Reported: EDIT on + ON-AIR on, signed out → the button reads "Test Stream" and cannot be pressed.
Cause: the primary button bound straight to StartTestCommand, whose CanExecute needs a connection.
StartSession already routed signed-out ON-AIR to the sign-in flow; the test path bypassed it.
The route is now explicit and pure: RouteFor(kind, connected) → SignIn | Record | Live | Test. The
primary command calls SignInAsync for the SignIn route, BeginTestStream for Test, StartSession
otherwise — so the label, the action and the sign-in fallback cannot drift apart. Pinned in
SessionStartDecisionTests for both live and test, connected and not.
Creator ruling (2026-10-30):
- EDIT off + ON-AIR armed → the primary button reads "Go Live" and runs the livestream.
- EDIT on + ON-AIR armed → the same button reads "Test Stream" and runs the test broadcast.
- REC armed (or nothing armed) → "Start Recording", whatever EDIT says; there is no test
recording, and an unarmed start records locally rather than doing nothing.
So the fifth button was redundant: `ShowTestButton` no longer feeds any control. The decision is a
pure function (`Models/SessionStartDecision`) so the whole matrix is testable without a window;
`PrimaryStartCommand` follows the same kind, so label and action cannot disagree.
Guard: SessionStartDecisionTests pins the four cases, including the no-dead-ends fallback that my
first version got wrong (unarmed returned Live instead of Record — the test caught it).
Note for the v1 gate: the "hide TEST at v1" item is now satisfied by construction — the test path
is a mode of the primary button, not a separate control.
The comment I added between the two <Run> elements introduced whitespace, and whitespace between
inline Runs collapses to a rendered space: the wordmark read "LlamaCas ty". The comment moved
above the TextBlock, the Runs are contiguous, and UiShellTests asserts them adjacent so a future
edit cannot re-introduce the gap.
1. The preview's right-click handler swallowed every right-click for the zoom box, so the
element/backdrop context menu could not open at all. Sources and capture windows must be
changeable AT ANY TIME — a creator swaps a window mid-stream without entering edit mode.
Ctrl + right-click now bypasses the zoom path and lets WPF open the menu under the cursor;
plain right-click keeps the zoom box. No menu markup changed.
2. The wordmark's "ty" is YouTube red (#ff0000), permanently. The token sweep had recoloured it
to the interactive blue because it was a bare literal; DESIGN.md now records "never re-colour
the wordmark" beside the token, and UiShellTests pins it.
Guard: UiShellTests gains the wordmark rule and the Ctrl+right-click chord.
RecordPillToggle never set a base Foreground, and its label inherits the toggle's — so unchecked
inherited the Control default (black) on the dark bar, while checked was white on red. The style
now sets on-accent once; the checked trigger only changes the fill.
That is the consistency rule for session controls: white ink always, the fill carries the state
(neutral off, red live). EDIT follows the same rule. UiShellTests asserts the base foreground, so
the missing setter cannot come back silently.
The armed state was fixed to on-accent last build, but the resting state kept on-surface-variant
(#94a3b8) — so with EDIT off, which is its normal state, the label was grey on the dark bar. The
label is white always now; only the fill changes (neutral → blue). The redundant foreground setter
is gone, and UiShellTests asserts the resting colour rather than the trigger.
The EDIT button's armed face used on-tertiary (#0b1326 navy) on blue — the creator read it as grey
on blue and could not read it. Same problem, latent, on the armed REC/ON-AIR pills, which used the
error ink.
One rule instead of two exceptions: a saturated accent fill carries WHITE ink. New token
on-accent #ffffff, used by the EDIT trigger and RecordPillToggle; on-tertiary stays for large blue
surfaces where dark ink is right. UiShellTests pins the EDIT foreground to it.
`BasedOn="{StaticResource SegmentToggle}"` resolves while the dictionary is being built, so a
forward reference fails at load with "Cannot find resource named 'SegmentToggle'". The style now
sits after SegmentToggle and SegmentLabel, where its base already exists.
Guard: ThemeResourceTests gains the ordering rule — within one dictionary, no StaticResource may
point at a key defined later in the same file. The existence check alone passed this, which is
exactly why the app died on launch while the tests were green.
Root cause of the unreliable test results this session: a stale `testhost` held ytLive.dll locked,
so builds silently kept the previous assembly (MSB3027 on copy). Killed it; the suite now rebuilds
and the two new facts actually run.
