings drove it:
- **Resolution is not a bandwidth lever.** 1080p30 and 720p60 are both 6 Mbps in the shipped table,
so "step down to 720p" relieves nothing against congestion; and 60→30 at the same bitrate relieves
nothing either. Congestion therefore steps **bitrate only** (8.0 → 6.4 → 5.1 → 4.1, ~20%), which is
what OBS Dynamic Bitrate does — cited, adopted, with its climb-back discarded for v1.
- **The other half has no OBS equivalent**: machine starvation (the game and the app on one PC) steps
fps, then resolution, and sheds LlamaCasty's own capture cost *first*. That is the app taking
responsibility for a stream it is helping to starve.
Budgets as ruled: 3 steps for a 1080 start, 1 for 720 and vertical, hard floors at 720p30 /
Vertical 1080p30, hold-and-warn at the floor, never disconnect. Trigger ≥5% drops over 15 s twice,
30 s cooldown, ambiguous evidence does nothing.
New rule in `ui-surface.md`: a toast names the cause, the culprit and the remedy. Mechanism strings
("All pipe instances are busy", HTTP codes, exit codes) are log findings, never user-facing copy.
This commit is contained in:
@@ -49,7 +49,7 @@ cited first), then 35 / 37 / 40·A/C/D / 55·2–3. TASK 32 is complete, Back on
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| 40·A/C/D | ☐ | App Settings: active-camera picker; persist output resolution + surface transition defaults + confirm-before-End; accent consolidation | [`task-40`](TASKS/task-40-app-settings-round.md) |
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| 3·20 | ✅ | Session report — **derived from `superChatEvents.list` on demand, not persisted** (YouTube is the authority; no ledger). Per-currency totals, money off by default (done 2026-11-05) | [`task-03`](TASKS/task-03-capture-pipeline.md) |
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| 32 | ✅ | Stream resilience: fragmented MP4, blip retry, poll-driven RECONNECTING (no countdown — YouTube's cutoff is not a constant), ingest pre-flight, one-click Back on air (`BackOnAirTests`) | [`task-32`](TASKS/task-32-stream-resilience.md) |
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| 33 | ☐ | Bandwidth auto step-down: pure policy over dropped-frame rate, one-way within a broadcast | [`task-33`](TASKS/task-33-bandwidth-step-down.md) |
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| 33 | ◇ | Auto step-down, **cause-classified** (machine starvation → fps/resolution; upload congestion → bitrate only), shed our own capture cost first, one-way, hard floors, plain-words toast | [`task-33`](TASKS/task-33-bandwidth-step-down.md) |
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| 34 | ☐ | Scheduled streams (Text-drawer version) | [`task-34`](TASKS/task-34-scheduled-streams.md) |
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| 35 | ☐ | Scene-linked audio | [`task-35`](TASKS/task-35-scene-linked-audio.md) |
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| 37 | ☐ | Defaults vs current layout split (build-id); enables one-click revert to defaults | [`task-37`](TASKS/task-37-defaults-current-split.md) |
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@@ -1,21 +1,68 @@
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# TASK 33 — Bandwidth auto step-down (queued 2026-09-01; v1 per the complete-v1 ruling)
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# TASK 33 — Automatic step-down when the show can't hold its tier (queued 2026-09-01; v1)
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> Catalog: [`TASKS.md`](../TASKS.md) — status and requirements live here.
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> Design settled with the creator 2026-11-09. **Not a magenta question of taste: this is the app
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> admitting it is part of the problem when it is.**
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**Goal:** the stream degrades *predictably and honestly* instead of drowning viewers in freeze frames
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— and when LlamaCasty itself is the starving process, it says so out loud instead of blaming the
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creator's connection. The `variable` reusable stream (shipped) makes every step zero-API: a tier or
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bitrate change is just an encoder relaunch at the same URL.
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**Goal:** when the upload can't hold the tier, drop it automatically instead of drowning viewers in
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freeze frames. The `variable` reusable stream (shipped) makes this zero-API; the governor that decides
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WHEN is what TASKS.md:25 always claimed existed and was never built.
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## Cause first, lever second
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1. ☐ Pure `StepDownPolicy` — sliding window over the encoder's reported dropped-frame rate
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(`StreamHealth`, already parsed): sustained overrun → downgrade exactly one 16:9 tier
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(1080p60 → 1080p30 → 720p60 → 720p30). Hysteresis cooldown; **one-way within a broadcast**
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(no oscillation — a recovered connection doesn't climb back mid-show; the creator may manually
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step up). Vertical tier stays a manual choice.
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2. ☐ Restart machinery = TASK 32 slice 1 (tier change is an encoder relaunch at new W×H/FPS over the
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same pipe/URL; the master canvas is 1920×1080 regardless, so geometry never rewrites).
