Record the creator's Live-only, single-layer scope and distinguish it from the existing session-scoped Capture Window backdrop pin. Include HWND lifecycle, protected-window, visual-only, and duplicate-underlay boundaries. Reference scan: Microsoft HWND capture item API and OBS Window Capture: https://learn.microsoft.com/en-us/windows/win32/api/windows.graphics.capture.interop/nf-windows-graphics-capture-interop-igraphicscaptureiteminterop-createforwindow https://obsproject.com/kb/window-capture-sources
6.1 KiB
6.1 KiB
TASKS — the active queue
One line per live item; the detail lives in
TASKS/task-*.md. Done work and the retired surge plan are inTASKS/archive.md. Retired decisions are indocs/ai/decisions.md. Markers: ☐ queued · 🔶 in progress · ⏳ blocked · ⏸ deferred · ❌ retired.
Next up
Creator ruling 2026-11-09 — finish the queue before the new features, gold pass always last.
40·A/C/D → Move → 9·5 → 14 (remaining slices) → 66 → 67 → 68 → 69 → 70 → 36
The rule behind the two retirements below: do not rebuild the platform's own surface. Scheduling, publishing, moderation and channel management are YouTube's; the app owns capture → scene → sound → output.
Queue
| Task | Status | Scope | Detail |
|---|---|---|---|
| 35 | ✅ | Scene-linked audio — the scene remembers the room: BRB ships muted, three-state checkboxes per scene, applied once when the scene takes the program output (done 2026-11-10) | task-35 |
| 37 | ✅ | Defaults vs current layout split — immutable SQLite default snapshot, build-stamped current layout, staged-scene and all-scene reset controls (done 2026-11-10) | task-37 |
| 40·A/C/D | ☐ | Settings round — active-camera picker; persist output resolution + surface transition defaults + confirm-before-End; accent consolidation | task-40 |
| 55 | ✅ | Disk hygiene — log rotation (5 MB, one roll), temp alert clips deleted on close + swept at startup, low-disk guard (block under 1 GB, warn under 5 GB at start, one warning under 2 GB mid-show) — done 2026-11-10 | task-55 |
| — | ☐ | Move transition — per-layer carry-across-scenes flag, per-scene placement, fixed z band | ui-surface |
| 9·5 | ☐ | Webcam identity key reconciliation — one stable identity per camera across re-plugs | task-09 |
| 14 | 🔶 | Creator feedback batch — Branch 2 shipped; Branch 3 remaining: webcam blank/standby, opacity+geometry consistency, Show-in-folder on stop (mic-gain slice closed after creator test 2026-11-10) | task-14 |
| 65 | ✅ | Replay clips — 10/15 s (default 10), RAM ring of fragmented MP4, F10 saves (inert during a Live replay); layer plays once then hides in Live, loops the kept 3/4/5 elsewhere; silent by default (done 2026-11-10) | task-65 |
| 66 | ☐ | Timed ticker messages — "every N minutes show this", from a creator-written list | task-66 |
| 67 | ☐ | Per-event alert videos — a clip per monetization event, falling back to the default | task-67 |
| 68 | ☐ | Editing while live + first-run On-Air state matching the 1-2-3 screen | task-68 |
| 69 | ☐ | Chat sample-preview toggle — per-layer control to show/hide mock chat in the preview; real messages unaffected, never output | task-69 |
| 70 | ☐ | Window App layer — capture one selected running app window as a visual layer over Live's game/display capture | task-70 |
| 36 | ☐ | Gold pass — the v1 gate: screens/layers audit (every control does something), native-Windows verification, branding-flash decision. Always the last unit | task-36 |
| 34 | ❌ | Scheduled streams — retired 2026-11-09. YouTube owns scheduling and the reminder that makes it useful; the app neither creates nor displays scheduled broadcasts, and there is no value in a copy that can fall out of sync | decisions |
| 50 | ❌ | Publish recording — retired 2026-11-09. YouTube Studio owns upload (resumable, quota-aware, and it explains rejections). In-app publishing would also widen the OAuth consent to whole-channel video management. The recording lands in the creator's folder; the app adds "Show in folder" instead | decisions |
| 54 | 🔶 | Freemium: EULA + privacy shipped; one codebase for free Demo + paid app. Blocked on Valve — identity verification pending, tax review up to 30 business days | task-54 |
| — | 🔶 | Steam ownership — BIsSubscribedApp(paidAppId) + Debug fake + app-wide IsAppOwned; paid app ID awaits Steamworks |
commercial |
| — | ☐ | Steam packaging — publish output + steam_api64.dll, paid app and Demo, depots, steamcmd upload, store pages + capsule assets, measured system requirements |
Distribution.md |
| 48 | ⏸ | Distribution & packaging (winget/portable) — parked behind the entitlement seam | task-48 |
| — | ☐ | Training-video series — 32 subjects listed in youTubeTrainingVideos.md; each is documentation, channel content and support deflection at once |
youTubeTrainingVideos.md |
1.0 gates (before the first shipped build)
- Release visibility flow — default to Private; let the creator choose Private/Unlisted/Public at
creation and change it live through
UpdateBroadcast; keep development/test runs forced Private. - Kill the dev multi-instance affordance —
Helpers/InstanceProfile.csis#if DEBUG; re-prove on a Release build. - Single-instance guard — Release has none: two launches share one layout DB (read-whole/write-whole) and one audio pipe. A named mutex that activates the first window.
- Gold pass (TASK 36).
- Release engineering:
publish.shdone, exe rename done, full licence texts besideTHIRD-PARTY-NOTICES.txtneeded; Debug-onlyInternalsVisibleTooutstanding.