1. Stream Info + YPP rails are YouTube surfaces → new `youtube` token #ff0000. It is documented
as brand-only: live state stays `primary`, so the two reds never mean the same thing.
2. EDIT toggle: the checked trigger set the SAME colour as the resting face, so clicking it
changed nothing visible. Resting is now the neutral surface with muted text; armed is blue with
dark text, and the label follows the fill.
3. Active scene outline is orange again (`attention`) — it marks the scene you work on, not a
selection; blue made it read as "selected". Live stays red.
4. Scene names wear the same pill as the hotkey chips (black, 10px radius, 8×2 padding), so both
labels stay readable over any thumbnail.
5. REC / ON-AIR pills and the running stop button read red while armed/live — including test
mode, where the top bar is gold. New `RecordPillToggle` style (its own template, because
SegmentToggle hard-codes a transparent face); the stop button's grey `#333` literal is gone.
6. The properties list had `MaxHeight="420"` inside an Auto row, so it scrolled while the window
had space left. The row is `*` now and the cap is gone.
Guard: UiShellTests pins all six to the markup and names the one that regresses.
The two regressions that reached the creator both lived in preview XAML that no test loads: the
appearance controls painted nothing, then the bar vanished when the plate was off. Every existing
test was green through both.
This test drives the real drawer on a real MainWindow (hermetic temp DB, per the layout-pollution
rule) and reads the real preview elements:
- the bar is VISIBLE, whatever the plate switch says
- a drawer text colour reaches the glyph
- the plate carries its colour and ~50% alpha, and its 18,6 padding only when enabled
- the shadow is an actual DropShadowEffect on the glyph, and off by default
- Cancel restores the pre-edit look
It paid for itself on the first run: Cancel did NOT revert. The snapshot held the same config
object the live preview mutates, so "restore" restored the edited object. The snapshot is now the
six values, written back on cancel — entries untouched.
Also fixes the harness details that made the first attempts fail: everything runs on the app's STA
thread (window creation AND close), and the exception is rethrown with its stack so a failure is
diagnosable next time.
Six control corners used a literal 4px while DESIGN.md defines radius-sm for exactly that role.
Component geometry stays literal on purpose (the pill toggle's 9px is half its 18px height — a
token there would be a lie about what the number means).
The state colours the view-models hand to bindings — top bar, REC/ON-AIR dots, health banner,
meter bands, toast tints — were hex literals in C#. They now resolve from Themes/Tokens.xaml
through `Helpers/ThemeBrush`, so the values live in one place. Without an Application (unit tests)
the helper returns a neutral grey: visibly wrong rather than silently plausible.
Four tokens the code needed and the document lacked, added to DESIGN.md (so the doc-is-the-contract
guard demanded their brushes): info-container #3a3b52, success-container #1d5c38,
warning-container #b8860b, test-container #9c6f1c (the test-stream gold bar).
Also fixed by this: the top bar still painted the RETIRED brand red #e94560 when live — the
standard's #ff5451 now, and `OnAirSignTests` (which pinned the old value) says so. BarOn/BarOff
became properties rather than static fields, because a static field would resolve tokens before
the Application exists.
Verified: DesignTokensTests, GameMeterHonestyTests, NotificationAreaIntegrationTests,
OnAirSignTests, SessionTeardownTests — 38 tests green.
The broadcast picture is part of the app, so it stops carrying its own colours. Alert cards, the
ticker and the branding flash now paint from OutputPalette, which Mirrors DESIGN.md for the brand
tokens and owns the alert box's six-event accent language (gold/violet/pink — content, not
chrome; the standard has no purple and should not grow one, but they live in ONE file instead of
57 scattered literals).
It is a separate type because the renderers run on the frame-pump thread and must not touch
application resources. The duplication is made safe by OutputPaletteTests: it parses
Themes/Tokens.xaml and fails if any mirrored token drifts, and fails if a renderer reintroduces a
colour literal or "Segoe UI".
Ticker and flash glyphs now use the bundled Inter instead of Segoe UI. Neon red is the standard
live red — one red in the product, including the credit.
Fixed on the way: the palette's font fields were static pack-URI initialisers, which throw
TypeInitializationException in any host without a WPF Application (the test process caught it);
they are lazy now with a name fallback.
Dialogs are separate WPF windows, so the FontFamily set on MainWindow never reached them —
GoLive, Socials and the four pickers still rendered Segoe UI while the main window used Inter.