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3. ☐ Surface: the resolution badge + dropdown update to the landed tier; ONE Info toast
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("Quality lowered to hold your stream") — no nagging after that.
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4. ☐ Tests: pure-policy units (drop-rate windows, one-way, cooldown) + the ONE integration: fake
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health stream with sustained drops → exactly one lower-tier encoder restart.
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| Cause | Signal | Lever |
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|---|---|---|
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| **Machine starvation** — the PC (often the game) can't make the frame | pump stalls, render time over the frame budget, frames never produced | reduce work: **60 → 30 fps**, then **1080 → 720** |
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| **Upload congestion** — the socket can't carry the bits | frames produced on schedule but rejected; encoder queue full; **rising submit block time** (pump already logs `avg submit` / `avg wait`) | reduce bits: **8.0 → 6.4 → 5.1 → 4.1 Mbps** (~20% steps), geometry untouched |
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Resolution is **not** a bandwidth lever: 1080p30 and 720p60 are both 6 Mbps in the shipped table, so
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that step relieves nothing. Fps is **not** a congestion lever: same bitrate, same socket.
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## Shed our own load before asking the viewer to pay
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1. If our capture/convert cadence is what starves, **halve our own capture rate first** — same output
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tier, less of the creator's machine. This is the "budget streamer self-streaming gameplay" case.
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2. Only then step fps, then resolution.
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## Budgets, floors, terminal state
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| Start | Steps allowed | Worst case it can reach |
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|---|---|---|
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| 1080p60 | **3, any mix of the two ladders** | 720p30 @ 6.4 Mbps |
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| 720p60 | **1** | 720p30 @ 4.8 Mbps |
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| Vertical 1080p60 | **1** | Vertical 1080p30 @ 6.4 Mbps |
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- Floors: 16:9 never below **720p30**; vertical never below **Vertical 1080p30**.
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- Budget exhausted → **hold**, keep streaming, one persistent warning naming the cause, manual
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step-up stays available. Never disconnect, never nag repeatedly.
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- Trigger: ≥5% dropped over 15 s, twice, 30 s cooldown between steps. Mixed/ambiguous evidence does
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nothing. One-way within a broadcast (no climb-back; revisit with session data).
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## Own the mistake in plain words
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A toast that reports a mechanism is a bug in the toast. Every message names **what happened, who
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caused it, and what the app already did** — no exception text, no error codes:
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- ours: *"LlamaCasty couldn't keep up with your scene, so it lowered the frame rate to 30. Your
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connection wasn't the problem."*
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- theirs: *"Your upload couldn't hold 8 Mbps, so LlamaCasty dropped it to 6.4 to stop the freezing.
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It will stay there for this stream."*
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One toast per step, plus one session-report line (`quality stepped down 12:04 — encoder` / `—
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upload`) so support answers from data, not memory. Wording rules live in
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[`docs/ai/ui-surface.md`](../docs/ai/ui-surface.md) → Toast notifications.
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## Tests
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Pure `StepDownPolicy` units (classifier, both ladders, budgets, floors, cooldown, one-way, ambiguity →
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no action) + the ONE integration: a fake health stream with sustained drops of each cause produces the
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matching step and exactly one encoder restart.
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## Reference
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OBS Dynamic Bitrate (27.2) is the established answer for the congestion half: bitrate-only, small
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steps, hysteresis. **Adopted:** bitrate as the sole congestion lever, stepped with cooldown.
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**Discarded for v1:** its automatic climb-back (the creator's one-way ruling). **Ours:** the
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machine-side ladder and "shed our own cost first" — OBS has no equivalent, and that is the half that
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matters when the game and the app share one machine.
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@@ -214,6 +214,12 @@ MIT — notice #10 in `THIRD-PARTY-NOTICES.txt`). Facts that cost a hunt:
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- Calls marshal to the captured Dispatcher (`_dispatcher.Invoke`) — encoder/pump events fire off-thread.
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Migrated MessageBoxes: both webcam-acquire warnings, image-read warning, sign-in unsuccessful/failed.
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- **A toast names the cause, the culprit and the remedy (2026-11-09).** A message that reports a
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mechanism is a bug in the message: "All pipe instances are busy", an HTTP status, an ffmpeg exit
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code are all findings for the log, not for the creator. Every user-facing message says what
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happened, **whose fault it was** (the machine, the connection, or LlamaCasty itself), and what the
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app already did about it. When it is ours, say so plainly — an app that blames the creator's
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connection for its own starvation is lying, and they will believe it and go buy a new router.
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Promoted from log-only (each keeps its AppLog line): go-live prep failures ×3 (reusable stream,
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broadcast insert, prep exception), frame-pump death while live, mic-missing at startup, premium lapse,
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saved-session refresh failure (sign-out notice). Deliberately left log-only: offline license re-validation
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