Files
LlamaCasty/Controls/index.md
T
gramps 6271bf34c9 TASK 60: the border-colour drop-down names every colour
The creator: "under Live->Layers->webcam->Properties->border color: in the drop
down box, the #hex values are good, but add a corresponding color name/label next
to the value."

Each row now reads "#e94560  Crimson" - the hex stays exactly as it was, the
colour's name goes next to it (dimmed #a0a0b0 so the hex reads first), and the
tooltip becomes "Crimson (#e94560)".

The 14 colours were a hard-coded string[] inside the click handler - a list of
bare strings cannot carry a name, and a list hidden in UI code cannot be asserted
on. They now live in Models/BorderColorPalette.cs: NamedColor(Hex, Name) +
BorderColorPalette.All (the single source of truth) + NameOf(hex), which answers
case-insensitively and falls back to the hex for a colour outside the palette.
The picker builds its menu from the catalogue and no longer knows any colour by
heart.

The names are chosen not to collide - the palette has two greens, two blues and
two warm colours: #00FF00 is Lime and #22c55e Emerald, #0000FF is Blue and
#3b82f6 Azure, #FF8800 is Orange and #f59e0b Amber.

Guard: ytLive.Tests/BorderColorPaletteTests.cs - every entry valid + named, no
hex or name repeated, the 14 legacy colours all still offered, NameOf answers,
and the old list is gone from the handler. 433/433 green, 0 warnings.
2026-10-21 20:03:19 -07:00