The theme now carries an implicit Window style (family + Display text mode + layout rounding).
Guard: DialogTypographyTests opens a real Window inside the real app and asserts it resolves the
bundled Inter family — which fails if the style or the font resource goes missing — and asserts
no dialog sets FontFamily itself, i.e. nobody opts out of the standard.
My own regression from the previous commit: the plate Border WRAPPED the bar's content and its
Visibility was bound to BarBackgroundEnabled — so with the plate off (the default) the preview
collapsed the entire social bar. Nothing was wrong with the data; the element was there and
invisible.
Fix: the wrapper is always laid out. "Plate off" now means a TRANSPARENT background
(`SocialBarBackgroundBrush` returns Transparent when disabled) and zero padding, "on" means the
colour/opacity plate with 18,6 padding — which also matches what the renderer bakes for the
output, so preview and broadcast agree.
Guard (new fact in SocialBarAppearanceTests): the preview must never visibility-gate the bar on
BarBackgroundEnabled, the wrapper must bind SocialBarBackgroundBrush, and the plate's switching
must be Padding.
Two bugs from the creator's first look at the new controls.
1. CRASH — '{DependencyProperty.UnsetValue}' is not a valid value for property 'Fill'.
The token conversion deleted `YtSliderKnobHoverBrush` while two slider triggers still
referenced it. WPF does not fail that at build time: it substitutes UnsetValue and throws at
the next layout, inside `Ellipse.OnRender` — so the first slider touched (the new opacity one)
killed the app. The brush is back, as a glossier version of the rest state.
Guard: `ThemeResourceTests` scans every app XAML and proves each {StaticResource} key is
defined (theme/App resources or the same file). Proven by removing the key again — the test
names it.
2. PREVIEW DID NOTHING — the preview bar is its own XAML rendering (not the rasterized strip the
compositor overlays), and it was hard-wired white-on-transparent, so the drawer's controls had
nothing to move. Now:
- `SocialBarTextBrush` / `SocialBarBackgroundBrush` come from the same `SocialBarStyle` the
renderer bakes, so preview and output cannot disagree.
- the preview draws the plate (same colour + opacity) and the drop shadow.
- the drawer applies changes to the live config as you edit (`ApplyAppearancePreview`), and
Cancel restores the pre-edit snapshot — so the preview tracks the controls without
persisting anything until Save.
46 tests green (theme, socials, design tokens, layout store, real-MainWindow meter test).
In the Socials drawer, under the show/hide switch: text colour, an optional background plate
with its own colour and opacity, and a text drop shadow. The bar had been hard-wired
white-on-transparent since it shipped.
- `SocialsConfig` gains five additive properties (BarTextColor, BarBackgroundEnabled,
BarBackgroundColor, BarBackgroundOpacity, BarTextShadow).
- Persistence: five new Socials columns, added by the per-column idempotent migration pattern
(a half-migrated DB heals instead of failing), written in Save and read back in Load with
defaults for pre-existing rows.
- `SocialBarRenderer.Render(entries, SocialBarStyle?)` — the look is a separate value type so the
renderer stays a pure "entries + look" function and the preview can never read a half-applied
config mid-edit. A malformed hex falls back to white/black instead of throwing inside a render
tick.
- The plate hugs the entries (rounded 20px, padding) so it reads as a caption bar, not a band
across the frame. Off by default, because transparent is what creators have today.
- The colour pickers reuse `BorderColorPalette` — one catalogue of the app's colours, per the
TASK 60/63 rule.
Guard: SocialBarAppearanceTests paints the real strip and inspects pixels — default is white with
no plate, a red text colour reaches the glyphs, a 55% blue plate yields half-transparent blue
pixels, and the shadow adds dark pixels that were not there before.
The creator (2026-10-30): the brand-logo field in App Settings showed only a file NAME, so a
myopic user could not confirm which picture was set. Now a 28x28 thumbnail sits left of the
field showing the actual image, and hovering it opens an enlarged copy (up to 420x320) beside
the panel with the file name underneath. A click collapses it; moving the pointer away closes
it, unless the pointer walked onto the popup itself, where it stays so the creator can look
closely.
Mechanics:
- `MainViewModel.BrandLogoPreviewImage` decodes the stored asset ONCE and freezes it, so the
thumbnail and the enlargement share one bitmap and no dispatcher hop is needed. A corrupt
image returns null instead of taking the dialog down.
