41 lines
2.7 KiB
Markdown
41 lines
2.7 KiB
Markdown
# HANDOFF — 2026-11-06 (Starting art + site scenes)
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## State
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- `main`. TASK 21 (video layer + soundtrack), TASK 64 (green/blue screen) and TASK 32·4 (fragmented MP4)
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are complete; TASK 49 is retired (YouTube owns chat moderation — we just don't paint tombstones).
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- **Starting art replaced twice today** (`f7e1b76`, `a6f15a4`, fix `70e2c48`): the corrected
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onboarding screen is `Assets/starting-background.jpg`; both earlier images are in `Assets/archive/`.
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Bundled art is hash-keyed into the layout DB on first seed, so `StampDefaultBackgroundAsset`
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compares the stored asset's hash with the resource and re-stamps on a mismatch — replacing a
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bundled background needs no version bump.
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- Left panel alert stack shipped: Steam licence indicator pinned at row 1, event rows LIFO, click →
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About or Logs with the event's lines painted. Detail: `docs/ai/ui-surface.md`.
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- Site: the Starting screen is now in the scenes section (`scenes-shot`), deployed 2026-11-06 12:05.
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- Tests: 575 green; `FAST=1 ./scripts/verify.sh` ≈ 62s. Background suite 45 green.
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## Next action
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- **App queue starts at 33** (bandwidth step-down), then 34/35/37/40/50/55, Move transitions, 9·5.
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- Site: 15-second demo clip → compress, poster, hero with reduced-motion fallback. Creator is shooting it.
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- Site repo commits are local (`llgit.llamachile.tube`); deploy is `./deploy.sh`, not a push.
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- Do not push the app absent a checkpoint request.
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- **Steam is a wait, not a task:** identity verification pending, tax review in Valve's queue (up to 30
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business days). No app IDs, no store page, Release entitlement fails closed.
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## Landmines
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- **The preview pane draws frame-source layers from a whitelist of DataTriggers.** A layer type with no
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trigger is invisible in the preview while its decode looks healthy. Add the trigger with the layer
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type; pin it with `MediaPreviewDisplayTests`.
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- **A bundled-art "version" heal cannot work**: the constant and the embedded resource are compiled at
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different moments, so a bump can race the image it is meant to ship. Compare bytes
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(`LayoutStore.AssetMatches`). Also: `AllBackgrounds()` returns only the LIVE scene's rows.
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- Pack URIs for bundled assets must be assembly-qualified (`/LlamaCasty;component/Assets/…`): the
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unqualified form resolves against the entry assembly, which is the test host under `dotnet test`.
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- Media sessions are keyed by **path + look** (`MainViewModel.MediaSessionKey`); never acquire by raw path.
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- **The audio pipe is one instance per machine.** DEBUG appends its id (`InstanceProfile.AudioPipeName`).
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- Integration tests constructing `MainWindow` must set a temporary `LayoutPathOverride` and clear it in `finally`.
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- Bundled FFmpeg stays outside the single-file exe (`ExcludeFromSingleFile="true"`).
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