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6.3 KiB
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# Controls — index
The phase-2 carved pieces of what used to be one monolithic `MainWindow.xaml`
(1,681 lines → a 123-line shell). Each is a `UserControl` in the `ytLive.Controls`
namespace, extracted one roll-back commit at a time (refactor-commit-12..18).
See [`schema.md`](../schema.md) for the memory-map conventions.
| File | Purpose |
|------|---------|
| `BottomBar.xaml(.cs)` | Footer (Row 3): stream stats (bitrate/fps/dropped/duration/health), resolution dropdown (gear menu moved up to TopBar 2026-09-22) |
| `HealthBanner.xaml(.cs)` | Row 1 status banner + the 7 value→visibility converters live in the app theme, not here |
| `TopBar.xaml(.cs)` | Row 0 session surface (2026-09-22 redesign): brand + gear menu (left), one segmented REC|ON-AIR mode switch + world actions (Record: Start Recording · Stream: Go Live + Test) + reality line while running (dot/word/elapsed) + End (center), account zone — Sign In or avatar w/ Change Account/Logout context menu (right). `RefreshAvatar()`, `GearButton_Click` |
| `PreviewPane.xaml(.cs)` | Row 1 Col 1 center: the 1920×1080 `OverlayCanvas`/`SelectionOverlay`/`BrandFlashLayer`/`SocialBarElement`, text pull-out drawer, and the live-controls row (TRAX / game / mic meters + sliders + speakers + socials). **TASK 57:** dragging a webcam under the vertical tier routes through `MainViewModel.MoveWebcamInVerticalTier` (the six-spot snap inside the cropped band) instead of free-floating over the master, and a resize re-snaps the tile onto its spot (TASK 57 Unit 2: the resize routes through `MainViewModel.ResizeWebcamInVerticalTier` — the Chat camera's two sizes, then the snap) |
| `SceneThumbnailStrip.xaml(.cs)` | Row 0 scene-picker strip (`ItemsControl` over `Scenes`), staged-red / live-green border highlight |
| `LeftPanel.xaml(.cs)` | Row 1 Col 0 left panel: edit mode → layers+properties; live → YouTube chat. Source add/edit/remove, list drag-to-reorder, snapshot revert-accept. **TASK 51:** the webcam properties carry the Background section — `RemoveBackgroundPill` / `BlurBackgroundPill` (`PillToggle`, radio-exclusive via `WebcamSceneConfig.RemoveBackground`/`BlurBackground`) + `BackgroundStrengthSlider` (0..1, 5% snaps, shown only while an effect is on). **TASK 57:** the webcam properties carry a Geometry section (X/Y/W/H) — manual placement of the camera, bound to the **live** placement (the one the current tier shows), gated on `IsWebcamSelected` (not `SelectedElement.IsWebcam` — the TASK 51 test finds that panel by binding text and would match twice); the Shape button's `Visibility` is bound to `CanToggleClipShape`, so the circle option is NOT OFFERED in the vertical Chat layout. **TASK 58:** every drop-down, check box and field in the properties panel carries the theme's style (`YtComboBox`/`YtCheckBox`/`YtTextBoxCompact`) and paints no colour of its own — the guard is `ytLive.Tests/PropertiesStyleTests.cs`. **TASK 59:** the webcam's properties are a HIERARCHY — a `Shape` title owns the mirror switch and the shape choice (`Rect` | `Circle` as two `SegmentToggle` options, Rect selected by default, the circle option hidden where `CanToggleClipShape` is false), and every titled block (Geometry, Border Color, Border Thickness, Background) owns its content one indent deeper (Strength sits under Blur). **TASK 60:** the border-colour drop-down builds its menu from `Models/BorderColorPalette.cs` — each row is the hex plus the colour's NAME (`#e94560 Crimson`, tooltip "Crimson (#e94560)"); the swatch icon is unchanged |
| `OverlayHost.xaml(.cs)` | Root-grid overlay dialogs: Settings / Report Bug / Feature Request / About (+ licenses + license-key entry). `BackToAbout_Click` lives here |
| `SceneThumbnailStrip.xaml.cs` | Code-behind for the strip above |
| `LeftPanel.xaml.cs` | Code-behind for the panel above |
## Window ↔ control contract
The shell (`MainWindow.xaml(.cs)`) wires up each control and routes the few
cross-cutting calls through it:
- Ctor finds each control by `x:Name` (`TopBar`, `PreviewPane`, `LeftPanel`)
AFTER `InitializeComponent`, **before** any method touches it (null-ref guard).
- `_previewPane.IsClickInsidePreview/Drawer` + `_leftPanel.IsClickInside` →
deselection guard in `Window_PreviewMouseLeftButtonDown`.
- `_previewPane.UpdateSelectionOverlay(bool)` + `_leftPanel.OnSelectionChanged(vm)`
→ selection/edit-mode routing from the VM's `SelectedElement` change.
- `_topBar.RefreshAvatar()` on `IsConnected`/`AccountAvatarUrl` change.
- Handlers in moved controls cast `(DataContext as MainViewModel)` — controls
inherit the window's DataContext; never pass the VM through a property.
## Gotchas learned the hard way
- **A UserControl cannot see `Window.Resources`** (StaticResource resolves by
element lookup, so it stops at the control boundary). The 7 converters
(`BoolToVis`, `InverseBoolToVis`, `NotNullToVis`, `NullToVis`, `HiddenBoolToVis`,
`EnumToBool`, `AllTrueToVis`) were promoted from `MainWindow.Resources` into
`Themes/Controls.xaml` (see [`Themes/index.md`](../Themes/index.md)).
- **Moved XAML can lose its namespace**: a block cut from MainWindow carries no
root xmlns, so any `models:`/`Helpers:` ref in it breaks the build with
`MC2000: Value cannot be null (key)`. Declare `xmlns:models` / `xmlns:Helpers`
on each control's root (LeftPanel hit this).
- **Name-looked-up host stubs must stay in the window**, not a control:
`WebViewHostPanel` (ctor `InitWebView2(WebViewHostPanel)`) and `ToastArea`
(`NotificationService.InArea("ToastArea")`) are resolved by name from the
window root — so `OverlayHost` deliberately leaves them as thin window-root
children (Commit 18). Since the 2026-09-14 composition-capture redesign only
`ToastArea` remains — `WebViewHostPanel` is deleted (web sources no longer
host a multiline XAML control; `InitWebView2()` runs from `MainWindow_Loaded`
with no panel argument).
- When cutting visual wrappers, don't drop the outer `Border`'s
background/glow/margin — Commit 15 initially lost the preview's outer border
and had to restore it same-commit.
Related: [`ViewModels/index.md`](../ViewModels/index.md) (MainViewModel the
controls bind to), [`Themes/index.md`](../Themes/index.md) (styles/converters),
[`Helpers/index.md`](../Helpers/index.md) (ViewModelBase, converters), the
`MainWindow.xaml` shell at repo root that hosts these.