- The thumbnail is hidden when no image is set (NotNullToVis), so there is nothing to hover and
no empty frame can appear.
- The popup is a separate window: WPF refuses to open one until its placement target is in a
live visual tree, which is why the test hosts the control in a real window rather than
asserting on a detached control.
Guard: BrandLogoPreviewTests — the wiring (image binding, the no-image gate, the four gesture
handlers, the readable enlargement size) and the control's open/close behaviour.
Last inconsistency from the sweep: several VM-side state colours are still literals, and after
the palette moved they disagreed with everything around them — the top bar's LIVE state would
have painted the retired pink-red while the tile beside it used the standard red.
Values aligned (tokenisation of these sites is its own unit — they are strings bound to
Background/Foreground, so the fix is a VM->Brush refactor, not a find/replace):
- live / on-air / recorder dot: #e94560 -> #ff5451 (the standard red)
- error banner: #8f1f1f -> #93000a (error-container)
- audio meter bands follow the doc's stated thresholds: nominal cyan #38bdf8, caution amber
#ffb95f, peak #ff5451 — they were green/yellow/red, which contradicted DESIGN.md's own table
GameMeterHonestyTests pinned the old band colours; its intent (the meter scales by volume) is
unchanged, so the two colour expectations now name the new bands.
OverlayHost (the App Settings surface) and every dialog — Go Live, Socials, Mic picker, Camera
picker, Hotkey config, Reuse Image, Rename Recording, Keep Broadcast — now resolve from tokens.
That closes the last place the creator sees a dialog: the settings overlay was still wearing the
old palette while the main window had moved on.
Every #e94560 in these files was an ERROR or validation affordance (hotkey conflicts, socials
validation, the remove tooltip, the go-live error line) — six sites all borrowing the retired
brand red to mean "something is wrong". They are `error` now, which is what the standard says
red-adjacent means; live/record keeps `primary`.
Guard list extended to all nine files.
110 hardcoded colours gone from the preview — the biggest surface in the app. Nicknames:
- the webcam selection ring is the interactive accent (was the retired brand red)
- the mute chips are `attention` (a muted mic is a caution, not a live state) with a white play
glyph; the live badge is `primary`
- YPP progress bars/track, TRAX level zones, the error line, the dim strips and the poster veil
all resolve from tokens (`positive`, `secondary-container`, `error-container`, `scrim-dark`,
`scrim-dark-strong`)
Plus the duplication this sweep exposed: the webcam's right-click "Border Color" submenu carried
**seven hand-written colours**, a second source of truth beside the properties drop-down that
TASK 63 had already unified onto `Models/BorderColorPalette.cs` — and the two lists disagreed
(7 vs 14). The submenu is now built from the palette when it opens, so every offered colour is
the same colour everywhere, with the palette's name beside it. The click handler is unchanged;
generated rows inherit the menu's SceneElement DataContext.
Guard list extended: Controls/PreviewPane.xaml.
The palette had no green for status and no black scrim, so two surfaces were about to either
invent literals or misuse an accent. Creator's call (2026-10-30): give green a token rather
than painting "connected" blue, which already means five other things.
- `positive` #22c55e — STATUS ONLY (connected, applied, healthy). Never an accent, never a
button fill; the doc says so and the guard parses the doc.
- `scrim-dark` #26000000 (15% black) and `scrim-dark-strong` #00000080 (50%) — the preview's dim
strips and heavy overlays. 18 sites justify a token, and they are structural, not decoration.
- LeftPanel's ✓ confirm now wears `positive` instead of the interactive accent, matching the
status rule the new token states.
DesignTokensTests still green: the doc is the contract, so the three new rows demanded three
new brushes and got them.
The layers/properties panel is the surface the creator looks at most, and it carried the
largest hardcoded palette in the app: 50 label greys, 15 icon blues, and a scatter of
one-off hexes. All of it resolves from tokens now.
Three sites needed a decision rather than a mapping, because the same hex meant different things:
- the + add icon and the chat author name were the old brand red → interactive accent (blue)
- the webcam lock alert is an ERROR, not decoration → error surface + error border
- the ✕ revert affordance was red, which the standard reserves for live/record → muted. ✓ stays
a positive confirm, now in the interactive accent rather than a green that exists nowhere else
in the palette. If green checks are missed, a `positive` token is the way back, not a literal.
