gramps
ba60f9ab3d
feat(topbar): three activities, always visible — build, stream, record
...
Creator ruling 2026-11-13: "the app does three things. builds. records. live-streams." So the bar holds
three buttons that never disappear; the active one is lit and runs its own flow in place, and the other
two dim but stay clickable, so there is no state where the creator cannot see where they are or how to
step back.
Build [Build Scenes] -> editing on, nothing to start
YouTube [Live][Private] -> [Start] -> [Stop] (Private = the private-visibility test stream)
Record [Start Recording] -> [● REC hh:mm:ss][Stop Recording]
Arming and starting are separate presses on purpose (creator): Start is the last chance to tell someone
"check you are ready". Collapsing them would save one click and lose that prompt.
This replaces the two-world model (BarWorld) and its output stage outright, including the chips added
earlier today. The old pills remain the underlying state (OnAirPillOn/RecordPillOn) so the start, stop and
step-down paths are untouched; the activity only decides what the bar shows.
Closing the app no longer waits 6 s for a session that cannot stop: it waits ~2 s, then clears the state
and closes anyway. A window that refuses to close is worse than a stale flag — and that refusal is what
hung the suite in ZoomBoxInteractionTests, which sets IsRecording and closes a real window.
Test: TopBarActivityTests pins all three flows, the arm-then-start split, and that stepping back to Build
forgets the YouTube choice instead of carrying it. TopBarWorldTests is retired with the model it tested.
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Scene strip now renders in canonical F-key order regardless of persisted SortOrder. The strip loads Scenes ORDER BY SortOrder while each tab's F-key label is name-derived, so a session that persisted Chat before BRB (found on the creator's DB: SortOrder 2/3) showed tabs 'Chat F4' then 'BRB F3'. MainViewModel.LoadLayout now calls the new ReorderScenesToCanonical() - the five canonical scenes reorder to Starting, Live, BRB, Chat, Ending (F1-F5, stable among renamed non-canonical scenes), and the next auto-save re-stamps SortOrder so the heal persists. One integration test (SceneOrderTests) seeds the swapped-order DB and asserts loaded order, F1-F5 labels, and that a save persists the corrected ordering. 423 pass, 0 build warnings. (Unit: scene order)
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Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing)
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