The run I asked for came back with three alarming lines: lifeCycle=? privacy=? recording=? bound=NONE boundMatches=NO-BINDING autoStart=unset autoStop=unset liveChatId=none | streamStatus=active Every single broadcast field was empty, and the stream half was fine. That combination is the tell: not a failed request, a wrong nesting level. liveBroadcasts.list returns a LIST wrapper, so the broadcast is at items[0]. I descended into items for the stream and read the response root for the broadcast, so every lookup missed, and BoundMatches — handed a null it could not distinguish from a real null — reported a confident NO-BINDING. The diagnostic invented the bug it was written to find. Three lines of fabricated alarm on the one run that was supposed to produce evidence. Two fixes, and the second is the one that matters: FirstItem() descends into items[0] for both halves, and returns default when there is genuinely no item. The line now prints boundMatches=unread when the broadcast could not be read at all, so an absent parse degrades to "I don't know" instead of a verdict. A diagnostic that guesses is worse than no diagnostic: this one would have sent me off to rebuild a binding that may well be correct. Test guards the regression: FirstItem_DescendsIntoTheListWrapper_AndReports- AbsenceHonestly, including the empty-items and missing-items cases. Suite 390/390, 0 warnings. Credit to the run for catching it. What it did establish, from the half that worked: streamStatus goes ready -> active about 30s into the push. So the ingest registers as active server-side, which combined with the 99MB muxed yesterday means the stream half is verified healthy end to end. The broadcast half needs one more run to say anything.
ytLlive
A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).
Screenshot
Design Principle
This software is so intuitive that even the most right-brained person can easily intuit and use it.
Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome.
Why ytLlive
OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.
Account Assumption
ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. ytLlive does not create accounts. If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here.
Audio Assumption
ytLlive uses your default microphone and desktop/game output — it never hunts for a device or contends for one. It assumes your audio is already configured and working (default input and output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio settings first — it's on the OS, not on us.
Run
dotnet build # Windows only — WPF
dotnet run
Version Roadmap
v1 is the finished product (creator ruling, 2026-09-01 — there are no v1.x releases).
Everything still queueing lands in v1; anything not on the feature list is on the closed
"Out of product — permanently" list in TASKS.md — read that page before asking for a feature.
What v1 ships: the five-scene director's control surface, webcam + screen capture, media + web + text sources, chat on-stream, the social bar, mic/desktop audio with auto-duck and TRAX, local recording, variable quality tiers with auto step-down, one-click go-live + scheduling, stream resilience (auto-reconnect inside YouTube's grace, one-click back on air), built-in monetization awareness (reward capture, session reports, YPP journey tracker), Alerts — all free and ungated; the paid tier only removes the branding flash.
Structure
| Path | Role |
|---|---|
Models/ |
Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus |
ViewModels/ |
MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm |
Services/ |
YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer |
Helpers/ |
ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials, converters |
Themes/ |
Controls.xaml — the dark-theme control styles, merged once in App.xaml |
MainWindow.xaml |
Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer |
Distribution.md |
GA-time plan: signing, installer, EULA, hardening — executed as TASK 36 |
Docs (memory map)
schema.md defines the conventions; ai.md is the AI/session guide;
TASKS.md is the task queue. Each code directory carries an index.md.