- Super Chat gold was #eab308; it is the standard's amber now (game audio + Super Chat only).
Guard list extended: Controls/LeftPanel.xaml can no longer regress to a raw colour.
- Telemetry readouts (bitrate, FPS, dropped, live duration) now wear JetBrains Mono, so the
tabular digits stop shifting width as values change — the first place the bundled mono face
is actually visible.
- Scene tiles: staged = blue (selection), live/program = red. Both were orange, which meant the
same colour marked two different states and neither was the live colour.
- EDIT toggle: "on" is the interactive accent, not orange. Orange now means warning only.
- Wordmark's two-tone accent, avatar chrome, readout panel, tile borders and the program badge
all resolve from tokens.
Guard list extended: MainWindow.xaml, Controls/TopBar.xaml, Controls/SceneThumbnailStrip.xaml —
these three can no longer regress to a hardcoded colour.
The bundled faces were packaged but unused — no style referenced FontFamily.Sans, so the app
still rendered Segoe UI. MainWindow now sets FontFamily from the token, which cascades to every
child (dialogs follow in the sweep).
Font packaging: six explicit <Resource> items instead of the Assets\Fonts\*.ttf glob, so the
guard can name exactly what must ship.
Investigation worth recording: a runtime assertion that the families resolve from
pack://application:,,,/ would have needed an Application instance inside the test host, and
without one WPF resolves the pack authority against the test host — every probe failed,
including the app icon that demonstrably works. The resources ARE embedded (the lowercase
`assets/fonts/inter-regular.ttf` entry is present in ytLive.g.resources); the assertion was
removed rather than faked, and the real confirmation is a launch, which is a visual check.
Guard remains structural: files are real binaries, each is a Resource in the csproj, the theme
uses pack URIs, notices + both OFL texts are present, and no third family sneaks in.
The theme file that every control inherits is now token-driven: 73 hardcoded colours became
Brush.* references, and the two role changes the standard requires landed here first.
- Red leaves the chrome. The seven #e94560 sites (base button, focus borders, checked box and
segment backgrounds, the selected-layer accent strip) were all interactive/selection roles,
so they are blue now. Red stays for live/record only.
- The slider was green: its fill and gloss knob are blue now, with the track on
SurfaceContainerLowest. The old green fill predated the standard.
- The pill toggle was ON = green, OFF = red — a settings control using the live colour. It is
now OFF = neutral surface, ON = blue.
- Added scrim-soft/scrim-strong tokens (#22FFFFFF/#26FFFFFF) for the existing white washes, and
Color.* resources for the two gradients (a GradientStop needs a Color, not a Brush).
Guard: DesignTokensTests gains Converted_surfaces_carry_no_raw_colour — a declared list of
converted files, so each sweep commit is guarded as it lands instead of waiting for one global
grep at the end. Pure white/black highlights are the only allowed literals.
No layout, spacing or behaviour change: this unit is colour only.
The DESIGN.md type standard needs the fonts actually present — the machine's installed faces
are not a design system. Four Inter weights (400/500/600/700) and two JetBrains Mono weights
(500/600) ship as WPF resources from Assets/Fonts; the token families resolve them with the
`/Assets/Fonts/#Family` pack form, so nothing depends on an install or a network fetch.
Licensing (recorded in docs/ai/product.md): OFL-1.1 is a free licence but is NOT GPL-compatible
in the linking sense. These are separate .ttf files loaded through WPF's font stack — an
aggregate, not linked code — so they coexist with the GPL-3.0 app. Obligations carried:
copyright line in THIRD-PARTY-NOTICES.txt (new items 13-14), the OFL text beside the files
(Assets/Fonts/OFL-*.txt), no modification, no reserved-name reuse.
Guard: BundledFontsTests — files exist and are real binaries, the csproj ships them, the theme
uses pack URIs (a bare family name would silently fall back), the notice and both OFL texts are
present, and no third font family sneaks in.
Pending visual confirmation: the first launch should render panel text in Inter and telemetry
in JetBrains Mono.
Tokens.xaml carries every colour, type size, spacing step, radius and motion duration from
DESIGN.md; App.xaml merges it BEFORE Controls.xaml so styles can resolve tokens.
Guard (DesignTokensTests, 4 facts): the test PARSES DESIGN.md — the colour tables under
"## Colour" are the contract — and fails if a documented token has no brush, if the hex
disagrees, if the meter bands drift, if Tokens ever merges after Controls, or if the retired
brand red #e94560 comes back as a token. Adding a colour to the standard now requires
implementing it, and changing the theme without the document is caught.
Inter/JetBrains Mono are declared as token families with system fallbacks; the bundled font
assets are the next unit.
No surface consumes tokens yet — this unit is the foundation only.
Merges the 2026-10-29 Stitch export into the existing 2026-10-26 token sheet and promotes the
file from "redesign exploration" to the normative standard:
- type scale (32→10px), spacing, radii and elevation levels — the three scales the old
DESIGN.md listed as missing
- meter thresholds: cyan ≤ -12 dB, amber -12..-3, red > -3
- interaction rules: focus ring, hover step, 150ms/90ms easing, no springs
Four export tokens rejected as Material-3 warm-seed artifacts (recorded with reasons):
tertiary #4cd7f6 (kept #38bdf8), outline #ab8986, outline-variant #5b403e,
on-surface-variant #e4beba (kept slate #94a3b8).
Product rulings recorded: #e94560 retired as the app's general accent (blue takes every
interactive role, red is live/record only, wordmark artwork untouched); error gets its own
surface (#93000a) so it cannot be mistaken for on-air red.
The export's dock, four bays, page-nav sidebar, CPU/GPU/NVENC readouts and acrylic blur are
explicitly marked exploratory, not spec — the design principle is a simpler surface, not
hardware cosplay. On-stream output styling stays outside this theme.
Falsified facts fixed in the same commit: product.md brand section now points at DESIGN.md for UI
tokens (MARCOM.md stays the marketing palette), and ui-surface.md no longer calls DESIGN.md an
unreconciled exploration.
Docs-only unit: scope-check run, no build.
TASKS.md 467 → 66 lines: one line per live item, detail stays in TASKS/
task-*.md. The old catalogue (63 rows of paragraph status prose plus the
historical narration) is preserved verbatim as TASKS/archive.md — a
2026-10-29 snapshot, not the live queue. The "out of product" list and every
retired decision moved to docs/ai/decisions.md with cause of death.
HANDOFF.md 440 → 40 lines, and it is now OVERWRITTEN, not appended: branch,
what's in flight, next action, live landmines, pending creator checks. History
belongs to git log; the previous handoff is reachable at ee3c592:HANDOFF.md.
docs/ai/decisions.md (new) collects what no longer governs: the paid tier and
its pricing, Polar, Store IAP, the Store route and why it died, the deleted
Velopack updater, signing economics, the retired monetization ideas, and the
permanent out-of-product list.
Facts that lived in the old ai.md "Current limitations" section were re-homed
rather than dropped with the router rewrite: OAuth/DPAPI/session behaviour →
docs/ai/youtube-api.md; paths, persistence and the Google project number →
docs/ai/environment.md.
verify.sh caps now cover all four always-read files (AGENTS 210, ai 100,
HANDOFF 40, TASKS 120).
Docs-only unit: scope-check run, no build.
ai.md 228 → 64 lines. It now carries only: what the product is, the build
commands, the architecture table, a "where the truth lives" table, and a
pointer to HANDOFF. No narrative, no status, no duplicated invariants.
AGENTS.md (195 lines) is now the single always-read file:
- the 20 invariants that break output, wipe user data, or ship a legal/trust
breach — one line each, pointing at the doc that explains it (they replace
110 lines of invariant stubs that duplicated docs/ai/*.md verbatim)
- Response style + No-Fluff Mode moved in from ai.md (rules belong in the rules file)
- onboarding is now: HANDOFF → ai.md router → the ONE docs/ai file → dir index;
TASKS.md is read when the question is "what's next", not to write code
- memory rides with the change but is no longer a unit of its own; HANDOFF is
≤40 lines and overwritten, never appended
Anti-rebloat gate: scripts/verify.sh gains step 1/4, a doc-budget check
(AGENTS ≤210, ai ≤100; HANDOFF/TASKS caps land with the queue trim). A commit
that pads a capped file instead of moving detail fails the gate.
schema.md and docs/index.md corrected for the new roles and reading order.
Docs-only unit: scope-check run, no build.
ai.md 1,308 → 228 lines. No prose rewritten: every block was moved as-is so
nothing could be lost in translation, then replaced by a pointer.
New files:
- docs/ai/environment.md — LAN/SSH + Gitea push recipe, Windows dotnet
build/run, test-suite map, hermetic real-MainWindow test rule
- docs/ai/product.md — brand/naming, AI transparency, GPL licensing
prohibitions, free-forever monetization, auth/account assumptions,
packaging & distribution
- docs/ai/youtube-api.md — go-live ordering, the broadcast-binding fix, the
private-only lock, health parsing, end-stream pre-flight, Test mode,
chat insert shape
- docs/ai/overlays.md — social bar, native alert box (animations, clip,
ticker), chat box conventions
- docs/ai/ui-surface.md — control surface, scene strip, preview rail,
hotkeys, broadcast drawer, toasts, transitions, brand logo, launch
geometry, theme/properties conventions
ai.md keeps the response/derivation rules, the architecture table, the four
existing invariant stubs, and one pointer per moved subsystem.
docs/ai/index.md routes every file with a "read when" column.
References falsified by the move were fixed in the same commit: AGENTS.md
build note → environment.md → Run, and the "Related" footers in
frame-pipeline.md / output.md / capture.md now point at the owning files.
Docs-only unit: scope-check run, no build (no source touched).
- Source.IsBrandLogo persisted (additive migration); layer healed on load, removal blocked
- Image stored as an asset; settings keep the asset id and file name
- App Settings: Brand Logo file field with Browse
- Default placement top-left; per-scene eye uses the existing element visibility
Test: BrandLogoTests; layout/background tests pass (34). Not pushed.
The transition started with no from-frame, so BlendFrame returned the new scene at once.
Start now requests a capture and the frame pump supplies its last output on the next tick.
Test: TransitionFadeTests. Docs: ai.md, TASKS.md.
Not pushed.
- Socials: the dialog is a right-rail drawer (same pattern as Stream Info/YPP/TEST); the live-screen button is removed
- Right rail: Stream Info (was Stream Settings) and YPP show the YouTube logo; Socials and TEST get icons; tab colors and label colors per spec
- Top bar: EDIT toggle beside REC (orange when on, blue when off); going live on YouTube turns it off
- Stream readouts (bitrate, FPS, dropped n (x.y%), Live hh:mm:ss, health) and the resolution dropdown moved to the top-left cell; bottom bar emptied at the same height
- Webcam border drawing restored (it was removed with the CRT bezel change)
- YouTube chat layer: border color, thickness, and opacity controls
- Vertical 1080p30 tier added
Not related to the fps gate yet; no gating is enforced.
- TopBar: EDIT ToggleButton, spaced from the REC/ON-AIR segments
- MainViewModel: explicit EditingActive drives IsEditMode; YouTube go-live turns edit off, stop turns it on
- SceneThumbnailStrip: tiles fixed 196x130 and centered; dark background fills the column so its edge does not move on resize; strip row fixed 154px
- MainWindow: left column fixed at 360px; WIDTHS diagnostic log on resize
Not pushed.
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent
- SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load
- LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired)
- Startup stages the scene named Starting
- DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat)
- Staged live tile uses background art instead of the green LIVE placeholder
Not pushed.
- PreviewPane.xaml: drop the OBS-style border Rectangle/Ellipse over webcam elements
- SceneThumbnailStrip: Viewbox scales the row; height follows width so it fills the preview column; staged+live tile has no border
- MainWindow.xaml: strip moved to column 1 only, leaving the layers cell empty; Margin 8,0 matches the preview
- MainViewModel.Background: stop seeding the CRT scene tiles and the on-air image
- ytLive.csproj: per-build counter (BuildCounter.txt, gitignored) replaces the commit-count stamp
Build stamp now increments on every build.
DESIGN.md, elements only (no layout): the dark navy surface scale, the
single-role accent rule (blue = interactive, red = on-air/recording only,
amber = game audio + Super Chat), and the Inter/JetBrains Mono type split.
Sourced from the Google Stitch HTML export of the proposed edit screen,
2026-10-26. Not yet reconciled against Themes/Controls.xaml by design -
that comparison is deferred until the redesign direction is locked.
Session summary at the top: 3 docs commits split frame-pipeline, capture, and
output out of ai.md into docs/ai/*.md (verbatim moves + invariant stubs);
ai.md 2,702 -> 1,289 lines. Prior 2026-10-22 state preserved below unchanged,
headed as 'Prior state'.